Files
oak-editor/crates/oak-render/src/worker.rs
T
Mike-Solar 7e87ec135e render: the M4 audit follow-ups — autocache priority, cancel-in-flight, decode LRU
- Autocache range jobs now post at Background priority
  (submit_video_background): they used to go through the Seek path and,
  after the M4 seek over-admission, jumped ahead of playback and past the
  render-queue bound. The interactive single-frame preview keeps Seek.
- Job.cancelled: the arena installs the slot's cancel atom, and
  execute_job finishes a cancelled job with Error::State before running
  the producer — a cancel no longer burns a full render/GPU pass only to
  discard the result. Exactly-once delivery is unchanged.
- DECODE_LRU_CAP 8 -> 2: the decode service's LRU is a hand-off buffer,
  not the cache of record (the eval-side decoded_frames LRU is); the
  double-cache footprint at 1080p F32 drops by ~6 frames. A hand-off miss
  is served from the eval cache without a new decode.
- Tests: sequence-aware preview cancel, over-admitted seek ordering,
  deterministic prefetch LRU reuse, cancelled-job skip, autocache
  priority. docs §3.4 backfilled with the A/B/C audit outcomes.
2026-09-15 19:29:17 +08:00

738 lines
24 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! The job-dispatch seam (M15 S2): what a render ticket posts through.
//!
//! The in-process thread pool was **removed** in M15 S2 (user mandate:
//! "delete the internal render thread pool"); the only video backend is
//! the process-isolated [`crate::procpool::ProcessDispatcher`]
//! (oak-worker children over NDJSON + shared memory). This module keeps
//! the ticket-facing surface:
//!
//! - [`Job`] — one unit of render work plus its scheduler hints.
//! - [`JobDispatch`] — the backend seam the arena posts through, with
//! default no-ops for the process-backend extras (poll / release /
//! preview-window cancellation).
//! - [`InlineDispatcher`] — a thread-free dispatcher that executes jobs
//! on the calling thread. Used as the **audio** backend (audio stays on
//! main-process inline execution until S3 — design §3.7) and by the
//! manager's test-only `Threads` backend and by unit tests.
//! - [`GraphSnapshotStore`] — the graph-snapshot file refcounting cache
//! shared with worker processes.
use std::collections::{HashMap, VecDeque};
use std::panic::{catch_unwind, AssertUnwindSafe};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex, MutexGuard};
use oak_core::Rational;
use crate::error::{Error, Result};
use crate::procpool::ShmFrameRef;
use crate::scheduler::FramePriority;
use crate::ticket::{AudioTicketParams, Completion, Producer, VideoTicketParams};
fn lock<T>(m: &Mutex<T>) -> MutexGuard<'_, T> {
m.lock().unwrap_or_else(|e| e.into_inner())
}
/// A unit of render work (produced by the ticket arena).
pub struct Job {
/// The graph position this job evaluates.
pub node_identity: u64,
/// Frame time.
pub time: Rational,
/// Ticket parameters (size/format overrides).
pub params: Arc<VideoTicketParams>,
/// Audio ticket parameters when this is an audio range pull (M15 S3):
/// the process dispatcher renders it through the worker's
/// `render_audio_batch` path into a shm slot; the in-process inline
/// fallback executes the producer instead. `None` for video jobs.
pub audio: Option<Arc<AudioTicketParams>>,
/// Frame producer (arena-installed; the process backend never invokes
/// it — workers render from the wire spec).
pub produce: Producer,
/// Completion delivery.
pub done: Completion,
/// Scheduler hints (M15 S2). Defaults to a Seek single-frame request.
pub schedule: JobSchedule,
/// Mid-flight cancellation probe (audit B): when it returns true the
/// dispatcher must finish the job with `Error::State` without running
/// the producer. The ticket arena installs the slot's cancel atom;
/// hand-built jobs (tests, non-ticket callers) pass `None`.
pub cancelled: Option<Arc<dyn Fn() -> bool + Send + Sync>>,
}
/// Scheduler hints a posted job carries (M15 S2). The process dispatcher
/// maps these onto [`crate::scheduler::FrameKey`] / priority; the inline
/// dispatcher ignores them.
