35 lines
999 B
C++
35 lines
999 B
C++
#ifndef SHADERGENERATORS_H
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#define SHADERGENERATORS_H
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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#include "shaderptr.h"
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/**
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*
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* Olive standardizes on OpenGL 3.2 Core which has no fixed pipeline. Instead, the pipeline is provided by the
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* programmer in the form of a shader. This is a collection of OpenGL shader pipeline generators for use throughout
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* Olive.
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*
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*/
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namespace olive {
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namespace gl {
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ShaderPtr GetDefaultPipeline(const QString &function_name = QString(), const QString &shader_code = QString());
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ShaderPtr GetOCIOPipeline(QOpenGLContext *ctx,
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GLuint &lut_texture,
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OCIO::ConstProcessorRcPtr processor,
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bool alpha_is_associated);
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QString GetAlphaDisassociateFunction(const QString& function_name);
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QString GetAlphaReassociateFunction(const QString& function_name);
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QString GetAlphaAssociateFunction(const QString& function_name);
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}
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}
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#endif // SHADERGENERATORS_H
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