commit 8619bb044081da81b4eef238d138bd051e678a4c Merge: 1a767e0c21c30c4d36Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Sun Mar 27 23:59:10 2022 -0700 Merge branch 'master' into gizmo-rework commit 1a767e0c2279cac3baf96a9028c1b78ec0491e00 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Sun Mar 27 17:23:07 2022 -0700 implement custom html parser/exporter commit bbd9361d345ce864d198f4340b3d59f526e642e5 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 9 22:27:17 2022 -0800 textgizmo: further improved behavior commit 27634d5d377f03cab009bca418765d73764893f2 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 9 22:26:19 2022 -0800 textgizmo: improved double click behavior commit 0897ebfa36e676461c7a47305a3c1bf66e7a9fd1 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 9 10:20:57 2022 -0800 text: added more features and improvements commit 9d6446a25d977ea0c66e5f5c69239aed0e92fe83 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 9 10:14:59 2022 -0800 text: don't create color input commit d1d3b9d46e74d8197ba3485a8e965068eb245166 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 9 09:10:23 2022 -0800 text: convert to reference space commit 3ba1565129a0bdd74b860b1869fec5ef30025abb Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Mon Mar 7 17:57:26 2022 -0800 finally got scaling to work holy shit I never thought it'd be this easy commit 081368cfac9b49a171db6c1d576e134903dffac0 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Mon Mar 7 11:25:58 2022 -0800 improved text behavior commit f3eda52eee29b7cd354d7d90b3ae1a819e1b1cf2 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Mon Mar 7 11:08:31 2022 -0800 implemented font styles (weights and italics) commit 0898b613ec9b473ac93996536d00541e0a2a3f74 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Mon Mar 7 01:26:13 2022 -0800 implemented beginnings of text gizmo commit bffb8ede2d425e7391d16bc03e613d4d90367add Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Sun Mar 6 17:55:03 2022 -0800 conformed transform node to new gizmos commit 1a1f86fa9bec9ea6b67f77032748c04b6b4c95fd Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Sat Mar 5 11:16:34 2022 -0800 update polygon node commit 2388dd69164e8c57e0a1d221c7680a0d39173c2c Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Fri Mar 4 15:31:39 2022 -0800 implement glsl hack for corner pin commit e96df6cb326fb278cc6555890ff0ac1d37ebf4bf Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Thu Mar 3 17:06:14 2022 -0800 updated corner pin commit c70aa0e72d4e83045c84259294608c1380e8929b Merge: 5afed6383780342881Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Thu Mar 3 17:04:40 2022 -0800 Merge branch 'master' into gizmo-rework commit 5afed6383952d7d936b5eeda2556339c854610af Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Thu Mar 3 16:55:57 2022 -0800 use float points for more precise math commit 159ade0d2812d556dee57f99e3f733ef1e838d01 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Thu Mar 3 16:55:40 2022 -0800 ported shape node commit 28f9500d7bc6cd2661ee9ea591db7b3f8d583196 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Thu Mar 3 15:50:19 2022 -0800 implemented enough dragging code to reimplement crop Requires far less boiler-plate code per node commit 5aeaa59227ad2f1dc3c7f499c636de843a262a88 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 2 19:45:04 2022 -0800 update just merged corner pin for new gizmos commit 8a2d041650d1b873c6d87664564ebcdf92a3760f Merge: c916e8e08f5b4729a1Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 2 19:38:36 2022 -0800 Merge branch 'master' into gizmo-rework commit c916e8e08016c1d0b72d85087db76e4137587d52 Author: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Date: Wed Mar 2 19:35:09 2022 -0800 gizmos: rewrote drawing into standard routines Work towards a far more maintainable gizmo system
373 lines
8.9 KiB
C++
373 lines
8.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#include <QOpenGLWidget>
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#include <QMatrix4x4>
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#include "node/color/colormanager/colormanager.h"
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#include "node/node.h"
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#include "render/color.h"
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#include "tool/tool.h"
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#include "viewerplaybacktimer.h"
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#include "viewerqueue.h"
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#include "viewersafemargininfo.h"
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#include "widget/manageddisplay/manageddisplay.h"
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#include "widget/timetarget/timetarget.h"
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namespace olive {
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/**
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* @brief The inner display/rendering widget of a Viewer class.
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*
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* Actual composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
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{
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Q_OBJECT
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerDisplayWidget(QWidget* parent = nullptr);
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MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ViewerDisplayWidget)
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const ViewerSafeMarginInfo& GetSafeMargin() const;
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void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
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void SetGizmos(Node* node);
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void SetVideoParams(const VideoParams ¶ms);
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void SetTime(const rational& time);
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void SetShowWidgetBackground(bool e)
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{
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show_widget_background_ = e;
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update();
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}
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/**
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* @brief Transform a point from viewer space to the buffer space.
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* Multiplies by the inverted transform matrix to undo the scaling and translation.
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*/
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QPointF TransformViewerSpaceToBufferSpace(const QPointF &pos);
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bool IsDeinterlacing() const
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{
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return deinterlace_;
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}
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void ResetFPSTimer();
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bool GetShowFPS() const
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{
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return show_fps_;
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}
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void IncrementSkippedFrames();
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void IncrementFrameCount()
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{
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fps_timer_update_count_++;
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}
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TexturePtr GetCurrentTexture() const
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{
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return texture_;
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}
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void Play(const int64_t &start_timestamp, const int &playback_speed, const rational &timebase);
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void Pause();
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ViewerQueue* queue()
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{
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return &queue_;
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}
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ViewerPlaybackTimer *timer()
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{
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return &timer_;
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}
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public slots:
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/**
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* @brief Set the transformation matrix to draw with
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*
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* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
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*/
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void SetMatrixTranslate(const QMatrix4x4& mat);
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/**
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* @brief Set the scale matrix.