#[derive(Clone, Debug, Default)]
pub struct JobSchedule {
/// Priority class. Default [`FramePriority::Seek`] (single-frame).
pub priority: FramePriority,
/// Scheduler key frame number. `None` = the ticket id (the Seek
/// single-frame convention).
pub frame: Option<i64>,
/// Playhead distance (orders the Playback class).
pub distance: i64,
/// Parameter version (graph/proxy/resolution/color); bumping it
/// invalidates stale requests for the same sequence+frame.
pub version: u64,
}
impl JobSchedule {
/// A Seek single-frame request (the default for every ticket).
pub fn seek() -> Self {
Self::default()
}
/// A Background request (exports / precache): rendered whenever the
/// workers have no Seek/Playback work.
pub fn background() -> Self {
Self {
priority: FramePriority::Background,
..Default::default()
}
}
/// A Playback-window request at `frame`, ordered by `distance` from
/// the playhead and keyed under `version`.
pub fn playback(frame: i64, distance: i64, version: u64) -> Self {
Self {
priority: FramePriority::Playback,
frame: Some(frame),
distance,
version,
}
}
}
/// The job-dispatch seam (M15 S1): the ticket arena posts [`Job`]s
/// through this interface without knowing the backend. Implemented by the
/// process-isolated [`crate::procpool::ProcessDispatcher`] (oak-worker
/// children) and the thread-free [`InlineDispatcher`] (audio / tests).
pub trait JobDispatch: Send + Sync {
/// Enqueue a job; false when the backend is gone (the arena then
/// delivers the completion itself with `Error::State`).
fn post(&self, job: Job) -> bool;
/// Stop accepting work, deliver the queued completions (cancelled)
/// and release the backend. Idempotent.
fn shutdown(&self);
/// Pump backend completions (the process dispatcher's poll loop).
/// Default no-op: backends that deliver inline have nothing to pump.
/// The UI tick and blocking ticket waits call this so the process
/// backend's completions are delivered without a dedicated thread.
fn poll(&self) {}
/// Release a consumed shm frame's slot back to its worker (slot
/// release = cache eviction, design §3.1). Default no-op: only the
/// process backend holds slots.
fn release_frame(&self, _frame: &ShmFrameRef) {}
/// Release a consumed shm audio frame's slot (M15 S3). Default no-op:
/// only the process backend holds slots.
fn release_audio_frame(&self, _frame: &crate::procpool::ShmAudioRef) {}
/// Cancel every pending AND claimed request of `sequence` (M15 S2
/// preview-window invalidation); their completions fire with
/// `Error::State`. Default no-op: only the process backend schedules.
fn cancel_preview_sequence(&self, _sequence: u64) {}
/// Slot headroom available to a best-effort pre-render window (total
/// pool slots minus one per worker), so interactive and audio tickets
/// always keep credit. Default `None`: backends without slots impose
/// no constraint.
fn preview_window_capacity(&self) -> Option<usize> {
None
}
/// Cancel one pre-render window frame by scheduler key (pending or in
/// flight; the completion fires `Error::State`). Default no-op: only
/// the process backend schedules.
fn cancel_preview_frame(&self, _sequence: u64, _frame: i64, _version: u64) {}
/// Set (or clear) the graph snapshot path sent to workers via
/// `load_graph` (M16 S1). Default no-op: only the process backend
/// ships snapshots.
fn set_graph_snapshot(&self, _path: Option<String>) {}
}
/// Thread-free job dispatcher (M15 S2). Executes jobs on the calling
/// thread — there are deliberately **no worker threads**:
///
/// - **Sync mode** ([`InlineDispatcher::sync`]): every `post` runs its
/// job immediately on the caller's thread. This is the production
/// **audio** backend (audio stays on main-process inline execution
/// until S3 — design §3.7: the crash risk is dominated by video
/// plugins, which already live in oak-worker) and the manager's
/// test-only `Threads` backend.
