191 lines
4.5 KiB
C++
191 lines
4.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewscene.h"
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#include "common/functiontimer.h"
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#include "core.h"
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#include "node/project/sequence/sequence.h"
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#include "nodeviewedge.h"
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#include "nodeviewitem.h"
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namespace olive {
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NodeViewScene::NodeViewScene(QObject *parent) :
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QGraphicsScene(parent),
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direction_(NodeViewCommon::kLeftToRight),
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curved_edges_(true)
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{
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}
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void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
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{
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direction_ = direction;
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foreach (NodeViewContext *ctx, context_map_) {
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ctx->SetFlowDirection(direction_);
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}
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}
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void NodeViewScene::clear()
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{
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// Deselect everything (prevents signals that a selection has changed after deleting an object)
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DeselectAll();
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// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
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// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
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// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
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// deleted. Calling this function appears to update the internal cache and prevent this.
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selectedItems();
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for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) {
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delete it.value();
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}
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item_map_.clear();
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}
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void NodeViewScene::SelectAll()
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{
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QList<QGraphicsItem *> all_items = this->items();
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foreach (QGraphicsItem* i, all_items) {
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i->setSelected(true);
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}
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}
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void NodeViewScene::DeselectAll()
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{
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QList<QGraphicsItem *> selected_items = this->selectedItems();
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foreach (QGraphicsItem* i, selected_items) {
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i->setSelected(false);
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}
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}
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void NodeViewScene::DeleteSelected()
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{
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NodeViewDeleteCommand* command = new NodeViewDeleteCommand();
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foreach (NodeViewContext *ctx, context_map_) {
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ctx->DeleteSelected(command);
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}
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Core::instance()->undo_stack()->push(command);
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}
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NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
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{
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return item_map_.value(n);
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}
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QVector<Node *> NodeViewScene::GetSelectedNodes() const
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{
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QHash<Node*, NodeViewItem*>::const_iterator iterator;
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QVector<Node *> selected;
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for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
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if (iterator.value()->isSelected()) {
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selected.append(iterator.key());
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}
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}
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return selected;
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}
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QVector<NodeViewItem *> NodeViewScene::GetSelectedItems() const
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{
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QVector<NodeViewItem *> items;
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foreach (NodeViewContext *ctx, context_map_) {
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items.append(ctx->GetSelectedItems());
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}
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return items;
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}
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NodeViewContext *NodeViewScene::AddContext(Node *node)
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{
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NodeViewContext *context_item = context_map_.value(node);
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if (!context_item) {
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context_item = new NodeViewContext(node);
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context_item->SetFlowDirection(GetFlowDirection());
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context_item->SetCurvedEdges(GetEdgesAreCurved());
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QPointF pos(0, 0);
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QRectF item_rect = context_item->rect();
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while (!items(item_rect).isEmpty()) {
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pos.setY(pos.y() + item_rect.height());
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item_rect = context_item->rect().translated(pos);
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}
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context_item->setPos(pos);
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addItem(context_item);
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context_map_.insert(node, context_item);
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}
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return context_item;
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}
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void NodeViewScene::RemoveContext(Node *node)
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{
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delete context_map_.take(node);
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}
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int NodeViewScene::DetermineWeight(Node *n)
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{
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QVector<Node*> inputs = n->GetImmediateDependencies();
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int weight = 0;
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foreach (Node* i, inputs) {
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if (i->GetNumberOfRoutesTo(n) == 1) {
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weight += DetermineWeight(i);
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}
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}
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return qMax(1, weight);
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}
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Qt::Orientation NodeViewScene::GetFlowOrientation() const
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{
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return NodeViewCommon::GetFlowOrientation(direction_);
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}
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NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
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{
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return direction_;
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}
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void NodeViewScene::SetEdgesAreCurved(bool curved)
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{
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if (curved_edges_ != curved) {
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curved_edges_ = curved;
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foreach (NodeViewContext *ctx, context_map_) {
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ctx->SetCurvedEdges(curved_edges_);
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}
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}
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}
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}
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