Files
oak-editor/app/node/generator/matrix/matrix.h
T
itsmattkc 999e841bc7 nodes: implemented short name
Nodes can provide "short" names for use in the node graph, distinct from their
full names shown everywhere else.
2020-04-29 14:33:57 +10:00

65 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MATRIXGENERATOR_H
#define MATRIXGENERATOR_H
#include "node/node.h"
OLIVE_NAMESPACE_ENTER
class MatrixGenerator : public Node
{
Q_OBJECT
public:
MatrixGenerator();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString ShortName() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
private:
NodeInput* position_input_;
NodeInput* rotation_input_;
NodeInput* scale_input_;
NodeInput* uniform_scale_input_;
NodeInput* anchor_input_;
private slots:
void UniformScaleChanged();
};
OLIVE_NAMESPACE_EXIT
#endif // TRANSFORMDISTORT_H