/// - **Queued mode** ([`InlineDispatcher::queued`]): `post` queues the
/// job; the test drains it with [`InlineDispatcher::run`]. This keeps
/// the arena's cancel-race and shutdown semantics deterministic
/// without any threads.
pub struct InlineDispatcher {
inner: Arc<InlineInner>,
}
struct InlineInner {
queue: Mutex<VecDeque<Job>>,
sync: bool,
stopping: AtomicBool,
}
impl InlineDispatcher {
/// A sync-mode dispatcher: jobs run immediately on the posting thread.
pub fn sync() -> Arc<Self> {
Arc::new(Self {
inner: Arc::new(InlineInner {
queue: Mutex::new(VecDeque::new()),
sync: true,
stopping: AtomicBool::new(false),
}),
})
}
/// A queued-mode dispatcher: jobs wait for [`InlineDispatcher::run`].
pub fn queued() -> Arc<Self> {
Arc::new(Self {
inner: Arc::new(InlineInner {
queue: Mutex::new(VecDeque::new()),
sync: false,
stopping: AtomicBool::new(false),
}),
})
}
/// Run every queued job synchronously on the calling thread (queued
/// mode). Jobs posted after `shutdown` are refused by `post`.
pub fn run(&self) {
if self.inner.stopping.load(Ordering::Acquire) {
return;
}
loop {
let job = lock(&self.inner.queue).pop_front();
let Some(job) = job else { break };
execute_job(job);
}
}
/// The number of queued (not yet run) jobs.
pub fn queued_count(&self) -> usize {
lock(&self.inner.queue).len()
}
}
/// Run one job on the calling thread: the producer, then its completion
/// (used by the inline dispatcher and by [`crate::pipeline::PipelineBackend`],
/// which runs the same producer on its render thread). A job the arena
/// already cancelled (audit B) is short-circuited with `Error::State` —
/// a cancelled frame must not burn render/GPU work only to be discarded.
pub(crate) fn execute_job(job: Job) {
if job.cancelled.as_ref().is_some_and(|cancelled| cancelled()) {
(job.done)(Err(Error::State));
return;
}
let result = catch_unwind(AssertUnwindSafe(|| (job.produce)(job.time, &job.params)))
.unwrap_or_else(|_| Err(Error::Failed("frame producer panicked".into())));
(job.done)(result);
}
impl JobDispatch for InlineDispatcher {
fn post(&self, job: Job) -> bool {
if self.inner.sync {
// Sync mode: run now (refusing only when shutting down).
if self.inner.stopping.load(Ordering::Acquire) {
return false;
}
execute_job(job);
return true;
}
let mut queue = lock(&self.inner.queue);
if self.inner.stopping.load(Ordering::Acquire) {
return false;
}
queue.push_back(job);
true
}
fn shutdown(&self) {
// Stop accepting and drain the queue with cancellation (queued
// jobs never run after shutdown).
let jobs: Vec<Job> = {
let mut queue = lock(&self.inner.queue);
self.inner.stopping.store(true, Ordering::Release);
queue.drain(..).collect()
};
for job in jobs {
(job.done)(Err(Error::State));
}
}
}
/// Graph snapshot files shared with worker processes (C++
/// write_graph_snapshot + path refcounting): a snapshot is written once
/// per project (uuid) and undo revision, reference-counted, and NEVER
/// unlinked at zero refs (M16 S1: a worker may still hold the path for
/// a late `load_graph`). The whole store directory is cleared by
/// [`GraphSnapshotStore::cleanup`] at manager shutdown.
pub struct GraphSnapshotStore {
entries: Mutex<HashMap<String, SnapshotEntry>>,
dir: std::path::PathBuf,
}
struct SnapshotEntry {
refs: u64,
cached: bool,
}
impl GraphSnapshotStore {
/// Empty store rooted in the process temp directory. The directory is
/// unique per CALLER-subdirectory: tests run in parallel inside one
/// process, and a shared `oakrender-snapshots-<pid>` root let one
/// test's `cleanup()` delete another test's live snapshot (the
/// "acquire_rewrite_forces_file_rewrite_on_same_key" flake on the
/// high-core Windows runner — the file existed right after acquire,
/// then vanished).
pub fn new() -> Self {
let dir = std::env::temp_dir().join(format!(
"oakrender-snapshots-{}-{:x}",
std::process::id(),
{
use std::sync::atomic::{AtomicU64, Ordering};
static SEQ: AtomicU64 = AtomicU64::new(0);
SEQ.fetch_add(1, Ordering::Relaxed)
}
));
let _ = std::fs::create_dir_all(&dir);
Self {
entries: Mutex::new(HashMap::new()),
dir,
}
}
/// The store's root directory (tests).
