- playback timer uses the audio output device as its master clock: the PortAudio callback counts consumed frames (including underrun zero-fill) so video cannot drift away from what is heard; wall clock remains as fallback when no clocked output is running - output clock compensates for device output latency; new Preferences > Audio buffer size setting (0 = auto) - SampleBuffer::speed() now uses linear interpolation instead of nearest-neighbor sampling - regression tests: audio-clock driven timer (fwd/rev/speed), wall clock fallback, interpolation correctness
112 lines
2.4 KiB
C++
112 lines
2.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_PREVIEWAUDIODEVICE_H
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#define OAK_PREVIEWAUDIODEVICE_H
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#include <olive/core/render/audioparams.h>
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#include <atomic>
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#include "previewautocacher.h"
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namespace olive
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{
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class PreviewAudioDevice : public QIODevice {
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Q_OBJECT
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public:
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PreviewAudioDevice(QObject *parent = nullptr);
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virtual ~PreviewAudioDevice() override;
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void start_queuing();
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virtual bool isSequential() const override;
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virtual qint64 readData(char *data, qint64 max_size) override;
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virtual qint64 writeData(const char *data, qint64 length) override;
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// Derives the frame size from the audio format (bytes per sample per
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// channel * channel count). Until params are set, bytes_per_frame()
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// reports 0, i.e. "unknown".
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void set_params(const core::AudioParams ¶ms);
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int bytes_per_frame() const
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{
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return bytes_per_frame_;
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}
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void set_bytes_per_frame(int b)
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{
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bytes_per_frame_ = b;
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}
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void set_notify_interval(qint64 i)
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{
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notify_interval_ = i;
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}
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void clear();
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/**
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* @brief Frames consumed by the audio output callback
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*
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* Counted in the callback itself so underrun (zero-filled) frames are
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* included, making the value usable as a playback clock.
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*/
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void add_output_frames(qint64 frame_count)
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{
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output_frames_consumed_.fetch_add(frame_count);
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}
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qint64 output_frames_consumed() const
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{
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return output_frames_consumed_.load();
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}
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void reset_output_frames()
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{
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output_frames_consumed_.store(0);
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}
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signals:
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void notify();
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private:
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QMutex lock_;
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QByteArray buffer_;
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int bytes_per_frame_;
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qint64 notify_interval_;
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qint64 bytes_read_;
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std::atomic<qint64> output_frames_consumed_{0};
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};
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}
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#endif // OAK_PREVIEWAUDIODEVICE_H
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