1221 lines
33 KiB
C++
1221 lines
33 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeview.h"
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#include <QInputDialog>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include "core.h"
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#include "nodeviewundo.h"
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#include "node/audio/volume/volume.h"
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#include "node/distort/transform/transformdistortnode.h"
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#include "node/factory.h"
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#include "node/group.h"
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#include "node/traverser.h"
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#include "widget/menu/menushared.h"
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#include "widget/timebased/timebasedview.h"
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#define super HandMovableView
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namespace olive {
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const double NodeView::kMinimumScale = 0.1;
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NodeView::NodeView(QWidget *parent) :
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HandMovableView(parent),
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drop_edge_(nullptr),
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create_edge_(nullptr),
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create_edge_dst_(nullptr),
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create_edge_dst_temp_expanded_(false),
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paste_command_(nullptr),
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scale_(1.0),
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first_show_(true)
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{
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setScene(&scene_);
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SetDefaultDragMode(RubberBandDrag);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setMouseTracking(true);
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setRenderHint(QPainter::Antialiasing);
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setViewportUpdateMode(FullViewportUpdate);
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connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
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ConnectSelectionChangedSignal();
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SetFlowDirection(NodeViewCommon::kLeftToRight);
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UpdateSceneBoundingRect();
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connect(&scene_, &QGraphicsScene::changed, this, &NodeView::UpdateSceneBoundingRect);
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minimap_ = new NodeViewMiniMap(&scene_, this);
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minimap_->show();
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connect(minimap_, &NodeViewMiniMap::Resized, this, &NodeView::RepositionMiniMap);
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connect(minimap_, &NodeViewMiniMap::MoveToScenePoint, this, &NodeView::MoveToScenePoint);
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connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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viewport()->installEventFilter(this);
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}
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NodeView::~NodeView()
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{
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// Unset the current graph
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ClearGraph();
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}
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void NodeView::SetContexts(const QVector<Node*> &nodes)
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{
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// Remove contexts that are no longer in the list
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foreach (Node *n, contexts_) {
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if (!nodes.contains(n)) {
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scene_.RemoveContext(n);
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}
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}
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// Add contexts that are now in the list
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foreach (Node *n, nodes) {
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if (!contexts_.contains(n)) {
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scene_.AddContext(n);
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}
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}
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contexts_ = nodes;
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CenterOnItemsBoundingRect();
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}
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void NodeView::CloseContextsBelongingToProject(Project *project)
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{
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QVector<Node*> new_contexts = contexts_;
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for (auto it = new_contexts.begin(); it != new_contexts.end(); ) {
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if ((*it)->project() == project) {
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it = new_contexts.erase(it);
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} else {
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it++;
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}
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}
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SetContexts(new_contexts);
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}
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void NodeView::ClearGraph()
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{
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SetContexts(QVector<Node*>());
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}
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void NodeView::DeleteSelected()
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{
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scene_.DeleteSelected();
