208 lines
6.0 KiB
C++
208 lines
6.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef TASK_H
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#define TASK_H
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#include <QObject>
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#include "task/taskthread.h"
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/**
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* @brief The Task class
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*
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* A base class for background tasks running in Olive.
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*
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* Tasks are multithreaded by design (i.e. they will always spawn
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* a new thread and run in it).
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*
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* To subclass your own Task, override Action() and return TRUE on success or FALSE on failure. Note that a Task can
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* provide a "negative" output and still have succeeded. For example, the ProbeTask's role is to determine whether a
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* certain media file can be used in Olive. Even if the probe *fails* to find a Decoder for this file, the Task itself
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* has *suceeded* at discovering this. A failure of ProbeTask would indicate a catastrophic failure meaning it was
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* unable to determine anything about the file.
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*
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* Tasks should be used with the TaskManager which will manage starting and deleting them. It'll also only start as
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* many Tasks as there are threads on the system as to not overload them.
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*
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* Tasks support "dependency tasks", i.e. a Task that should be complete before another Task begins.
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*/
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class Task : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief The Status enum
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*
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* All states that a Task can be in. When subclassing, you don't need to set the Task's status as the base class
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* does that automatically.
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*/
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enum Status {
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/// This Task is yet to start
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kWaiting,
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/// This Task is currently running (see Action())
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kWorking,
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/// This Task has completed successfully
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kFinished,
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/// This Task failed and could not complete
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kError
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};
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/**
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* @brief Task Constructor
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*/
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Task();
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/**
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* @brief Try to start this Task
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*
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* The main function for starting this Task. If this task is currently waiting, this function will start a new thread
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* and set the status to kWorking.
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*
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* This function also checks its dependency Tasks and will only start if all of them are complete. If they are still
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* working, this function will return FALSE and the status will continue to be kWaiting. If any of them failed, this
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* Task will also fail - this function will return FALSE and the status will be set to kError.
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*
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* @return
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*
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* TRUE if the Task started, FALSE if not.
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*/
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bool Start();
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/**
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* @brief The main Task function
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*
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* Action() is the function that gets called once another thread has been created. This function should be overridden
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* in subclasses.
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*
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* It's also recommended to emit ProgressChanged() throughout your Action() so that any attached ProgressBars can
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* show accurate progress information.
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*
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* @return
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*
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* TRUE if the Task could complete successfully. FALSE if not. Note that FALSE should only be returned if the Task
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* could not finish, not if the Task found a negative result (see Task documentation for details). Before returning
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* FALSE, it's recommended to use set_error() to signal to the user what caused the failure.
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*/
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virtual bool Action();
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/**
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* @brief Current status of the Task
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*
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* @return
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*
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* A member of the Task::Status enum.
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*/
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const Status& status();
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/**
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* @brief Retrieve the current title of this Task
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*/
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const QString& text();
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/**
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* @brief Retrieve the current error message (empty if no error)
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*/
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const QString& error();
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/**
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* @brief Add a dependency Task
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*
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* If another Task needs to complete before this one can begin, it can be added as a "dependency task". If a task
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* has dependencies, Start() will not start the task until the dependency tasks have all completed. If any of the
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* dependency tasks fail, this Task will also fail before starting.
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*
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* Dependencies can only be added if the Task is kWaiting.
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*
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* Naturally Tasks should never be dependent on each other. Circular dependencies will result in Tasks that never
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* begin.
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*
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* @param dependency
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*/
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void AddDependency(Task* dependency);
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protected:
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/**
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* @brief Set the error message
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*
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* It is recommended to use this if your Action() function ever returns FALSE to tell the user why the failure
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* occurred.
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*/
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void set_error(const QString& s);
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/**
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* @brief Set the Task title
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*
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* Used in the UI Task Manager to distinguish Tasks from each other. Generally this should be set in the constructor
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* and shouldn't need to change during the life of the Task. To show an error message, it's recommended to use
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* set_error() instead.
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*/
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void set_text(const QString& s);
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signals:
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/**
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* @brief Signal emitted whenever the Task status changes
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*/
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void StatusChanged(Task::Status s);
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/**
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* @brief Signal emitted whenever progress is made
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*
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* Emit this throughout Action() to update any attached ProgressBars on the progress of this Task.
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*
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* @param p
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*
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* A value (percentage) between 0 and 100.
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*/
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void ProgressChanged(int p);
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/**
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* @brief Signal emitted when the Task finishes whether it succeeded or failed
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*/
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void Finished();
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private:
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/**
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* @brief Set the status of this Task (also emits StatusChanged())
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*/
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void set_status(const Task::Status& status);
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Status status_;
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TaskThread thread_;
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QString text_;
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QString error_;
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QList<Task*> dependencies_;
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private slots:
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/**
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* @brief A slot when the inner thread completes either successfully or unsuccessfully
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*/
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void ThreadComplete();
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};
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#endif // TASK_H
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