Files
oak-editor/effects/shaders/need checking/common.vert
T
2019-03-28 21:43:05 +11:00

8 lines
159 B
GLSL

#version 110
varying vec2 vTexCoord;
void main() {
vTexCoord = gl_MultiTexCoord0.xy;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}