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}
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void NodeView::SelectAll()
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{
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.SelectAll();
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ConnectSelectionChangedSignal();
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// Determine which nodes aren't selected and add them to a separate vector
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QVector<Node*> new_selection;
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for (auto it=scene_.item_map().cbegin(); it!=scene_.item_map().cend(); it++) {
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Node *n = it.key();
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if (!selected_nodes_.contains(n)) {
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new_selection.append(n);
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}
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}
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// Add this vector to our total selection vector
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selected_nodes_.append(new_selection);
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// Signal new nodes
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emit NodesSelected(new_selection);
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}
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void NodeView::DeselectAll()
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{
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if (selected_nodes_.isEmpty()) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.DeselectAll();
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ConnectSelectionChangedSignal();
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// Just emit all the nodes that are currently selected as no longer selected
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emit NodesDeselected(selected_nodes_);
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selected_nodes_.clear();
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}
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void NodeView::Select(QVector<Node *> nodes, bool center_view_on_item)
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{
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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QVector<Node*> deselections = selected_nodes_;
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QVector<Node*> new_selections;
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scene_.DeselectAll();
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// Remove any duplicates
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QVector<Node*> processed;
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NodeViewItem *first_item = nullptr;
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for (Node* n : qAsConst(nodes)) {
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if (processed.contains(n)) {
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continue;
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}
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processed.append(n);
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NodeViewItem* item = scene_.NodeToUIObject(n);
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if (item) {
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item->setSelected(true);
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if (!first_item) {
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first_item = item;
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}
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if (deselections.contains(n)) {
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deselections.removeOne(n);
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} else {
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new_selections.append(n);
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}
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}
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}
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// Center on something
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if (center_view_on_item && first_item) {
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centerOn(first_item);
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}
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ConnectSelectionChangedSignal();
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// Emit deselect signal for any nodes that weren't in the list
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if (!deselections.isEmpty()) {
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emit NodesDeselected(deselections);
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}
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// Emit select signal for any nodes that weren't in the list
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if (!new_selections.isEmpty()) {
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emit NodesSelected(new_selections);
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}
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// Update selected list to the list we received
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selected_nodes_ = nodes;
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}
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void NodeView::CopySelected(bool cut)
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{
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if (selected_nodes_.isEmpty()) {
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return;
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}
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CopyNodesToClipboard(selected_nodes_);
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if (cut) {
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DeleteSelected();
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}
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}
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void NodeView::Paste()
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{
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PasteNodesInternal();
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}
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void NodeView::Duplicate()
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{
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PasteNodesInternal(scene_.GetSelectedNodes());
