Files
oak-editor/app/audio/audiomanager.h
T
Mike-Solar a7ddc0f114 audio: master-clock playback timing, output clock compensation, buffer config, interpolated speed
- playback timer uses the audio output device as its master clock: the
  PortAudio callback counts consumed frames (including underrun
  zero-fill) so video cannot drift away from what is heard; wall clock
  remains as fallback when no clocked output is running
- output clock compensates for device output latency; new Preferences >
  Audio buffer size setting (0 = auto)
- SampleBuffer::speed() now uses linear interpolation instead of
  nearest-neighbor sampling
- regression tests: audio-clock driven timer (fwd/rev/speed), wall
  clock fallback, interpolation correctness
2026-07-19 21:44:34 +08:00

135 lines
3.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_AUDIOMANAGER_H
#define OAK_AUDIOMANAGER_H
#include <memory>
#include <QtConcurrent/QtConcurrent>
#include <QThread>
#include <portaudio.h>
#include "audiovisualwaveform.h"
#include "audio/audioprocessor.h"
#include "common/define.h"
#include "common/playbackaudioclock.h"
#include "codec/ffmpeg/ffmpegencoder.h"
#include "render/audioplaybackcache.h"
#include "render/previewaudiodevice.h"
namespace olive
{
/**
* @brief Audio input and output management class
*
* Wraps around a QAudioOutput and AudioHybridDevice, connecting them together and exposing audio functionality to
* the rest of the system.
*/
class AudioManager : public QObject, public PlaybackAudioClock {
Q_OBJECT
public:
static void create_instance();
static void destroy_instance();
static AudioManager *instance();
void set_output_notify_interval(int n);
bool push_to_output(const AudioParams &params, const QByteArray &samples,
QString *error = nullptr);
void clear_buffered_output();
void stop_output();
/**
* @brief Seconds of audio consumed by the output device since the last reset
*
* Compensated for output latency so it represents what is actually
* audible. Returns a negative value when no output stream is running.
*/
virtual double seconds() const override;
/**
* @brief Restarts the output clock at zero for a new playback run
*/
void reset_output_clock();
PaDeviceIndex get_output_device() const
{
return output_device_;
}
PaDeviceIndex get_input_device() const
{
return input_device_;
}
void set_output_device(PaDeviceIndex device);
void set_input_device(PaDeviceIndex device);
void hard_reset();
bool start_recording(const EncodingParams &params,
QString *error_str = nullptr);
void stop_recording();
static PaDeviceIndex find_config_device_by_name(bool is_output_device);
static PaDeviceIndex find_device_by_name(const QString &s,
bool is_output_device);
static PaStreamParameters get_port_audio_params(const AudioParams &p,
PaDeviceIndex device);
signals:
void output_notify();
void output_params_changed();
private:
AudioManager();
virtual ~AudioManager() override;
static PaSampleFormat get_port_audio_sample_format(SampleFormat fmt);
void close_output_stream();
static AudioManager *instance_;
PaDeviceIndex output_device_;
PaStream *output_stream_;
AudioParams output_params_;
PreviewAudioDevice *output_buffer_;
PaDeviceIndex input_device_;
PaStream *input_stream_;
FFmpegEncoder *input_encoder_;
};
}
#endif // OAK_AUDIOMANAGER_H