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oak-editor/app/widget/viewer/viewerglwidget.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "viewerglwidget.h"
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include "render/gl/functions.h"
#include "render/gl/shadergenerators.h"
ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
QOpenGLWidget(parent),
texture_(0),
ocio_lut_(0)
{
// FIXME: Hardcoded values for testing
color_service_ = ColorService::Create(OCIO::ROLE_SCENE_LINEAR, "srgb");
}
void ViewerGLWidget::SetTexture(GLuint tex)
{
// Update the texture
texture_ = tex;
// Paint the texture
update();
}
void ViewerGLWidget::initializeGL()
{
// Re-retrieve pipeline pertaining to this context
pipeline_ = olive::ShaderGenerator::OCIOPipeline(context(),
ocio_lut_,
color_service_->GetProcessor(),
true);
connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(ContextCleanup()), Qt::DirectConnection);
}
void ViewerGLWidget::paintGL()
{
// Get functions attached to this context (they will already be initialized)
QOpenGLFunctions* f = context()->functions();
// Clear background to empty
f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f->glClear(GL_COLOR_BUFFER_BIT);
// Check if we have a texture to draw
if (texture_ > 0) {
// Bind retrieved texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
// Blit using the pipeline retrieved in initializeGL()
olive::gl::OCIOBlit(pipeline_, ocio_lut_, true);
// Release retrieved texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
}
void ViewerGLWidget::ContextCleanup()
{
makeCurrent();
if (ocio_lut_ != 0) {
context()->functions()->glDeleteTextures(1, &ocio_lut_);
ocio_lut_ = 0;
}
pipeline_ = nullptr;
doneCurrent();
}