I'll be honest, this probably makes no noticeable difference at all. It should be faster and more efficient, but whether that translates into any tangible improvement is yet to be seen.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OIIOENCODER_H
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#define OIIOENCODER_H
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#include "codec/encoder.h"
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namespace olive {
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class OIIOEncoder : public Encoder
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{
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Q_OBJECT
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public:
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OIIOEncoder(const EncodingParams ¶ms);
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public slots:
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virtual bool Open() override;
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virtual bool WriteFrame(olive::FramePtr frame, olive::rational time) override;
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virtual bool WriteAudio(SampleBufferPtr audio) override;
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virtual void Close() override;
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};
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}
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#endif // OIIOENCODER_H
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