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}
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void NodeView::SetColorLabel(int index)
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{
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MultiUndoCommand *command = new MultiUndoCommand();
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for (Node* node : qAsConst(selected_nodes_)) {
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command->add_child(new NodeOverrideColorCommand(node, index));
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}
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Core::instance()->undo_stack()->push(command);
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}
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void NodeView::ZoomIn()
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{
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ZoomFromKeyboard(1.25);
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}
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void NodeView::ZoomOut()
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{
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ZoomFromKeyboard(0.8);
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}
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void NodeView::keyPressEvent(QKeyEvent *event)
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{
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switch (event->key()) {
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case Qt::Key_Left:
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case Qt::Key_Right:
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case Qt::Key_Up:
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case Qt::Key_Down:
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{
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MultiUndoCommand *pos_command = new MultiUndoCommand();
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for (Node *n : qAsConst(selected_nodes_)) {
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for (Node *context : qAsConst(contexts_)) {
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if (context->ContextContainsNode(n)) {
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QPointF old_pos = context->GetNodePositionInContext(n);
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// Determine one pixel in scene units
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double movement_amt = 1.0 / scale_;
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// Translate to 2D movement
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QPointF node_movement;
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switch (event->key()) {
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case Qt::Key_Left:
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node_movement.setX(-movement_amt);
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break;
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case Qt::Key_Right:
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node_movement.setX(movement_amt);
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break;
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case Qt::Key_Up:
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node_movement.setY(-movement_amt);
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break;
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case Qt::Key_Down:
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node_movement.setY(movement_amt);
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break;
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}
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// Translate from screen units into node units
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node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
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// Move command
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pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement));
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}
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}
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}
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Core::instance()->undo_stack()->pushIfHasChildren(pos_command);
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break;
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}
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case Qt::Key_Escape:
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if (!attached_items_.isEmpty()) {
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DetachItemsFromCursor();
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// We undo the last action which SHOULD be adding the node
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if (paste_command_) {
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paste_command_->undo_now();
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delete paste_command_;
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paste_command_ = nullptr;
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}
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break;
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}
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/* fall through */
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default:
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super::keyPressEvent(event);
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break;
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}
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}
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void NodeView::mousePressEvent(QMouseEvent *event)
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{
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if (HandPress(event)) return;
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QGraphicsItem* item = itemAt(event->pos());
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if (event->button() == Qt::LeftButton) {
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// Determine if user clicked on a connector
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if (NodeViewItemConnector *connector = dynamic_cast<NodeViewItemConnector *>(item)) {
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NodeViewItem *attached_item = static_cast<NodeViewItem*>(connector->parentItem());
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if (connector->IsOutput()) {
