Files
oak-editor/app/render/rendererthreadwrapper.cpp
T
2020-11-22 18:21:24 +11:00

162 lines
5.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "rendererthreadwrapper.h"
namespace olive {
RendererThreadWrapper::RendererThreadWrapper(Renderer *inner, QObject *parent) :
Renderer(parent),
inner_(inner),
thread_(nullptr)
{
}
bool RendererThreadWrapper::Init()
{
// Init context in main thread
if (!inner_->Init()) {
return false;
}
// Create thread
thread_ = new QThread(this);
thread_->start(QThread::IdlePriority);
// Move context to thread
inner_->moveToThread(thread_);
// Queue post-init in new thread
QMetaObject::invokeMethod(inner_, "PostInit", Qt::BlockingQueuedConnection);
return true;
}
void RendererThreadWrapper::PostInit()
{
// Do nothing
}
void RendererThreadWrapper::DestroyInternal()
{
if (thread_) {
QMetaObject::invokeMethod(inner_, "DestroyInternal", Qt::BlockingQueuedConnection);
inner_ = nullptr;
thread_->quit();
thread_->wait();
delete thread_;
thread_ = nullptr;
}
}
void RendererThreadWrapper::ClearDestination(double r, double g, double b, double a)
{
QMetaObject::invokeMethod(inner_, "ClearDestination", Qt::BlockingQueuedConnection,
Q_ARG(double, r),
Q_ARG(double, g),
Q_ARG(double, b),
Q_ARG(double, a));
}
QVariant RendererThreadWrapper::CreateNativeTexture2D(int width, int height, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeTexture2D", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
Q_ARG(int, width),
Q_ARG(int, height),
OLIVE_NS_ARG(VideoParams::Format, format),
Q_ARG(int, channel_count),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
return v;
}
QVariant RendererThreadWrapper::CreateNativeTexture3D(int width, int height, int depth, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeTexture3D", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
Q_ARG(int, width),
Q_ARG(int, height),
Q_ARG(int, depth),
OLIVE_NS_ARG(VideoParams::Format, format),
Q_ARG(int, channel_count),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
return v;
}
void RendererThreadWrapper::DestroyNativeTexture(QVariant texture)
{
QMetaObject::invokeMethod(inner_, "DestroyNativeTexture", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, texture));
}
QVariant RendererThreadWrapper::CreateNativeShader(ShaderCode code)
{
QVariant v;
QMetaObject::invokeMethod(inner_, "CreateNativeShader", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariant, v),
OLIVE_NS_ARG(ShaderCode, code));
return v;
}
void RendererThreadWrapper::DestroyNativeShader(QVariant shader)
{
QMetaObject::invokeMethod(inner_, "DestroyNativeShader", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, shader));
}
void RendererThreadWrapper::UploadToTexture(Texture *texture, const void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "UploadToTexture", Qt::BlockingQueuedConnection,
OLIVE_NS_ARG(Texture*, texture),
Q_ARG(const void*, data),
Q_ARG(int, linesize));
}
void RendererThreadWrapper::DownloadFromTexture(Texture *texture, void *data, int linesize)
{
QMetaObject::invokeMethod(inner_, "DownloadFromTexture", Qt::BlockingQueuedConnection,
OLIVE_NS_ARG(Texture*, texture),
Q_ARG(void*, data),
Q_ARG(int, linesize));
}
void RendererThreadWrapper::Blit(QVariant shader, ShaderJob job, Texture *destination, VideoParams destination_params, bool clear_destination)
{
QMetaObject::invokeMethod(inner_, "Blit", Qt::BlockingQueuedConnection,
Q_ARG(QVariant, shader),
OLIVE_NS_ARG(ShaderJob, job),
OLIVE_NS_ARG(Texture*, destination),
OLIVE_NS_ARG(VideoParams, destination_params),
Q_ARG(bool, clear_destination));
}
}