The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
196 lines
4.5 KiB
C++
196 lines
4.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEVIEW_H
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#define NODEVIEW_H
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#include <QGraphicsView>
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#include <QTimer>
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#include "node/graph.h"
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#include "nodeviewscene.h"
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#include "widget/timelinewidget/view/handmovableview.h"
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#include "widget/nodecopypaste/nodecopypaste.h"
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namespace olive {
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/**
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* @brief A widget for viewing and editing node graphs
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*
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* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
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* the user to make modifications to it.
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*/
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class NodeView : public HandMovableView, public NodeCopyPasteWidget
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{
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Q_OBJECT
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public:
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NodeView(QWidget* parent);
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virtual ~NodeView() override;
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/**
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* @brief Sets the graph to view
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*/
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void SetGraph(NodeGraph* graph);
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/**
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* @brief Delete selected nodes from graph (user-friendly/undoable)
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*/
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void DeleteSelected();
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void SelectAll();
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void DeselectAll();
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void Select(const QVector<Node*>& nodes);
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void SelectWithDependencies(QVector<Node *> nodes);
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void CopySelected(bool cut);
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void Paste();
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void Duplicate();
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void SelectBlocks(const QVector<Block*>& blocks);
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void DeselectBlocks(const QVector<Block*>& blocks);
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signals:
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void NodesSelected(const QVector<Node*>& nodes);
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void NodesDeselected(const QVector<Node*>& nodes);
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protected:
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virtual void keyPressEvent(QKeyEvent *event) override;
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virtual void mousePressEvent(QMouseEvent *event) override;
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virtual void mouseMoveEvent(QMouseEvent *event) override;
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virtual void mouseReleaseEvent(QMouseEvent* event) override;
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virtual void wheelEvent(QWheelEvent* event) override;
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private:
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void AttachNodesToCursor(const QVector<Node *> &nodes);
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void AttachItemsToCursor(const QVector<NodeViewItem *> &items);
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void DetachItemsFromCursor();
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void SetFlowDirection(NodeViewCommon::FlowDirection dir);
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void MoveAttachedNodesToCursor(const QPoint &p);
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void ConnectSelectionChangedSignal();
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void DisconnectSelectionChangedSignal();
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void UpdateBlockFilter();
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void AssociateNodeWithSelectedBlocks(Node* n);
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void DisassociateNode(Node* n, bool remove_from_map);
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void QueueSelectBlocksInternal();
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QTimer select_blocks_internal_timer_;
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NodeGraph* graph_;
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struct AttachedItem {
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NodeViewItem* item;
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QPointF original_pos;
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};
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QList<AttachedItem> attached_items_;
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NodeViewEdge* drop_edge_;
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NodeInput* drop_input_;
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NodeViewScene scene_;
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QVector<Node*> selected_nodes_;
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QVector<Block*> selected_blocks_;
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QHash<Node*, QVector<Block*> > association_map_;
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QHash<Block*, QVector<Node*> > temporary_association_map_;
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enum FilterMode {
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kFilterShowAll,
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kFilterShowSelectedBlocks
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};
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FilterMode filter_mode_;
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double scale_;
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private slots:
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void ValidateFilter();
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void AssociatedNodeDestroyed();
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void GraphNodeRemoved(Node* node);
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void GraphEdgeAdded(NodeEdgePtr edge);
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void GraphEdgeRemoved(NodeEdgePtr edge);
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/**
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* @brief Internal function triggered when any change is signalled from the QGraphicsScene
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*
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* Current primary function is to inform all NodeViewEdges to re-adjust in case any Nodes have moved
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*/
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void ItemsChanged();
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/**
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* @brief Receiver for when the scene's selected items change
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*/
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void SceneSelectionChangedSlot();
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/**
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* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
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*/
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void ShowContextMenu(const QPoint &pos);
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/**
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* @brief Receiver for when the user requests a new node from the add menu
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*/
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void CreateNodeSlot(QAction* action);
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/**
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* @brief Receiver for setting the direction from the context menu
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*/
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void ContextMenuSetDirection(QAction* action);
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/**
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* @brief Receiver for auto-position descendents menu action
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*/
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void AutoPositionDescendents();
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/**
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* @brief Receiver for the user changing the filter
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*/
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void ContextMenuFilterChanged(QAction* action);
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void SelectBlocksInternal();
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};
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}
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#endif // NODEVIEW_H
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