Files
oak-editor/crates/oaknode/src/block.rs
T
Mike-Solar 2248be8567 feat(storage): real oakstorage file backends + full-timeline .ove serializer
oakstorage (new workspace member): URI dispatch, pluggable backends
(ove-xml built in, otio/fcpxml via oakotio, C-vtable foreign
registration), the M10 C API surface, version info codes, last-error
and alive accounting; round-trip tests per backend.

oaknode serializer: persists the full timeline — sequence track lists,
track block lists, block ranges/media_in/speed/flags, clip footage
references, footage filename+streams, folder children — through
<custom> behavior hooks with two-phase reference resolution; loads the
C++ <olive><project><layout> containers (golden: tests/
project_with_footage.ove); round-trip is field-by-field and
byte-idempotent.
2026-08-14 15:14:38 +08:00

605 lines
18 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Blocks (C++ `Block`, `ClipBlock`, `GapBlock`, `TransitionBlock`).
//! `// CPP-PARITY: src/node/src/block/*`.
use oakcore_rs::{Rational, TimeRange};
use crate::id::NodeId;
use crate::input::Input;
use crate::node::{Category, NodeBehavior, NodeCore};
use crate::value::{NodeValue, ValueType};
/// Block core data (C++ `Block` members): timeline span + media range.
#[derive(Clone)]
pub struct BlockCore {
/// Position and length on the timeline.
pub range: TimeRange,
/// Media in-point.
pub media_in: Rational,
/// Speed (1.0 = normal).
pub speed: f64,
/// Reversed flag.
pub reversed: bool,
/// Linked blocks (C++ block_links_).
pub links: Vec<NodeId>,
/// Enabled flag (C++ `Block::enabled_`).
pub enabled: bool,
/// Maintain audio pitch (ClipBlock `maintain_audio_pitch_in`).
pub maintain_audio_pitch: bool,
/// Loop mode (ClipBlock `loop_in`).
pub loop_mode: i32,
/// Owning track id (None when trackless).
pub track: Option<NodeId>,
}
impl Default for BlockCore {
fn default() -> Self {
BlockCore {
range: TimeRange::new(Rational::new(0, 1), Rational::new(1, 1)),
media_in: Rational::new(0, 1),
speed: 1.0,
reversed: false,
links: Vec::new(),
enabled: true,
maintain_audio_pitch: false,
loop_mode: 0,
track: None,
}
}
}
impl BlockCore {
/// The timeline in-point (C++ `Block::in()`).
pub fn in_(&self) -> Rational {
self.range.in_()
}
/// The timeline out-point (C++ `Block::out()`).
pub fn out(&self) -> Rational {
self.range.out()
}
/// The timeline length (C++ `Block::length()`).
pub fn length(&self) -> Rational {
self.range.length()
}
/// Set the in-point, keeping the length (C++ `Block::set_in`).
pub fn set_in(&mut self, in_: Rational) {
let length = self.length();
self.range = TimeRange::new(in_, in_ + length);
}
/// Set the out-point, keeping the in-point (C++ `Block::set_out`).
pub fn set_out(&mut self, out: Rational) {
self.range = TimeRange::new(self.in_(), out);
}
/// Set the length, keeping the media out anchored (C++
/// `Block::set_length_and_media_out`): the timeline in-point shifts
/// so the out-point stays put, and the media in follows it.
pub fn set_length_and_media_out(&mut self, length: Rational) {
let out = self.in_() + self.length();
self.range = TimeRange::new(out - length, out);
self.media_in = self.range.in_();
}
/// Set the length, keeping the media in anchored (C++
/// `Block::set_length_and_media_in`): the in-point stays, the
/// out-point shifts.
pub fn set_length_and_media_in(&mut self, length: Rational) {
self.range = TimeRange::new(self.in_(), self.in_() + length);
}
/// Media out (in + length; C++ `Block::media_out`).
pub fn media_out(&self) -> Rational {
self.media_in + self.length()
}
}
/// Clip block behavior (media-bearing block; C++ `ClipBlock`).
pub struct ClipBlockBehavior {
/// Block core.
pub core: BlockCore,
/// Connected footage (via the footage input edge).
pub footage: Option<NodeId>,
}
/// Gap block behavior (empty span; C++ `GapBlock`).
pub struct GapBlockBehavior {
/// Block core.
