Files
oak-editor/rendering/framebufferobject.h
T
2019-03-20 14:29:20 +11:00

51 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef FRAMEBUFFEROBJECT_H
#define FRAMEBUFFEROBJECT_H
#include <QOpenGLContext>
class FramebufferObject
{
public:
FramebufferObject();
~FramebufferObject();
bool IsCreated();
void Create(QOpenGLContext* ctx, int width, int height);
void Destroy();
const GLuint& buffer() const;
const GLuint& texture() const;
void BindBuffer() const;
void ReleaseBuffer() const;
void BindTexture() const;
void ReleaseTexture() const;
private:
QOpenGLContext* ctx_;
GLuint buffer_;
GLuint texture_;
};
#endif // FRAMEBUFFEROBJECT_H