Files
oak-editor/app/codec/ffmpeg/ffmpegframepool.h
T
itsmattkc a2f954a0a7 memorypool: implemented arenas
A pool can allocate/destroy any amount of arenas during runtime, meaning it
won't run out of memory but we still get the advantages of one large allocation
as opposed to hundreds of small allocations.
2020-04-14 16:23:45 +10:00

55 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef FFMPEGFRAMEPOOL_H
#define FFMPEGFRAMEPOOL_H
#include "common/memorypool.h"
#include "render/pixelformat.h"
#include "render/videoparams.h"
OLIVE_NAMESPACE_ENTER
class FFmpegFramePool : public MemoryPool<uint8_t>
{
public:
FFmpegFramePool(int element_count,
int width,
int height,
AVPixelFormat format);
ElementPtr Get(AVFrame* copy);
protected:
virtual size_t GetElementSize() override;
private:
int width_;
int height_;
AVPixelFormat format_;
};
OLIVE_NAMESPACE_EXIT
#endif // FFMPEGFRAMEPOOL_H