Files
oak-editor/effects/shaders/boxblur.frag
T

28 lines
759 B
GLSL

uniform float radius;
uniform bool horiz_blur;
uniform bool vert_blur;
uniform int iteration;
uniform vec2 resolution;
vec4 process(vec4 col) {
float rad = ceil(radius);
float divider = 1.0 / rad;
vec4 color = vec4(0.0);
bool radius_is_zero = (rad == 0.0);
if (iteration == 0 && horiz_blur && !radius_is_zero) {
for (float x=-rad+0.5;x<=rad;x+=2.0) {
color += texture2D(texture, vec2(gl_FragCoord.x+x, gl_FragCoord.y)/resolution)*(divider);
}
return color;
} else if (iteration == 1 && vert_blur && !radius_is_zero) {
for (float x=-rad+0.5;x<=rad;x+=2.0) {
color += texture2D(texture, vec2(gl_FragCoord.x, gl_FragCoord.y+x)/resolution)*(divider);
}
return color;
} else {
return col;
}
}