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oak-editor/app/widget/nodeview/nodeviewscene.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewscene.h"
#include "common/functiontimer.h"
#include "node/project/sequence/sequence.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
namespace olive {
NodeViewScene::NodeViewScene(QObject *parent) :
QGraphicsScene(parent),
direction_(NodeViewCommon::kLeftToRight),
curved_edges_(true)
{
}
void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
{
direction_ = direction;
{
// Iterate over node items setting direction
QHash<Node*, NodeViewItem*>::const_iterator i;
for (i=item_map_.constBegin(); i!=item_map_.constEnd(); i++) {
i.value()->SetFlowDirection(direction_);
}
}
{
// Iterate over edge items setting direction
foreach (NodeViewEdge* edge, edges_) {
edge->SetFlowDirection(direction_);
}
}
}
void NodeViewScene::clear()
{
// Deselect everything (prevents signals that a selection has changed after deleting an object)
DeselectAll();
// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
// deleted. Calling this function appears to update the internal cache and prevent this.
selectedItems();
for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) {
DisconnectNode(it.key());
delete it.value();
}
item_map_.clear();
qDeleteAll(edges_);
edges_.clear();
}
void NodeViewScene::SelectAll()
{
QList<QGraphicsItem *> all_items = this->items();
foreach (QGraphicsItem* i, all_items) {
i->setSelected(true);
}
}
void NodeViewScene::DeselectAll()
{
QList<QGraphicsItem *> selected_items = this->selectedItems();
foreach (QGraphicsItem* i, selected_items) {
i->setSelected(false);
}
}
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
{
return item_map_.value(n);
}
NodeViewEdge *NodeViewScene::EdgeToUIObject(const NodeOutput& output, const NodeInput& input)
{
foreach (NodeViewEdge* edge, edges_) {
if (edge->output() == output && edge->input() == input) {
return edge;
}
}
return nullptr;
}
QVector<Node *> NodeViewScene::GetSelectedNodes() const
{
QHash<Node*, NodeViewItem*>::const_iterator iterator;
QVector<Node *> selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.key());
}
}
return selected;
}
QVector<NodeViewItem *> NodeViewScene::GetSelectedItems() const
{
QHash<Node*, NodeViewItem*>::const_iterator iterator;
QVector<NodeViewItem *> selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.value());
}
}
return selected;
}
QVector<NodeViewEdge *> NodeViewScene::GetSelectedEdges() const
{
QVector<NodeViewEdge*> edges;
foreach (NodeViewEdge* e, edges_) {
if (e->isSelected()) {
edges.append(e);
}
}
return edges;
}
NodeViewItem* NodeViewScene::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetFlowDirection(direction_);
item->SetNode(node);
addItem(item);
item_map_.insert(node, item);
ConnectNode(node);
return item;
}
void NodeViewScene::RemoveNode(Node *node)
{
DisconnectNode(node);
delete item_map_.take(node);
}
NodeViewEdge* NodeViewScene::AddEdge(const NodeOutput &output, const NodeInput &input)
{
NodeViewEdge *edge = EdgeToUIObject(output, input);
if (!edge) {
edge = AddEdgeInternal(output, input, NodeToUIObject(output.node()), NodeToUIObject(input.node()));
}
return edge;
}
void NodeViewScene::RemoveEdge(const NodeOutput &output, const NodeInput &input)
{
NodeViewEdge* edge = EdgeToUIObject(output, input);
if (edge) {
edge->from_item()->RemoveEdge(edge);
edge->to_item()->RemoveEdge(edge);
edges_.removeOne(edge);
delete edge;
}
}
int NodeViewScene::DetermineWeight(Node *n)
{
QVector<Node*> inputs = n->GetImmediateDependencies();
int weight = 0;
foreach (Node* i, inputs) {
if (i->GetNumberOfRoutesTo(n) == 1) {
weight += DetermineWeight(i);
}
}
return qMax(1, weight);
}
NodeViewEdge* NodeViewScene::AddEdgeInternal(const NodeOutput& output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to)
{
NodeViewEdge* edge_ui = new NodeViewEdge(output, input, from, to);
edge_ui->SetFlowDirection(direction_);
edge_ui->SetCurved(curved_edges_);
from->AddEdge(edge_ui);
to->AddEdge(edge_ui);
addItem(edge_ui);
edges_.append(edge_ui);
return edge_ui;
}
void NodeViewScene::ConnectNode(Node *n)
{
connect(n, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
connect(n, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
}
void NodeViewScene::DisconnectNode(Node *n)
{
disconnect(n, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
disconnect(n, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
}
Qt::Orientation NodeViewScene::GetFlowOrientation() const
{
return NodeViewCommon::GetFlowOrientation(direction_);
}
NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
{
return direction_;
}
void NodeViewScene::ReorganizeFrom(Node* n)
{
/*
QVector<Node*> immediates = n->GetImmediateDependencies();
if (immediates.isEmpty()) {
// Nothing to do
return;
}
QPointF parent_pos = n->GetPosition();
int weight_count = DetermineWeight(n);
qreal child_x = parent_pos.x() - 1.0;
qreal children_height = weight_count-1;
qreal children_y = parent_pos.y() - children_height * 0.5;
int weight_counter = 0;
foreach (Node* i, immediates) {
if (i->GetRoutesTo(n) == 1) {
int weight = DetermineWeight(i);
i->SetPosition(QPointF(child_x,
children_y + weight_counter + (weight - 1) * 0.5));
weight_counter += weight;
ReorganizeFrom(i);
}
}
*/
}
void NodeViewScene::SetEdgesAreCurved(bool curved)
{
if (curved_edges_ != curved) {
curved_edges_ = curved;
foreach (NodeViewEdge* e, edges_) {
e->SetCurved(curved_edges_);
}
}
}
void NodeViewScene::NodeAppearanceChanged()
{
// Force item to update
item_map_.value(static_cast<Node*>(sender()))->update();
}
}