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oak-editor/app/audio/audiomanager.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOMANAGER_H
#define AUDIOMANAGER_H
#include <memory>
#include <QAudioInput>
#include <QAudioOutput>
#include <QThread>
#include "outputmanager.h"
#include "render/audioparams.h"
/**
* @brief A thread for refreshing the total list of devices on the system
*
* Refreshing devices causes a noticeable pause in execution. Doing it another thread is intended to avoid this.
*/
class AudioRefreshDevicesObject : public QObject {
Q_OBJECT
public:
AudioRefreshDevicesObject();
const QList<QAudioDeviceInfo>& input_devices();
const QList<QAudioDeviceInfo>& output_devices();
public slots:
void Refresh();
signals:
void ListsReady();
private:
QList<QAudioDeviceInfo> input_devices_;
QList<QAudioDeviceInfo> output_devices_;
};
/**
* @brief Audio input and output management class
*
* Wraps around a QAudioOutput and AudioHybridDevice, connecting them together and exposing audio functionality to
* the rest of the system.
*/
class AudioManager : public QObject
{
Q_OBJECT
public:
static void CreateInstance();
static void DestroyInstance();
static AudioManager* instance();
void RefreshDevices();
bool IsRefreshing();
void PushToOutput(const QByteArray& samples);
/**
* @brief Start playing audio from QIODevice
*
* This takes ownership of the QIODevice and will delete it when StopOutput() is called
*/
void StartOutput(QIODevice* device, int playback_speed);
/**
* @brief Stop audio output immediately
*/
void StopOutput();
void SetOutputDevice(const QAudioDeviceInfo& info);
void SetOutputParams(const AudioRenderingParams& params);
void SetInputDevice(const QAudioDeviceInfo& info);
const QList<QAudioDeviceInfo>& ListInputDevices();
const QList<QAudioDeviceInfo>& ListOutputDevices();
static void ReverseBuffer(char* buffer, int size, int resolution);
signals:
void DeviceListReady();
void SentSamples(QVector<double> averages);
private:
AudioManager();
QList<QAudioDeviceInfo> input_devices_;
QList<QAudioDeviceInfo> output_devices_;
static AudioManager* instance_;
AudioOutputManager output_manager_;
QAudioDeviceInfo output_device_info_;
AudioRenderingParams output_params_;
std::unique_ptr<QAudioInput> input_;
QAudioDeviceInfo input_device_info_;
QIODevice* input_file_;
bool refreshing_devices_;
private slots:
void RefreshThreadDone();
void OutputStateChanged(QAudio::State state);
};
#endif // AUDIOMANAGER_H