pub fn root(&self) -> &std::path::Path {
&self.dir
}
/// Write (or reuse) the snapshot for `revision` of `project`; returns
/// the path token with the reference count incremented. The project is
/// serialized to the store's XML snapshot format; the same (uuid,
/// revision) pair is never rewritten. The write is atomic: the XML is
/// staged to a temp file and renamed over the final path, so a worker
/// reading the file sees a complete snapshot — never a torn write.
pub fn acquire(
&self,
project: &std::sync::Mutex<oak_node::project::Project>,
revision: u64,
) -> Result<String> {
let (uuid, xml) = {
let g = lock(project);
let xml = oak_node::serializer::save(&g)
.map_err(|e| Error::Failed(format!("save graph snapshot: {e}")))?;
(g.uuid.clone(), xml)
};
// Per-project filename: two projects never share a snapshot path,
// so a stale load of another project's graph can never be mistaken
// for this project's (identity collisions are otherwise the norm —
// fresh projects reuse small identity numbers).
let path = self.dir.join(format!("graph-{uuid}-{revision}.xml"));
let path_str = path.to_string_lossy().into_owned();
let mut entries = lock(&self.entries);
if let Some(entry) = entries.get_mut(&path_str) {
entry.refs += 1;
return Ok(path_str);
}
// Atomic staging: temp file + rename. The rename is a single
// directory entry swap, so a concurrent worker load observes
// either the old file or the complete new one.
let tmp = self.dir.join(format!(
"graph-{uuid}-{revision}.{}.tmp",
std::process::id()
));
std::fs::write(&tmp, &xml)
.map_err(|e| Error::Failed(format!("write snapshot temp: {e}")))?;
if let Err(e) = std::fs::rename(&tmp, &path) {
let _ = std::fs::remove_file(&tmp);
return Err(Error::Failed(format!("rename snapshot: {e}")));
}
entries.insert(
path_str.clone(),
SnapshotEntry {
refs: 1,
cached: false,
},
);
Ok(path_str)
}
/// Like [`acquire`], but always rewrites the snapshot file even when the
/// (uuid, revision) key is already present. Used to force the workers to
/// re-deserialize a project whose settings changed without an undo-stack
/// revision bump (color-settings resync): the dedup in [`acquire`] would
/// otherwise hand the workers the stale file and `load_graph` would never
/// re-broadcast. Atomic staging and reference counting are identical to
/// [`acquire`].
pub fn acquire_rewrite(
&self,
project: &std::sync::Mutex<oak_node::project::Project>,
revision: u64,
) -> Result<String> {
let (uuid, xml) = {
let g = lock(project);
let xml = oak_node::serializer::save(&g)
.map_err(|e| Error::Failed(format!("save graph snapshot: {e}")))?;
(g.uuid.clone(), xml)
};
let path = self.dir.join(format!("graph-{uuid}-{revision}.xml"));
let path_str = path.to_string_lossy().into_owned();
// Atomic staging: temp file + rename (see [`acquire`]).
let tmp = self.dir.join(format!(
"graph-{uuid}-{revision}.{}.tmp",
std::process::id()
));
std::fs::write(&tmp, &xml)
.map_err(|e| Error::Failed(format!("write snapshot temp: {e}")))?;
if let Err(e) = std::fs::rename(&tmp, &path) {
let _ = std::fs::remove_file(&tmp);
return Err(Error::Failed(format!("rename snapshot: {e}")));
}
let mut entries = lock(&self.entries);
if let Some(entry) = entries.get_mut(&path_str) {
entry.refs += 1;
} else {
entries.insert(
path_str.clone(),
SnapshotEntry {
refs: 1,
cached: false,
},
);
}
Ok(path_str)
}
/// Drop one reference. The FILE IS NOT UNLINKED: a worker may still
/// hold the path for a late `load_graph` (M16 S1), and per-project
/// filenames mean a stale snapshot is never confused with a live one.