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CreateNewEdge(attached_item, event->pos());
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return;
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} else {
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NodeViewEdge *edge_item = attached_item->GetEdgeFromInputConnector(connector);
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if (edge_item) {
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create_edge_src_ = edge_item->from_item();
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create_edge_ = edge_item;
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create_edge_already_exists_ = true;
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}
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return;
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}
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}
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}
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if (event->button() == Qt::RightButton) {
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if (!item || !item->isSelected()) {
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// Qt doesn't do this by default for some reason
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if (!(event->modifiers() & Qt::ShiftModifier)) {
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scene_.clearSelection();
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}
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// If there's an item here, select it
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if (item) {
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item->setSelected(true);
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}
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}
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}
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if (event->modifiers() & Qt::ControlModifier) {
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NodeViewItem* node_item = dynamic_cast<NodeViewItem*>(item);
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if (node_item) {
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CreateNewEdge(node_item, event->pos());
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return;
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}
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}
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super::mousePressEvent(event);
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auto selected_items = scene_.GetSelectedItems();
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foreach (NodeViewItem *i, selected_items) {
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dragging_nodes_.insert(i, i->GetNodePosition());
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}
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}
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void NodeView::mouseMoveEvent(QMouseEvent *event)
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{
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if (HandMove(event)) return;
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if (create_edge_) {
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PositionNewEdge(event->pos());
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return;
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}
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super::mouseMoveEvent(event);
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// See if there are any items attached
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if (!attached_items_.isEmpty()) {
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// Move those items to the cursor
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MoveAttachedNodesToCursor(event->pos());
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// See if the user clicked on an edge (only when dropping single nodes)
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if (attached_items_.size() == 1) {
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Node* attached_node = attached_items_.first().item->GetNode();
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QRect edge_detect_rect(event->pos(), event->pos());
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int edge_detect_radius = fontMetrics().height();
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edge_detect_rect.adjust(-edge_detect_radius, -edge_detect_radius, edge_detect_radius, edge_detect_radius);
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QList<QGraphicsItem*> items = this->items(edge_detect_rect);
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NodeViewEdge* new_drop_edge = nullptr;
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// See if there is an edge here
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for (QGraphicsItem* item : qAsConst(items)) {
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new_drop_edge = dynamic_cast<NodeViewEdge*>(item);
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if (new_drop_edge) {
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drop_input_.Reset();
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NodeValue::Type drop_edge_data_type = NodeValue::kNone;
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// Run the Node and determine what type is being used
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NodeTraverser traverser;
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NodeValue drop_edge_value = traverser.GenerateRow(new_drop_edge->output(), TimeRange(0, 0))[new_drop_edge->input().input()];
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drop_edge_data_type = drop_edge_value.type();
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// Iterate through the inputs of our dragging node and see if our node has any acceptable
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// inputs to connect to for this type
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for (const QString& input : attached_node->inputs()) {
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NodeInput i(attached_node, input);
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if (attached_node->IsInputConnectable(input)) {
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if (attached_node->GetInputDataType(input) == drop_edge_data_type) {
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// Found exactly the type we're looking for, set and break this loop
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drop_input_ = i;
