302 lines
7.3 KiB
C++
302 lines
7.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEVIEW_H
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#define NODEVIEW_H
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#include <QGraphicsView>
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#include <QTimer>
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#include "node/graph.h"
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#include "node/nodecopypaste.h"
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#include "nodeviewedge.h"
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#include "nodeviewminimap.h"
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#include "nodeviewscene.h"
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#include "widget/handmovableview/handmovableview.h"
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#include "widget/menu/menu.h"
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namespace olive {
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/**
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* @brief A widget for viewing and editing node graphs
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*
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* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
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* the user to make modifications to it.
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*/
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class NodeView : public HandMovableView, public NodeCopyPasteService
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{
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Q_OBJECT
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public:
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NodeView(QWidget* parent);
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virtual ~NodeView() override;
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NodeGraph* GetGraph() const
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{
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return graph_;
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}
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void SetGraph(NodeGraph *graph, const QVector<Node *> &nodes);
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void ClearGraph();
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/**
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* @brief Delete selected nodes from graph (user-friendly/undoable)
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*/
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void DeleteSelected();
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void SelectAll();
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void DeselectAll();
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void Select(QVector<Node *> nodes, bool center_view_on_item);
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void SelectWithDependencies(QVector<Node *> nodes, bool center_view_on_item);
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void CopySelected(bool cut);
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void Paste();
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void Duplicate();
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void SetColorLabel(int index);
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void ZoomIn();
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void ZoomOut();
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public slots:
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void SetMiniMapEnabled(bool e)
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{
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minimap_->setVisible(e);
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}
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void ShowAddMenu()
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{
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Menu *m = CreateAddMenu(nullptr);
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m->exec(QCursor::pos());
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delete m;
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}
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signals:
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void NodesSelected(const QVector<Node*>& nodes);
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void NodesDeselected(const QVector<Node*>& nodes);
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protected:
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virtual void keyPressEvent(QKeyEvent *event) override;
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virtual void mousePressEvent(QMouseEvent *event) override;
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virtual void mouseMoveEvent(QMouseEvent *event) override;
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virtual void mouseReleaseEvent(QMouseEvent* event) override;
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virtual void resizeEvent(QResizeEvent *event) override;
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virtual void ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF &cursor_pos) override;
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virtual bool event(QEvent *event) override;
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private:
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void AttachNodesToCursor(const QVector<Node *> &nodes);
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void AttachItemsToCursor(const QVector<NodeViewItem *> &items);
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void DetachItemsFromCursor();
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void SetFlowDirection(NodeViewCommon::FlowDirection dir);
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void MoveAttachedNodesToCursor(const QPoint &p);
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void ConnectSelectionChangedSignal();
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void DisconnectSelectionChangedSignal();
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void ZoomFromKeyboard(double multiplier);
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bool DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge);
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void UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges);
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void UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges = Node::OutputConnections());
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void RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context);
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void RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing);
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QPointF GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const;
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Menu *CreateAddMenu(Menu *parent);
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void CreateNewEdge(NodeViewItem *output_item);
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NodeViewItem *UpdateNodeItem(Node *node);
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class NodeViewAttachNodesToCursor : public UndoCommand
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{
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public:
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NodeViewAttachNodesToCursor(NodeView* view, const QVector<Node*>& nodes);
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virtual Project * GetRelevantProject() const override;
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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NodeView* view_;
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QVector<Node*> nodes_;
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};
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NodeViewMiniMap *minimap_;
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NodeGraph* graph_;
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struct AttachedItem {
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NodeViewItem* item;
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QPointF original_pos;
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};
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class NodeViewItemPreventRemovingCommand : public UndoCommand
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{
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public:
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NodeViewItemPreventRemovingCommand(NodeView *view, Node *node, bool prevent_removing) :
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view_(view),
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node_(node),
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new_prevent_removing_(prevent_removing)
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{}
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virtual Project * GetRelevantProject() const override
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{
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return node_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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NodeView *view_;
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Node *node_;
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bool new_prevent_removing_;
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bool old_prevent_removing_;
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};
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QList<AttachedItem> attached_items_;
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NodeViewEdge* drop_edge_;
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NodeInput drop_input_;
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NodeViewEdge* create_edge_;
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NodeViewItem* create_edge_src_;
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QString create_edge_src_output_;
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NodeViewItem* create_edge_dst_;
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NodeInput create_edge_dst_input_;
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bool create_edge_dst_temp_expanded_;
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NodeViewScene scene_;
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MultiUndoCommand* paste_command_;
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QVector<Node*> selected_nodes_;
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enum FilterMode {
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kFilterShowAll,
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kFilterShowSelective
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};
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struct Position {
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Node *node;
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QPointF original_item_pos;
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};
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QMap<NodeViewItem *, Position> positions_;
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FilterMode filter_mode_;
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QVector<Node*> filter_nodes_;
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QMap<Node*, QPointF> context_offsets_;
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double scale_;
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bool create_edge_already_exists_;
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QTimer reposition_contexts_timer_;
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static const double kMinimumScale;
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private slots:
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/**
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* @brief Receiver for when the scene's selected items change
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*/
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void UpdateSelectionCache();
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/**
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* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
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*/
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void ShowContextMenu(const QPoint &pos);
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/**
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* @brief Receiver for when the user requests a new node from the add menu
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*/
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void CreateNodeSlot(QAction* action);
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/**
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* @brief Receiver for setting the direction from the context menu
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*/
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void ContextMenuSetDirection(QAction* action);
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/**
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* @brief Receiver for auto-position descendents menu action
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*/
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void AutoPositionDescendents();
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/**
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* @brief Receiver for the user changing the filter
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*/
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void ContextMenuFilterChanged(QAction* action);
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/**
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* @brief Opens the selected node in a Viewer
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*/
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void OpenSelectedNodeInViewer();
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//void AddNode(Node *node);
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void RemoveNode(Node *node);
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void AddEdge(const NodeOutput& output, const NodeInput& input);
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void RemoveEdge(const NodeOutput& output, const NodeInput& input);
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void AddNodePosition(Node *node, Node *relative);
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void RemoveNodePosition(Node *node, Node *relative);
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void UpdateSceneBoundingRect();
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void CenterOnItemsBoundingRect();
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void RepositionMiniMap();
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void UpdateViewportOnMiniMap();
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void MoveToScenePoint(const QPointF &pos);
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void RepositionContexts();
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};
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}
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#endif // NODEVIEW_H
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