/// Entries leave the table at zero refs; the files themselves are
/// removed wholesale by [`GraphSnapshotStore::cleanup`].
pub fn release(&self, path: &str) {
let mut entries = lock(&self.entries);
if let Some(entry) = entries.get_mut(path) {
entry.refs = entry.refs.saturating_sub(1);
if entry.refs == 0 {
entries.remove(path);
}
}
}
/// Remove the store's whole directory — called from manager shutdown
/// only, when no worker can still reference a snapshot file.
pub fn cleanup(&self) {
let _ = std::fs::remove_dir_all(&self.dir);
lock(&self.entries).clear();
}
/// Mark a snapshot as already uploaded to all live children
/// (C++ set_graph_path_cached).
pub fn mark_cached(&self, path: &str, cached: bool) {
if let Some(entry) = lock(&self.entries).get_mut(path) {
entry.cached = cached;
}
}
/// Whether the snapshot is marked cached (tests).
pub fn is_cached(&self, path: &str) -> bool {
lock(&self.entries)
.get(path)
.map(|e| e.cached)
.unwrap_or(false)
}
/// Current reference count for a path (tests).
pub fn refs(&self, path: &str) -> u64 {
lock(&self.entries).get(path).map(|e| e.refs).unwrap_or(0)
}
}
impl Default for GraphSnapshotStore {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::mpsc;
use std::time::Duration;
use oak_core::texture::Texture;
fn job(tag: u64, tx: mpsc::Sender<u64>, gate: Option<Arc<AtomicBool>>) -> Job {
let produce: Producer = Arc::new(move |_, _| {
if let Some(g) = &gate {
if g.load(Ordering::Acquire) {
return Err(Error::Failed("gated producer".into()));
}
}
Ok(crate::ticket::TicketPayload::Video(Texture::dummy()))
});
Job {
node_identity: tag,
time: Rational::new(tag as i64, 1),
params: Arc::new(VideoTicketParams {
viewer: 0,
project: String::new(),
time: Rational::new(0, 1),
force_size: None,
force_format: None,
cache: None,
cache_dir: None,
cache_id: None,
cache_timebase: None,
footage: None,
montage: Vec::new(),
adjustments: Vec::new(),
}),
audio: None,
produce,
done: Box::new(move |r| {
assert!(r.is_ok(), "producer must succeed here");
let _ = tx.send(tag);
}),
schedule: JobSchedule::seek(),
cancelled: None,
}
}
#[test]
fn sync_dispatcher_runs_every_job_immediately() {
let d = InlineDispatcher::sync();
let (tx, rx) = mpsc::channel();
for i in 0..8u64 {
assert!(d.post(job(i, tx.clone(), None)));
}
drop(tx);
let mut seen = Vec::new();
while let Ok(tag) = rx.recv_timeout(Duration::from_secs(5)) {
seen.push(tag);
}
assert_eq!(seen.len(), 8, "every job ran on the posting thread");
d.shutdown();
// Post after shutdown is refused.
let (tx2, _rx2) = mpsc::channel();
assert!(!d.post(job(9, tx2, None)), "post after shutdown is refused");
}
#[test]
fn queued_dispatcher_runs_on_demand() {
let d = InlineDispatcher::queued();
let (tx, rx) = mpsc::channel();
for i in 0..8u64 {
assert!(d.post(job(i, tx.clone(), None)));
}
assert_eq!(d.queued_count(), 8, "nothing ran yet");
d.run();
assert_eq!(d.queued_count(), 0);
drop(tx);
let mut seen = Vec::new();
while let Ok(tag) = rx.recv_timeout(Duration::from_secs(5)) {
seen.push(tag);
}
assert_eq!(seen.len(), 8);
d.shutdown();
}
#[test]
fn queued_dispatcher_shutdown_delivers_cancellation() {
let d = InlineDispatcher::queued();
let (tx, rx) = mpsc::channel();
for _ in 0..4 {
let tx = tx.clone();
let p: Producer =
Arc::new(|_, _| Ok(crate::ticket::TicketPayload::Video(Texture::dummy())));
d.post(Job {
node_identity: 1,
time: Rational::new(0, 1),
params: Arc::new(VideoTicketParams {
viewer: 0,
project: String::new(),
time: Rational::new(0, 1),
force_size: None,
force_format: None,
cache: None,
cache_dir: None,
cache_id: None,
cache_timebase: None,
footage: None,
montage: Vec::new(),
adjustments: Vec::new(),
}),
audio: None,
produce: p,
done: Box::new(move |r| {
let _ = tx.send(r.is_err());
}),
schedule: JobSchedule::seek(),
cancelled: None,
});
}
drop(tx);
d.shutdown();