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break;
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} else if (!drop_input_.IsValid()) {
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// Default to first connectable input
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drop_input_ = i;
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}
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}
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}
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if (drop_input_.IsValid()) {
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break;
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} else {
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new_drop_edge = nullptr;
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}
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}
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}
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if (drop_edge_ != new_drop_edge) {
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if (drop_edge_) {
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drop_edge_->SetHighlighted(false);
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}
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drop_edge_ = new_drop_edge;
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if (drop_edge_) {
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drop_edge_->SetHighlighted(true);
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}
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}
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}
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}
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}
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void NodeView::mouseReleaseEvent(QMouseEvent *event)
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{
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if (HandRelease(event)) return;
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if (create_edge_) {
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// We are creating a new edge or moving an existing one
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MultiUndoCommand* command = new MultiUndoCommand();
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Node::OutputConnections removed_edges;
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Node::OutputConnection added_edge;
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bool reconnected_to_itself = false;
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if (create_edge_already_exists_) {
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if (create_edge_dst_input_ == create_edge_->input()) {
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reconnected_to_itself = true;
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} else {
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// We are moving (or removing) an existing edge
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command->add_child(new NodeEdgeRemoveCommand(create_edge_->output(), create_edge_->input()));
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// Update contexts for edge removal
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removed_edges.push_back({create_edge_->output(), create_edge_->input()});
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}
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} else {
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// We're creating a new edge, which means this UI object is only temporary
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delete create_edge_;
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}
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create_edge_ = nullptr;
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if (create_edge_dst_) {
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// Clear highlight
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create_edge_dst_->SetHighlightedIndex(-1);
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// Collapse if we expanded it
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if (create_edge_dst_temp_expanded_) {
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create_edge_dst_->SetExpanded(false);
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create_edge_dst_->setZValue(0);
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}
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NodeInput &creating_input = create_edge_dst_input_;
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if (creating_input.IsValid()) {
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// Make connection
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if (!reconnected_to_itself) {
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Node *creating_output = create_edge_src_->GetNode();
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if (creating_input.IsConnected()) {
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Node::OutputConnection existing_edge_to_remove = {creating_input.GetConnectedOutput(), creating_input};
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command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
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removed_edges.push_back(existing_edge_to_remove);
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}
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command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
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added_edge = {creating_output, creating_input};
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}
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creating_input.Reset();
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}
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create_edge_dst_ = nullptr;
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}
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Core::instance()->undo_stack()->pushIfHasChildren(command);
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return;
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}
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MultiUndoCommand* command = new MultiUndoCommand();
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if (!attached_items_.isEmpty()) {
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if (paste_command_) {
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// We've already "done" this command, but MultiUndoCommand prevents "redoing" twice, so we
