216 lines
5.2 KiB
C++
216 lines
5.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEVIEWITEM_H
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#define NODEVIEWITEM_H
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#include <QFontMetrics>
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#include <QGraphicsRectItem>
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#include <QLinearGradient>
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#include <QWidget>
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#include "node/node.h"
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#include "nodeviewcommon.h"
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#include "nodeviewitemconnector.h"
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namespace olive {
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class NodeViewEdge;
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/**
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* @brief A visual widget representation of a Node object to be used in a NodeView
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*
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* This widget can be collapsed or expanded to show/hide the node's various parameters.
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*
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* To retrieve the NodeViewItem for a certain Node, use NodeView::NodeToUIObject().
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*/
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class NodeViewItem : public QObject, public QGraphicsRectItem
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{
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Q_OBJECT
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public:
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NodeViewItem(Node* n, Node *context, QGraphicsItem* parent = nullptr);
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QPointF GetNodePosition() const;
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void SetNodePosition(const QPointF& pos);
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/**
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* @brief Get currently attached node
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*/
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Node* GetNode() const
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{
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return node_;
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}
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Node *GetContext() const
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{
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return context_;
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}
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/**
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* @brief Get expanded state
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*/
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bool IsExpanded() const
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{
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return expanded_;
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}
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const QVector<NodeViewEdge*> &edges() const
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{
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return edges_;
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}
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/**
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* @brief Set expanded state
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*/
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void SetExpanded(bool e, bool hide_titlebar = false);
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void ToggleExpanded();
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/**
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* @brief Returns GLOBAL point that edges should connect to for any NodeParam member of this object
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*/
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QPointF GetInputPoint(const QString& input, int element) const;
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QPointF GetOutputPoint() const;
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/**
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* @brief Sets the direction nodes are flowing
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*/
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void SetFlowDirection(NodeViewCommon::FlowDirection dir);
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static int DefaultTextPadding();
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static int DefaultItemHeight();
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static int DefaultItemWidth();
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static int DefaultItemBorder();
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static QPointF NodeToScreenPoint(QPointF p, NodeViewCommon::FlowDirection direction);
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static QPointF ScreenToNodePoint(QPointF p, NodeViewCommon::FlowDirection direction);
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static qreal DefaultItemHorizontalPadding(NodeViewCommon::FlowDirection dir);
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static qreal DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir);
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qreal DefaultItemHorizontalPadding() const;
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qreal DefaultItemVerticalPadding() const;
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void AddEdge(NodeViewEdge* edge);
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void RemoveEdge(NodeViewEdge* edge);
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int GetIndexAt(QPointF pt) const;
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NodeInput GetInputAtIndex(int index) const
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{
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return NodeInput(node_, node_inputs_.at(index));
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}
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void SetHighlightedIndex(int index);
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void SetLabelAsOutput(bool e);
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NodeInput GetInputFromInputConnector(NodeViewItemConnector *connector);
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NodeViewEdge *GetEdgeFromInputConnector(NodeViewItemConnector *connector);
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protected:
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virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
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virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
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private:
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void ReadjustAllEdges();
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void UpdateContextRect();
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void DrawNodeTitle(QPainter *painter, QString text, const QRectF &rect, Qt::Alignment vertical_align, int icon_size, bool draw_arrow);
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NodeViewEdge *GetEdgeFromInputIndex(int index);
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/**
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* @brief Returns local rect of a NodeInput in array node_inputs_[index]
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*/
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QRectF GetInputRect(int index) const;
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/**
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* @brief Internal update function when logical position changes
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*/
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void UpdateNodePosition();
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void UpdateInputConnectors();
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void UpdateConnectorPositions();
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void UpdateInputConnectorPositions();
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void UpdateInputConnectorFlowDirections();
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NodeViewCommon::FlowDirection GetFlowDirectionForInput(int index);
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/**
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* @brief Reference to attached Node
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*/
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Node* node_;
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Node *context_;
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/**
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* @brief Cached list of node inputs
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*/
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QVector<QString> node_inputs_;
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/**
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* @brief Rectangle of the Node's title bar (equal to rect() when collapsed)
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*/
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QRectF title_bar_rect_;
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/// Sizing variables to use when drawing
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int node_border_width_;
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/**
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* @brief Expanded state
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*/
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bool expanded_;
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bool hide_titlebar_;
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int highlighted_index_;
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NodeViewCommon::FlowDirection flow_dir_;
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QVector<NodeViewEdge*> edges_;
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QPointF cached_node_pos_;
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std::vector<std::unique_ptr<NodeViewItemConnector> > input_connectors_;
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NodeViewItemConnector *output_connector_;
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bool label_as_output_;
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private slots:
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void NodeAppearanceChanged();
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};
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}
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#endif // NODEVIEWITEM_H
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