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oak-editor/app/node/group/group.cpp
T

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4.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "group.h"
#include "node/graph.h"
namespace olive {
#define super Node
NodeGroup::NodeGroup() :
output_passthrough_(nullptr)
{
SetFlags(kDontShowInCreateMenu);
}
QString NodeGroup::Name() const
{
return tr("Group");
}
QString NodeGroup::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.group");
}
QVector<Node::CategoryID> NodeGroup::Category() const
{
return {kCategoryUnknown};
}
QString NodeGroup::Description() const
{
return tr("A group of nodes that is represented as a single node.");
}
void NodeGroup::Retranslate()
{
super::Retranslate();
for (auto it=GetContextPositions().cbegin(); it!=GetContextPositions().cend(); it++) {
it.key()->Retranslate();
}
}
QString NodeGroup::AddInputPassthrough(const NodeInput &input, const QString &force_id)
{
Q_ASSERT(ContextContainsNode(input.node()));
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
if (it->second == input) {
// Already passing this input through
return it->first;
}
}
// Add input
QString id;
if (force_id.isEmpty()) {
id = input.input();
int i = 2;
while (HasInputWithID(id)) {
id = QStringLiteral("%1_%2").arg(input.name(), QString::number(i));
i++;
}
} else {
id = force_id;
bool already_exists = false;
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
if (it->first == id) {
already_exists = true;
break;
}
}
Q_ASSERT(!already_exists);
}
AddInput(id, input.GetDataType(), input.GetDefaultValue(), input.GetFlags());
input_passthroughs_.append({id, input});
emit InputPassthroughAdded(this, input);
return id;
}
void NodeGroup::RemoveInputPassthrough(const NodeInput &input)
{
for (auto it=input_passthroughs_.begin(); it!=input_passthroughs_.end(); it++) {
if (it->second == input) {
RemoveInput(it->first);
emit InputPassthroughRemoved(this, it->second);
input_passthroughs_.erase(it);
break;
}
}
}
void NodeGroup::SetOutputPassthrough(Node *node)
{
Q_ASSERT(!node || ContextContainsNode(node));
output_passthrough_ = node;
emit OutputPassthroughChanged(this, output_passthrough_);
}
bool NodeGroup::ContainsInputPassthrough(const NodeInput &input) const
{
for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
if (it->second == input) {
return true;
}
}
return false;
}
QString NodeGroup::GetInputName(const QString &id) const
{
// If an override name was set, use that
QString override = super::GetInputName(id);
if (!override.isEmpty()) {
return override;
}
// Call GetInputName of passed through node, which may be another group
NodeInput pass = GetInputFromID(id);
return pass.node()->GetInputName(pass.input());
}
NodeInput NodeGroup::ResolveInput(NodeInput input)
{
while (GetInner(&input)) {}
return input;
}
bool NodeGroup::GetInner(NodeInput *input)
{
if (NodeGroup *g = dynamic_cast<NodeGroup*>(input->node())) {
const NodeInput &passthrough = g->GetInputFromID(input->input());
input->set_node(passthrough.node());
input->set_input(passthrough.input());
return true;
} else {
return false;
}
}
void NodeGroupAddInputPassthrough::redo()
{
if (!group_->ContainsInputPassthrough(input_)) {
group_->AddInputPassthrough(input_, force_id_);
actually_added_ = true;
} else {
actually_added_ = false;
}
}
void NodeGroupAddInputPassthrough::undo()
{
if (actually_added_) {
group_->RemoveInputPassthrough(input_);
}
}
void NodeGroupSetOutputPassthrough::redo()
{
old_output_ = group_->GetOutputPassthrough();
group_->SetOutputPassthrough(new_output_);
}
void NodeGroupSetOutputPassthrough::undo()
{
group_->SetOutputPassthrough(old_output_);
}
}