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// add it to this command (which may have extra commands added too) so that it all gets undone
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// in the same action
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command->add_child(paste_command_);
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paste_command_ = nullptr;
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}
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}
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if (!attached_items_.isEmpty()) {
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{
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// Dropped attached item onto an edge, connect it between them
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MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
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if (attached_items_.size() == 1) {
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Node* dropping_node = attached_items_.first().item->GetNode();
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if (drop_edge_) {
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// Remove old edge
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drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
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|
|
|
// Place new edges
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
|
|
}
|
|
|
|
drop_edge_ = nullptr;
|
|
}
|
|
if (drop_edge_command->child_count()) {
|
|
drop_edge_command->redo_now();
|
|
command->add_child(drop_edge_command);
|
|
} else {
|
|
delete drop_edge_command;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Remove from context any nodes that don't specifically output to said context
|
|
MultiUndoCommand *remove_pos_command = new MultiUndoCommand();
|
|
|
|
for (const AttachedItem &attached : qAsConst(attached_items_)) {
|
|
MultiUndoCommand *remove_pos_subcommand = new MultiUndoCommand();
|
|
Node *attached_node = scene_.item_map().key(attached.item);
|
|
|
|
bool removed = false;
|
|
QVector<Node*> relevant_contexts;
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
if (attached_node->OutputsTo(context, true)) {
|
|
relevant_contexts.append(context);
|
|
} else {
|
|
remove_pos_subcommand->add_child(new NodeRemovePositionFromContextCommand(attached_node, context));
|
|
removed = true;
|
|
}
|
|
}
|
|
|
|
if (removed && !relevant_contexts.isEmpty()) {
|
|
for (Node *relevant : qAsConst(relevant_contexts)) {
|
|
remove_pos_subcommand->add_child(new NodeSetPositionCommand(attached_node, relevant, GetEstimatedPositionForContext(attached.item, relevant)));
|
|
}
|
|
|
|
remove_pos_command->add_child(remove_pos_subcommand);
|
|
} else {
|
|
delete remove_pos_subcommand;
|
|
}
|
|
}
|
|
|
|
if (remove_pos_command->child_count()) {
|
|
remove_pos_command->redo_now();
|
|
command->add_child(remove_pos_command);
|
|
} else {
|
|
delete remove_pos_command;
|
|
}
|
|
}
|
|
|
|
DetachItemsFromCursor();
|
|
}
|
|
|
|
for (auto it=dragging_nodes_.cbegin(); it!=dragging_nodes_.cend(); it++) {
|
|
NodeViewItem *i = it.key();
|
|
QPointF current_pos = i->GetNodePosition();
|
|
if (it.value() != current_pos) {
|
|
command->add_child(new NodeSetPositionCommand(i->GetNode(), i->GetContext(), current_pos));
|
|
}
|
|
}
|
|
dragging_nodes_.clear();
|
|
|
|
Core::instance()->undo_stack()->pushIfHasChildren(command);
|
|
|
|
super::mouseReleaseEvent(event);
|
|
}
|
|
|
|
void NodeView::resizeEvent(QResizeEvent *event)
|
|
{
|
|
super::resizeEvent(event);
|
|
|
|
RepositionMiniMap();
|
|
}
|
|
|
|
void NodeView::UpdateSelectionCache()
|
|
{
|
|
QVector<Node*> current_selection = scene_.GetSelectedNodes();
|
|
|
|
QVector<Node*> selected;
|
|
QVector<Node*> deselected;
|
|
|
|
// Determine which nodes are newly selected
|
|
if (selected_nodes_.isEmpty()) {
|
|
// All nodes in the current selection have just been selected
|
|
selected = current_selection;
|
|
} else {
|
|
for (Node* n : qAsConst(current_selection)) {
|
|
if (!selected_nodes_.contains(n)) {
|
|
selected.append(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine which nodes are newly deselected
|
|
if (current_selection.isEmpty()) {
|
|
// All nodes that were selected have been deselected
|
|
deselected = selected_nodes_;
|
|
} else {
|
|
for (Node* n : qAsConst(selected_nodes_)) {
|
|
if (!current_selection.contains(n)) {
|
|
deselected.append(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
selected_nodes_ = current_selection;
|
|
|
|
if (!selected.isEmpty()) {
|
|
emit NodesSelected(selected);
|
|
}
|
|
|
|
if (!deselected.isEmpty()) {
|
|
emit NodesDeselected(deselected);
|
|
}
|
|
}
|
|
|
|
void NodeView::ShowContextMenu(const QPoint &pos)
|
|
{
|
|
if (contexts_.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
Menu m;
|
|
|
|
MenuShared::instance()->AddItemsForEditMenu(&m, false);
|
|
|
|
m.addSeparator();
|
|
|
|
QVector<NodeViewItem*> selected = scene_.GetSelectedItems();
|
|
|
|
if (itemAt(pos) && !selected.isEmpty()) {
|
|
|
|
// Label node action
|
|
QAction* label_action = m.addAction(tr("Label"));
|
|
connect(label_action, &QAction::triggered, this, [this](){
|
|
Core::instance()->LabelNodes(scene_.GetSelectedNodes());
|
|
});
|
|
|
|
// Grouping
|
|
if (selected.size() == 1 && dynamic_cast<NodeGroup*>(selected.first()->GetNode())) {
|
|
QAction *ungroup_action = m.addAction(tr("Ungroup"));
|
|
connect(ungroup_action, &QAction::triggered, this, &NodeView::UngroupNodes);
|
|
} else {
|
|
QAction *group_action = m.addAction(tr("Group"));
|
|
connect(group_action, &QAction::triggered, this, &NodeView::GroupNodes);
|
|
}
|
|
|
|
// Color menu
|
|
MenuShared::instance()->AddColorCodingMenu(&m);
|
|
|
|
ViewerOutput* viewer = dynamic_cast<ViewerOutput*>(selected.first()->GetNode());
|
|
if (viewer) {
|
|
m.addSeparator();
|
|
QAction* open_in_viewer_action = m.addAction(tr("Open in Viewer"));
|
|
connect(open_in_viewer_action, &QAction::triggered, this, &NodeView::OpenSelectedNodeInViewer);
|
|
}
|
|
|
|
} else {
|
|
|
|
QAction* curved_action = m.addAction(tr("Smooth Edges"));
|
|
curved_action->setCheckable(true);
|
|
curved_action->setChecked(scene_.GetEdgesAreCurved());
|
|
connect(curved_action, &QAction::triggered, &scene_, &NodeViewScene::SetEdgesAreCurved);
|
|
|
|
m.addSeparator();
|
|
|
|
AddSetScrollZoomsByDefaultActionToMenu(&m);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* direction_menu = new Menu(tr("Direction"), &m);
|
|
m.addMenu(direction_menu);
|
|
|
|
direction_menu->AddActionWithData(tr("Top to Bottom"),
|
|
NodeViewCommon::kTopToBottom,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Bottom to Top"),
