The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "outputmanager.h"
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#include <QDebug>
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#include <QtMath>
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#include <QFile>
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namespace olive {
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AudioOutputManager::AudioOutputManager(QObject *parent) :
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QObject(parent),
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output_(nullptr),
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push_device_(nullptr),
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device_proxy_(this)
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{
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}
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AudioOutputManager::~AudioOutputManager()
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{
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Close();
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}
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void AudioOutputManager::Push(const QByteArray& samples)
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{
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// This function is not queued and is intended to be called from the caller's thread
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QMutexLocker lock(&push_sample_lock_);
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// Replace sample buffer with this one
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push_samples_ = samples;
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push_sample_index_ = 0;
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// If we had another device connected, disconnect it now
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QMetaObject::invokeMethod(this, "ResetToPushMode", Qt::QueuedConnection);
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// Start pushing samples to the output
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QMetaObject::invokeMethod(this, "PushMoreSamples", Qt::QueuedConnection);
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}
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void AudioOutputManager::ResetToPushMode()
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{
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// If we have a null push device, then we currently have the output in pull mode. We restore it to push mode here.
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if (output_ && !push_device_) {
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output_->stop();
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device_proxy_.close();
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// Put QAudioOutput back into push mode
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push_device_ = output_->start();
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}
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}
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void AudioOutputManager::SetParameters(AudioParams params)
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{
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device_proxy_.SetParameters(params);
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}
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void AudioOutputManager::Close()
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{
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if (output_) {
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output_->stop();
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if (device_proxy_.isOpen()) {
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device_proxy_.close();
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}
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delete output_;
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output_ = nullptr;
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}
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}
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void AudioOutputManager::PullFromDevice(QIODevice *device, qint64 offset, int playback_speed)
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{
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if (!output_) {
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return;
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}
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// Stop any current output and disable push mode
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output_->stop();
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push_device_ = nullptr;
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push_samples_.clear();
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// Pull from the device
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device_proxy_.SetDevice(device, offset, playback_speed);
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device_proxy_.open(QIODevice::ReadOnly);
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output_->start(&device_proxy_);
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}
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void AudioOutputManager::PushMoreSamples()
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{
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QMutexLocker lock(&push_sample_lock_);
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// Check if we're currently in push mode and if we have samples to push
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if (!push_device_ || push_samples_.isEmpty()) {
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return;
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}
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const char* read_ptr = push_samples_.constData() + push_sample_index_;
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// Push the bytes we have to the audio output
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qint64 write_count = push_device_->write(read_ptr,
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push_samples_.size() - push_sample_index_);
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// Increment sample buffer index (faster than shift the bytes up)
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push_sample_index_ += static_cast<int>(write_count);
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// If we've pushed all samples, we can clear this array
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if (push_sample_index_ == push_samples_.size()) {
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push_samples_.clear();
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}
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}
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void AudioOutputManager::SetOutputDevice(QAudioDeviceInfo info, QAudioFormat format)
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{
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// Whatever the output is doing right now, stop it
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Close();
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// Create a new output device and start it in push mode
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output_ = new QAudioOutput(info, format, this);
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output_->setBufferSize(131072);
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output_->setNotifyInterval(1);
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push_device_ = output_->start();
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connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::PushMoreSamples);
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connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::OutputNotified);
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// Un-comment this to get debug information about what the audio output is doing
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//connect(output_, &QAudioOutput::stateChanged, this, &AudioOutputManager::OutputStateChanged);
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}
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void AudioOutputManager::OutputStateChanged(QAudio::State state)
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{
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qDebug() << state << output_->error();
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}
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}
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