Files
oak-editor/app/widget/menu/menu.h
T
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00

237 lines
5.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_WIDGETMENU_H
#define OAK_WIDGETMENU_H
#include <QMenuBar>
#include <QMenu>
#include <QMetaMethod>
#include "common/define.h"
namespace olive
{
/**
* @brief A menu widget for context menus and menu bars
*
* A QMenu subclass with functions for creating menus and menu items that conform to Olive's menu and keyboard shortcut
* system.
*
* In Olive, menu items in the menu bar are also responsible for keyboard shortcuts throughout the application. To allow
* these to be configurable and these configurations saveable, every item needs a unique ID. This ID gets linked to the
* keyboard shortcuts in config files. The ID doesn't get translated so it can also persist through language changes.
*
* The ID gets stored in the QAction's "id" property. If a keyboard shortcut is provided, it gets stored in the
* QAction's "keydefault" property.
*
* It is always recommended to use this over QMenu in any situation.
*/
class Menu : public QMenu {
public:
Menu(QMenuBar *bar);
template <typename Func>
/**
* @brief Construct a Menu and add it to a QMenuBar
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(QMenuBar *bar,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member)
{
bar->addMenu(this);
init();
connect_about_to_show(receiver, member);
}
Menu(Menu *menu);
template <typename Func>
/**
* @brief Construct a Menu and add it as a submenu to another Menu
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(Menu *menu,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member)
{
menu->addMenu(this);
init();
ConnectAboutToShow(receiver, member);
}
/**
* @brief Construct a popup menu
*/
Menu(QWidget *parent = nullptr);
/**
* @brief Construct a popup menu
*/
Menu(const QString &s, QWidget *parent = nullptr);
template <typename Func>
/**
* @brief Create a menu item and add it to this menu
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
QAction *
add_item(const QString &id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member, const QKeySequence &key = QKeySequence())
{
QAction *a = create_item(this, id, receiver, member, key);
addAction(a);
return a;
}
QAction *add_action_with_data(const QString &text, const QVariant &d,
const QVariant &compare);
QAction *insert_alphabetically(const QString &s);
void insert_alphabetically(QAction *entry);
void insert_alphabetically(Menu *menu);
template <typename Func>
/**
* @brief Create a menu item
*
* @param parent
*
* The QAction's parent
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
static QAction *create_item(
QObject *parent, const QString &id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member, const QKeySequence &key = QKeySequence())
{
QAction *a = new QAction(parent);
conform_item(a, id, receiver, member, key);
return a;
}
template <typename Func>
/**
* @brief Conform a QAction to Olive's ID/keydefault system
*
* If a QAction was created elsewhere (e.g. through QUndoStack::createUndoAction()), this function will give it
* properties conforming it to Olive's menu item system
*
* @param a
*
* The QAction's to conform
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*/
static void conform_item(
QAction *a, const QString &id,
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member, const QKeySequence &key = QKeySequence())
{
conform_item(a, id, key);
connect(a, &QAction::triggered, receiver, member);
}
static void conform_item(QAction *a, const QString &id,
const QKeySequence &key = QKeySequence());
private:
void init();
template <typename Func>
void connect_about_to_show(
const typename QtPrivate::FunctionPointer<Func>::Object *receiver,
Func member)
{
connect(this, &Menu::aboutToShow, receiver, member);
}
};
}
#endif // OAK_WIDGETMENU_H