Files
oak-editor/engine/render/job/pluginjob.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

82 lines
2.1 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef OAK_PLUGINJOB_H
#define OAK_PLUGINJOB_H
#include "acceleratedjob.h"
#include "pluginSupport/oliveplugininstance.h"
#include "olive/core/util/rational.h"
#include <any>
#include <chrono>
namespace olive
{
namespace plugin
{
class PluginJob : public AcceleratedJob {
public:
explicit PluginJob(const OFX::Host::ImageEffect::Instance *plugin_instance,
const PluginNode *node, NodeValueRow row,
const olive::core::Rational &time)
: AcceleratedJob()
, time_seconds_(time.to_double())
{
this->pluginInstance_ = plugin_instance;
this->node_ = node;
insert(row);
}
explicit PluginJob(const OFX::Host::ImageEffect::Instance *plugin_instance,
const PluginNode *node, NodeValueRow row)
: PluginJob(plugin_instance, node, row, olive::core::Rational(0))
{
}
PluginNode *node() const
{
return const_cast<PluginNode *>(node_);
}
OFX::Host::ImageEffect::Instance *plugin_instance()
{
return const_cast<OFX::Host::ImageEffect::Instance *>(pluginInstance_);
}
double time_seconds() const
{
return time_seconds_;
}
private:
const OFX::Host::ImageEffect::Instance *pluginInstance_ = nullptr;
QHash<OfxTime, QHash<QString, std::any>> paramsOnTime_;
QHash<QString, std::any> params_;
const PluginNode *node_ = nullptr;
double time_seconds_ = 0.0;
};
} // plugin
} // olive
#endif //OAK_PLUGINJOB_H