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*/
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void SetMatrixZoom(const QMatrix4x4& mat);
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void SetMatrixCrop(const QMatrix4x4& mat);
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/**
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* @brief Enables or disables whether this color at the cursor should be emitted
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*
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* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
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* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
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* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
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*/
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void SetSignalCursorColorEnabled(bool e);
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void SetImage(const QVariant &buffer);
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void SetBlank();
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/**
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* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
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* normal type.
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*/
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void UpdateCursor();
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/**
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* @brief Enables/disables a basic deinterlace on the viewer
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*/
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void SetDeinterlacing(bool e);
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void SetShowFPS(bool e);
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signals:
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/**
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* @brief Signal emitted when the user starts dragging from the viewer
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*/
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void DragStarted();
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/**
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* @brief Signal emitted when a hand drag starts
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*/
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void HandDragStarted();
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/**
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* @brief Signal emitted when a hand drag moves
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*/
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void HandDragMoved(int x, int y);
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/**
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* @brief Signal emitted when a hand drag ends
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*/
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void HandDragEnded();
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/**
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* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
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*/
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void CursorColor(const Color& reference, const Color& display);
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void DragEntered(QDragEnterEvent* event);
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void DragLeft(QDragLeaveEvent* event);
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void Dropped(QDropEvent* event);
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void TextureChanged(TexturePtr texture);
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void QueueStarved();
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protected:
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/**
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* @brief Override the mouse press event for the DragStarted() signal and gizmos
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*/
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virtual void mousePressEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse move to signal for the pixel sampler and gizmos
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*/
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virtual void mouseMoveEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse release event for gizmos
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*/
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virtual void mouseReleaseEvent(QMouseEvent* event) override;
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virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
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virtual void dragEnterEvent(QDragEnterEvent* event) override;
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virtual void dragLeaveEvent(QDragLeaveEvent* event) override;
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virtual void dropEvent(QDropEvent* event) override;
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protected slots:
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void OnPaint() override;
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virtual void OnDestroy() override;
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private:
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QPointF GetTexturePosition(const QPoint& screen_pos);
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QPointF GetTexturePosition(const QSize& size);
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QPointF GetTexturePosition(const double& x, const double& y);
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static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text);
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rational GetGizmoTime();
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bool IsHandDrag(QMouseEvent* event) const;
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void UpdateMatrix();
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QTransform GenerateWorldTransform();
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QTransform GenerateGizmoTransform();
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TimeRange GenerateGizmoTime()
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{
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rational node_time = GetGizmoTime();
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return TimeRange(node_time, node_time + gizmo_params_.frame_rate_as_time_base());
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}
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NodeGizmo *TryGizmoPress(const NodeValueRow &row, const QPointF &p);
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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TexturePtr texture_;
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/**
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* @brief Internal texture to deinterlace to
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*/
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TexturePtr deinterlace_texture_;
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/**
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* @brief Deinterlace shader
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*/
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QVariant deinterlace_shader_;
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/**
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* @brief Blank shader
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*/
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QVariant blank_shader_;
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/**
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* @brief Translation only matrix (defaults to identity).
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*/
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QMatrix4x4 translate_matrix_;
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/**
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* @brief Scale only matrix.
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*/
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QMatrix4x4 scale_matrix_;
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/**
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* @brief Crop only matrix
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*/
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QMatrix4x4 crop_matrix_;
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/**
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* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
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*/
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QMatrix4x4 combined_matrix_;
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QMatrix4x4 combined_matrix_flipped_;
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bool signal_cursor_color_;
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ViewerSafeMarginInfo safe_margin_;
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Node* gizmos_;
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NodeValueRow gizmo_db_;
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VideoParams gizmo_params_;
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QPoint gizmo_start_drag_;
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QPoint gizmo_last_drag_;
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NodeGizmo *current_gizmo_;
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bool gizmo_drag_started_;
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rational time_;
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/**
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* @brief Position of mouse to calculate delta from.
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*/
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QPoint hand_last_drag_pos_;
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bool hand_dragging_;
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bool deinterlace_;
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qint64 fps_timer_start_;
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int fps_timer_update_count_;
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bool show_fps_;
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int frames_skipped_;
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QVector<double> frame_rate_averages_;
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int frame_rate_average_count_;
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bool show_widget_background_;
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QVariant load_frame_;
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enum PushMode {
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/// New frame to push to internal texture
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kPushFrame,
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/// Internal texture reference is up to date, keep showing it
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kPushUnnecessary,
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/// Draw blank/black screen
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kPushBlank,
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/// Draw nothing (not even a black frame)
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kPushNull,
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};
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PushMode push_mode_;
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// Playback
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ViewerQueue queue_;
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ViewerPlaybackTimer timer_;
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rational playback_timebase_;
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private slots:
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void EmitColorAtCursor(QMouseEvent* e);
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void UpdateFromQueue();
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void TextEditChanged();
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};
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}
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#endif // VIEWERGLWIDGET_H
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