|
|
NodeViewCommon::kBottomToTop,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Left to Right"),
|
|
NodeViewCommon::kLeftToRight,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Right to Left"),
|
|
NodeViewCommon::kRightToLeft,
|
|
scene_.GetFlowDirection());
|
|
|
|
connect(direction_menu, &Menu::triggered, this, &NodeView::ContextMenuSetDirection);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* add_menu = CreateAddMenu(&m);
|
|
m.addMenu(add_menu);
|
|
|
|
}
|
|
|
|
m.exec(mapToGlobal(pos));
|
|
}
|
|
|
|
void NodeView::CreateNodeSlot(QAction *action)
|
|
{
|
|
qDebug() << "STUB!";
|
|
/*Node* new_node = NodeFactory::CreateFromMenuAction(action);
|
|
|
|
if (new_node) {
|
|
paste_command_ = new MultiUndoCommand();
|
|
paste_command_->add_child(new NodeAddCommand(graph_, new_node));
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
paste_command_->add_child(new NodeSetPositionCommand(new_node, context, QPointF(0, 0), false));
|
|
}
|
|
paste_command_->add_child(new NodeViewAttachNodesToCursor(this, {new_node}));
|
|
paste_command_->redo_now();
|
|
|
|
this->setFocus();
|
|
}*/
|
|
}
|
|
|
|
void NodeView::ContextMenuSetDirection(QAction *action)
|
|
{
|
|
SetFlowDirection(static_cast<NodeViewCommon::FlowDirection>(action->data().toInt()));
|
|
}
|
|
|
|
void NodeView::OpenSelectedNodeInViewer()
|
|
{
|
|
QVector<Node*> selected = scene_.GetSelectedNodes();
|
|
ViewerOutput* viewer = selected.isEmpty() ? nullptr : dynamic_cast<ViewerOutput*>(selected.first());
|
|
|
|
if (viewer) {
|
|
Core::instance()->OpenNodeInViewer(viewer);
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateSceneBoundingRect()
|
|
{
|
|
// Get current items bounding rect
|
|
QRectF r = scene_.itemsBoundingRect();
|
|
|
|
// Adjust so that it fills the view
|
|
r.adjust(-width(), -height(), width(), height());
|
|
|
|
// Set it
|
|
scene_.setSceneRect(r);
|
|
}
|
|
|
|
void NodeView::CenterOnItemsBoundingRect()
|
|
{
|
|
centerOn(scene_.itemsBoundingRect().center());
|
|
}
|
|
|
|
void NodeView::RepositionMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
int margin = fontMetrics().height();
|
|
|
|
int w = width() - minimap_->width() - margin;
|
|
int h = height() - minimap_->height() - margin;
|
|
|
|
if (verticalScrollBar()->isVisible()) {
|
|
w -= verticalScrollBar()->width();
|
|
}
|
|
|
|
if (horizontalScrollBar()->isVisible()) {
|
|
h -= horizontalScrollBar()->height();
|
|
}
|
|
|
|
minimap_->move(w, h);
|
|
|
|
UpdateViewportOnMiniMap();
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateViewportOnMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
minimap_->SetViewportRect(mapToScene(viewport()->rect()));
|
|
}
|
|
}
|
|
|
|
void NodeView::MoveToScenePoint(const QPointF &pos)
|
|
{
|
|
centerOn(pos);
|
|
}
|
|
|
|
void NodeView::AttachNodesToCursor(const QVector<Node *> &nodes)
|
|
{
|
|
QVector<NodeViewItem*> items(nodes.size());
|
|
|
|
for (int i=0; i<nodes.size(); i++) {
|
|
items[i] = scene_.NodeToUIObject(nodes.at(i));
|
|
}
|
|
|
|
AttachItemsToCursor(items);
|
|
}
|
|
|
|
void NodeView::AttachItemsToCursor(const QVector<NodeViewItem*>& items)
|
|
{
|
|
DetachItemsFromCursor();
|
|
|
|
if (!items.isEmpty()) {
|
|
for (NodeViewItem* i : items) {
|
|
attached_items_.append({i, i->pos() - items.first()->pos()});
|
|
}
|
|
|
|
MoveAttachedNodesToCursor(mapFromGlobal(QCursor::pos()));
|
|
}
|
|
}
|
|
|
|
void NodeView::DetachItemsFromCursor()
|
|
{
|
|
attached_items_.clear();
|
|
}
|
|
|
|
void NodeView::SetFlowDirection(NodeViewCommon::FlowDirection dir)
|
|
{
|
|
scene_.SetFlowDirection(dir);
|
|
}
|
|
|
|
void NodeView::MoveAttachedNodesToCursor(const QPoint& p)
|
|
{
|
|
QPointF item_pos = mapToScene(p);
|
|
|
|
for (const AttachedItem& i : qAsConst(attached_items_)) {
|
|
i.item->setPos(item_pos + i.original_pos);
|
|
}
|
|
}
|
|
|
|
void NodeView::ConnectSelectionChangedSignal()
|
|
{
|
|
connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::DisconnectSelectionChangedSignal()
|
|
{
|
|
disconnect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF& cursor_pos)
|
|
{
|
|
Q_UNUSED(event)
|
|
|
|
double test_scale = scale_ * multiplier;
|
|
|
|
if (test_scale > kMinimumScale) {
|
|
int anchor_x = qRound(double(cursor_pos.x() + horizontalScrollBar()->value()) / scale_ * test_scale - cursor_pos.x());
|
|
int anchor_y = qRound(double(cursor_pos.y() + verticalScrollBar()->value()) / scale_ * test_scale - cursor_pos.y());
|
|
|
|
scale(multiplier, multiplier);
|
|
|
|
this->horizontalScrollBar()->setValue(anchor_x);
|
|
this->verticalScrollBar()->setValue(anchor_y);
|
|
|
|
scale_ = test_scale;
|
|
}
|
|
}
|
|
|
|
bool NodeView::event(QEvent *event)
|
|
{
|
|
if (event->type() == QEvent::ShortcutOverride) {
|
|
QKeyEvent *se = static_cast<QKeyEvent *>(event);
|
|
if (se->key() == Qt::Key_Left
|
|
|| se->key() == Qt::Key_Right
|
|
|| se->key() == Qt::Key_Up
|
|
|| se->key() == Qt::Key_Down) {
|
|
se->accept();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return super::event(event);
|
|
}
|
|
|
|
bool NodeView::eventFilter(QObject *object, QEvent *event)
|
|
{
|
|
return super::eventFilter(object, event);
|
|
}
|
|
|
|
void NodeView::CopyNodesToClipboardInternal(QXmlStreamWriter *writer, const QVector<Node *> &nodes, void *userdata)
|
|
{
|
|
writer->writeStartElement(QStringLiteral("pos"));
|
|
|
|
for (Node *n : nodes) {
|
|
NodeViewItem *item = scene_.item_map().value(n);
|
|
QPointF pos = item->GetNodePosition();
|
|
|
|
writer->writeStartElement(QStringLiteral("node"));
|
|
writer->writeAttribute(QStringLiteral("ptr"), QString::number(reinterpret_cast<quintptr>(n)));
|
|
writer->writeTextElement(QStringLiteral("x"), QString::number(pos.x()));
|
|
writer->writeTextElement(QStringLiteral("y"), QString::number(pos.y()));
|
|
writer->writeEndElement(); // node
|
|
}
|
|
|
|
writer->writeEndElement(); // pos
|
|
}
|
|
|
|
void NodeView::PasteNodesFromClipboardInternal(QXmlStreamReader *reader, XMLNodeData &xml_node_data, void *userdata)
|
|
{
|
|
qDebug() << "STUB!";
|
|
/*NodeGraph::PositionMap *map = static_cast<NodeGraph::PositionMap *>(userdata);
|
|
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("pos")) {
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("node")) {
|
|
Node *n = nullptr;
|
|
QPointF pos;
|
|
|
|
XMLAttributeLoop(reader, attr) {
|
|
if (attr.name() == QStringLiteral("ptr")) {
|
|
n = xml_node_data.node_ptrs.value(attr.value().toULongLong());
|
|
break;
|
|
}
|
|
}
|
|
|
|
while (XMLReadNextStartElement(reader)) {
|
|
if (reader->name() == QStringLiteral("x")) {
|
|
pos.setX(reader->readElementText().toDouble());
|
|
