Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_FRAMEMANAGER_H
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#define OAK_FRAMEMANAGER_H
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#include <QMutex>
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#include <QObject>
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#include <QTimer>
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namespace olive
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{
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class FrameManager : public QObject {
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Q_OBJECT
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public:
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static void create_instance();
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static void destroy_instance();
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static FrameManager *instance();
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static char *allocate(int size);
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static void deallocate(int size, char *buffer);
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private:
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FrameManager();
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virtual ~FrameManager() override;
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/**
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* @brief Allocate buffer
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*
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* Caller takes ownership of buffer and can delete it if they want. It can also be returned to
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* the manager with Deallocate and potentially be re-used later.
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*
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* Thread-safe.
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*/
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char *allocate_from_pool(int size);
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/**
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* @brief Deallocate buffer
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*
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* Manager will take ownership and buffer will stay allocated for some time in case it can be
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* re-used.
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*
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* Thread-safe.
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*/
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void deallocate_to_pool(int size, char *buffer);
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static FrameManager *instance_;
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static const int k_frame_lifetime;
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struct Buffer {
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qint64 time;
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char *data;
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};
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std::map<int, std::list<Buffer>> pool_;
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QMutex mutex_;
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QTimer clear_timer_;
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private slots:
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void garbage_collection();
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};
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}
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#endif // OAK_FRAMEMANAGER_H
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