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oak-editor/app/render/gl/shadergenerators.h
T

35 lines
999 B
C++

#ifndef SHADERGENERATORS_H
#define SHADERGENERATORS_H
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE::v1;
#include "shaderptr.h"
/**
*
* Olive standardizes on OpenGL 3.2 Core which has no fixed pipeline. Instead, the pipeline is provided by the
* programmer in the form of a shader. This is a collection of OpenGL shader pipeline generators for use throughout
* Olive.
*
*/
namespace olive {
namespace gl {
ShaderPtr GetDefaultPipeline(const QString &function_name = QString(), const QString &shader_code = QString());
ShaderPtr GetOCIOPipeline(QOpenGLContext *ctx,
GLuint &lut_texture,
OCIO::ConstProcessorRcPtr processor,
bool alpha_is_associated);
QString GetAlphaDisassociateFunction(const QString& function_name);
QString GetAlphaReassociateFunction(const QString& function_name);
QString GetAlphaAssociateFunction(const QString& function_name);
}
}
#endif // SHADERGENERATORS_H