Files
oak-editor/app/render/texture.cpp
T
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00

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1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "texture.h"
#include "render/job/acceleratedjob.h"
#include "renderer.h"
namespace olive
{
const Texture::Interpolation Texture::kDefaultInterpolation =
Texture::kMipmappedLinear;
Texture::~Texture()
{
if (IsRendererAlive()) {
renderer_->DestroyTexture(this);
}
if (job_) {
delete job_;
}
}
void Texture::Upload(void *data, int linesize)
{
if (IsRendererAlive()) {
renderer_->UploadToTexture(this->id(), this->params(), data, linesize);
}
}
void Texture::Download(void *data, int linesize)
{
if (IsRendererAlive()) {
renderer_->DownloadFromTexture(this->id(), this->params(), data,
linesize);
}
}
}