} else if (reader->name() == QStringLiteral("y")) {
|
|
pos.setY(reader->readElementText().toDouble());
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}
|
|
|
|
if (n) {
|
|
map->insert(n, pos);
|
|
}
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}
|
|
} else {
|
|
reader->skipCurrentElement();
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void NodeView::ZoomFromKeyboard(double multiplier)
|
|
{
|
|
QPoint cursor_pos = mapFromGlobal(QCursor::pos());
|
|
|
|
// If the cursor is not currently within the widget, zoom into the center
|
|
if (!rect().contains(cursor_pos)) {
|
|
cursor_pos = QPoint(width()/2, height()/2);
|
|
}
|
|
|
|
ZoomIntoCursorPosition(nullptr, multiplier, cursor_pos);
|
|
}
|
|
|
|
QPointF NodeView::GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const
|
|
{
|
|
return item->GetNodePosition() - context_offsets_.value(context);
|
|
}
|
|
|
|
Menu *NodeView::CreateAddMenu(Menu *parent)
|
|
{
|
|
Menu* add_menu = NodeFactory::CreateMenu(parent);
|
|
add_menu->setTitle(tr("Add"));
|
|
connect(add_menu, &Menu::triggered, this, &NodeView::CreateNodeSlot);
|
|
return add_menu;
|
|
}
|
|
|
|
void NodeView::CreateNewEdge(NodeViewItem *output_item, const QPoint &mouse_pos)
|
|
{
|
|
create_edge_ = new NodeViewEdge();
|
|
create_edge_src_ = output_item;
|
|
create_edge_already_exists_ = false;
|
|
|
|
create_edge_->SetCurved(scene_.GetEdgesAreCurved());
|
|
create_edge_->SetFlowDirection(scene_.GetFlowDirection());
|
|
|
|
scene_.addItem(create_edge_);
|
|
|
|
PositionNewEdge(mouse_pos);
|
|
}
|
|
|
|
void NodeView::PositionNewEdge(const QPoint &pos)
|
|
{
|
|
// Determine scene coordinate
|
|
QPointF scene_pt = mapToScene(pos);
|
|
|
|
// Find if the cursor is currently inside an item
|
|
NodeViewItem* item_at_cursor = dynamic_cast<NodeViewItem*>(itemAt(pos));
|
|
|
|
// Filter out connecting to self
|
|
if (item_at_cursor == create_edge_src_) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
// Filter out connecting to a node that connects to us
|
|
if (item_at_cursor && item_at_cursor->GetNode()->OutputsTo(create_edge_src_->GetNode(), true)) {
|
|
item_at_cursor = nullptr;
|
|
}
|
|
|
|
// If the item has changed
|
|
if (item_at_cursor != create_edge_dst_) {
|
|
// If we had a destination active, disconnect from it since the item has changed
|
|
if (create_edge_dst_) {
|
|
create_edge_dst_->SetHighlightedIndex(-1);
|
|
|
|
if (create_edge_dst_temp_expanded_) {
|
|
// We expanded this item, so we can un-expand it
|
|
create_edge_dst_->SetExpanded(false);
|
|
create_edge_dst_->setZValue(0);
|
|
}
|
|
}
|
|
|
|
// Set destination
|
|
create_edge_dst_ = item_at_cursor;
|
|
|
|
// If our destination is an item, ensure it's expanded
|
|
if (create_edge_dst_) {
|
|
if ((create_edge_dst_temp_expanded_ = (!create_edge_dst_->IsExpanded()))) {
|
|
create_edge_dst_->SetExpanded(true, true);
|
|
create_edge_dst_->setZValue(100); // Ensure item is in front
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have a destination, highlight the appropriate input
|
|
int highlight_index = -1;
|
|
if (create_edge_dst_) {
|
|
highlight_index = create_edge_dst_->GetIndexAt(scene_pt);
|
|
create_edge_dst_->SetHighlightedIndex(highlight_index);
|
|
}
|
|
|
|
if (highlight_index >= 0) {
|
|
create_edge_dst_input_ = create_edge_dst_->GetInputAtIndex(highlight_index);
|
|
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(),
|
|
create_edge_dst_->GetInputPoint(create_edge_dst_input_.input(), create_edge_dst_input_.element()),
|
|
true);
|
|
} else {
|
|
create_edge_dst_input_.Reset();
|
|
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(),
|
|
scene_pt,
|
|
false);
|
|
}
|
|
|
|
// Set connected to whether we have a valid input destination
|
|
create_edge_->SetConnected(create_edge_dst_input_.IsValid());
|
|
}
|
|
|
|
void NodeView::GroupNodes()
|
|
{
|
|
/*NodeGroup *group = new NodeGroup();
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|
selected_nodes_*/
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|
}
|
|
|
|
void NodeView::UngroupNodes()
|
|
{
|
|
//static_cast<NodeGroup*>(selected_nodes_.first());
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|
}
|
|
|
|
void NodeView::PasteNodesInternal(const QVector<Node *> &duplicate_nodes)
|
|
{
|
|
/*
|
|
// If no graph, do nothing
|
|
if (contexts_.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
paste_command_ = new MultiUndoCommand();
|
|
|
|
// If duplicating nodes, duplicate, otherwise paste
|
|
QVector<Node*> new_nodes;
|
|
NodeGraph::PositionMap map;
|
|
if (duplicate_nodes.isEmpty()) {
|
|
new_nodes = PasteNodesFromClipboard(graph_, paste_command_, &map);
|
|
|
|
for (auto it=new_nodes.cbegin(); it!=new_nodes.cend(); it++) {
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
paste_command_->add_child(new NodeSetPositionCommand(*it, context, map.value(*it), false));
|
|
}
|
|
}
|
|
} else {
|
|
new_nodes = Node::CopyDependencyGraph(duplicate_nodes, paste_command_);
|
|
|
|
for (int i=0; i<duplicate_nodes.size(); i++) {
|
|
Node *src = duplicate_nodes.at(i);
|
|
Node *copy = new_nodes.at(i);
|
|
|
|
for (Node *context : qAsConst(contexts_)) {
|
|
QPointF p = scene_.item_map().value(src)->GetNodePosition();
|
|
paste_command_->add_child(new NodeSetPositionCommand(copy, context, p, false));
|
|
}
|
|
}
|
|
}
|
|
|
|
// If no nodes were retrieved, do nothing
|
|
if (new_nodes.isEmpty()) {
|
|
delete paste_command_;
|
|
paste_command_ = nullptr;
|
|
return;
|
|
}
|
|
|
|
// Attach nodes to cursor
|
|
paste_command_->add_child(new NodeViewAttachNodesToCursor(this, new_nodes));
|
|
|
|
paste_command_->redo_now();
|
|
*/
|
|
}
|
|
|
|
NodeView::NodeViewAttachNodesToCursor::NodeViewAttachNodesToCursor(NodeView *view, const QVector<Node *> &nodes) :
|
|
view_(view),
|
|
nodes_(nodes)
|
|
{
|
|
}
|
|
|
|
void NodeView::NodeViewAttachNodesToCursor::redo()
|
|
{
|
|
view_->AttachNodesToCursor(nodes_);
|
|
}
|
|
|
|
void NodeView::NodeViewAttachNodesToCursor::undo()
|
|
{
|
|
view_->DetachItemsFromCursor();
|
|
}
|
|
|
|
Project *NodeView::NodeViewAttachNodesToCursor::GetRelevantProject() const
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
void NodeView::NodeViewItemPreventRemovingCommand::redo()
|
|
{
|
|
NodeViewItem *item = view_->scene_.item_map().value(node_);
|
|
|
|
if (item) {
|
|
old_prevent_removing_ = item->GetPreventRemoving();
|
|
item->SetPreventRemoving(new_prevent_removing_);
|
|
}
|
|
}
|
|
|
|
void NodeView::NodeViewItemPreventRemovingCommand::undo()
|
|
{
|
|
NodeViewItem *item = view_->scene_.item_map().value(node_);
|
|
|
|
if (item) {
|
|
item->SetPreventRemoving(old_prevent_removing_);
|
|
}
|
|
}
|
|
|
|
}
|