let mut delivered = Vec::new();
while let Ok(err) = rx.recv_timeout(Duration::from_secs(5)) {
delivered.push(err);
}
assert_eq!(delivered.len(), 4, "all queued completions fire");
assert!(
delivered.iter().all(|&e| e),
"queued jobs cancel at shutdown"
);
}
#[test]
fn producer_panic_does_not_kill_the_dispatcher() {
let d = InlineDispatcher::sync();
let (tx, rx) = mpsc::channel();
let tx1 = tx.clone();
let boom: Producer = Arc::new(|_, _| panic!("boom"));
let ok: Producer =
Arc::new(|_, _| Ok(crate::ticket::TicketPayload::Video(Texture::dummy())));
let params = Arc::new(VideoTicketParams {
viewer: 0,
project: String::new(),
time: Rational::new(0, 1),
force_size: None,
force_format: None,
cache: None,
cache_dir: None,
cache_id: None,
cache_timebase: None,
footage: None,
montage: Vec::new(),
adjustments: Vec::new(),
});
d.post(Job {
node_identity: 0,
time: Rational::new(0, 1),
params: params.clone(),
audio: None,
produce: boom,
done: Box::new(move |r| {
assert!(r.is_err());
let _ = tx1.send(1u64);
}),
schedule: JobSchedule::seek(),
cancelled: None,
});
d.post(Job {
node_identity: 1,
time: Rational::new(1, 1),
params,
audio: None,
produce: ok,
done: Box::new(move |r| {
assert!(r.is_ok());
let _ = tx.send(2u64);
}),
schedule: JobSchedule::seek(),
cancelled: None,
});
let mut got = Vec::new();
while let Ok(v) = rx.recv_timeout(Duration::from_secs(5)) {
got.push(v);
}
assert_eq!(got.len(), 2, "the dispatcher survives a panicking producer");
d.shutdown();
}
#[test]
fn snapshot_store_refcount_and_cleanup() {
let store = GraphSnapshotStore::new();
let project = oak_node::project::Project::new();
let p1 = store.acquire(&project, 1).unwrap();
let p2 = store.acquire(&project, 1).unwrap();
assert_eq!(p1, p2, "second acquire reuses the file");
assert!(std::path::Path::new(&p1).exists());
store.mark_cached(&p1, true);
assert!(store.is_cached(&p1));
assert_eq!(store.refs(&p1), 2);
store.release(&p1);
assert!(
std::path::Path::new(&p1).exists(),
"refcount 1: still alive"
);
store.release(&p1);
assert_eq!(store.refs(&p1), 0, "entry removed at zero refs");
// M16 S1: release no longer unlinks the file (a worker may still
// hold the path for a late load_graph); the store directory is
// cleared wholesale at shutdown instead.
assert!(
std::path::Path::new(&p1).exists(),
"refcount 0: file retained for late loads"
);
store.cleanup();
assert!(
!std::path::Path::new(&p1).exists(),
"cleanup removes the snapshot directory"
);
}
#[test]
fn acquire_rewrite_forces_file_rewrite_on_same_key() {
let store = GraphSnapshotStore::new();
let project = oak_node::project::Project::new();
// First snapshot: the default project (working space ACEScg).
let p1 = store.acquire(&project, 1).unwrap();
let before = std::fs::read_to_string(&p1).unwrap();
assert!(std::path::Path::new(&p1).exists(), "snapshot file written");
assert_eq!(store.refs(&p1), 1);
// A settings change with no revision bump: plain acquire must NOT
// rewrite the file (the dedup the resync exists to bypass)...
{
let mut guard = project.lock().unwrap_or_else(|e| e.into_inner());
guard.set_working_color_space(oak_core::colormath::WorkingColorSpace::SrgbLegacy);
}
let p2 = store.acquire(&project, 1).unwrap();
assert_eq!(p1, p2, "same (uuid, revision) key reuses the file");
assert_eq!(
std::fs::read_to_string(&p1).unwrap(),
before,
"acquire never rewrites"
);
store.release(&p2);
// ...while acquire_rewrite rewrites it in place at the same key.
let p3 = store.acquire_rewrite(&project, 1).unwrap();
assert_eq!(p1, p3, "rewrite keeps the same path token");
let after = std::fs::read_to_string(&p1).unwrap();
assert_ne!(after, before, "rewrite replaces the snapshot content");
assert!(
after.contains("srgb_legacy"),
"rewritten snapshot carries the new setting: {after}"
);
store.release(&p3);
store.release(&p1);
store.cleanup();
}
}