pub core: BlockCore,
}
/// Transition block behavior (C++ `TransitionBlock`).
pub struct TransitionBlockBehavior {
/// Block core.
pub core: BlockCore,
/// In offset (C++ in_offset).
pub in_offset: Rational,
/// Out offset.
pub out_offset: Rational,
}
/// ClipBlock input ids (C++ `clip.cpp`).
pub mod clip_input {
/// `tex_in` (texture, static) — the clip's effect input (C++
/// `set_effect_input`; the Rust clip keeps the `tex_in` naming used by
/// every effect node while C++ master names the buffer `buffer_in`).
pub const TEXTURE_INPUT: &str = "tex_in";
/// `media_in_in` (rational, static).
pub const MEDIA_IN: &str = "media_in_in";
/// `speed_in` (float, static).
pub const SPEED: &str = "speed_in";
/// `reverse_in` (boolean, static).
pub const REVERSE: &str = "reverse_in";
/// `maintain_audio_pitch_in` (boolean, static).
pub const MAINTAIN_AUDIO_PITCH: &str = "maintain_audio_pitch_in";
/// `loop_in` (combo, static).
pub const LOOP_MODE: &str = "loop_in";
}
/// TransitionBlock connection inputs (C++ `transition.cpp`).
pub mod transition_input {
/// `out_block_in` (the outgoing side).
pub const OUT_BLOCK: &str = "out_block_in";
/// `in_block_in` (the incoming side).
pub const IN_BLOCK: &str = "in_block_in";
}
/// Save the shared [`BlockCore`] custom fields (C++ persists the
/// timeline span through the `length_in` input and the track's block
/// order; the Rust model owns the range directly, so the custom
/// segment carries it — new elements old readers skip).
fn save_block_core(writer: &mut dyn crate::serializer::XmlWrite, core: &BlockCore) {
writer.start_element("range");
writer.attribute("in", &core.in_().to_display_string());
writer.attribute("out", &core.out().to_display_string());
writer.end_element(); // range
writer.text_element("media_in", &core.media_in.to_display_string());
writer.text_element("speed", &format!("{}", core.speed));
writer.text_element("reversed", if core.reversed { "1" } else { "0" });
writer.text_element("enabled", if core.enabled { "1" } else { "0" });
writer.text_element(
"maintain_audio_pitch",
if core.maintain_audio_pitch { "1" } else { "0" },
);
writer.text_element("loop_mode", &core.loop_mode.to_string());
if let Some(t) = core.track {
writer.text_element("track", &t.identity().to_string());
}
}
/// Parse one block custom element. Elements owned by the block core are
/// applied to `core`; everything else is handed to `extra` so subclass
/// state (clip footage, transition offsets) can hook in.
fn load_block_core(
reader: &mut dyn crate::serializer::XmlRead,
core: &mut BlockCore,
extra: &mut dyn FnMut(&str, &mut dyn crate::serializer::XmlRead) -> bool,
) {
while reader.next_start_element() {
let name = reader.name().to_string();
match name.as_str() {
"range" => {
let in_ = reader
.attribute("in")
.map(|t| Rational::from_string(&t))
.unwrap_or_else(|| core.in_());
let out = reader
.attribute("out")
.map(|t| Rational::from_string(&t))
.unwrap_or_else(|| core.out());
core.range = TimeRange::new(in_, out);
// Consume the element (self-closing `<range/>` emits an
// EndElement token that the element loop must not treat
// as its own terminator).
let _ = reader.read_element_text();
}
"media_in" => core.media_in = Rational::from_string(&reader.read_element_text()),
"speed" => {
core.speed = reader.read_element_text().trim().parse().unwrap_or(core.speed)
}
"reversed" => core.reversed = reader.read_element_text().trim() == "1",
"enabled" => core.enabled = reader.read_element_text().trim() != "0",
"maintain_audio_pitch" => {
core.maintain_audio_pitch = reader.read_element_text().trim() == "1"
}
"loop_mode" => {
core.loop_mode = reader.read_element_text().trim().parse().unwrap_or(core.loop_mode)
}
"track" => core.track = crate::serializer::parse_node_ref(&reader.read_element_text()),
_ => {
if !extra(&name, reader) {
reader.skip_current_element();
}
}
}
}
}
impl ClipBlockBehavior {
/// New clip with a default length of one second.
pub fn new() -> Self {
ClipBlockBehavior {
core: BlockCore::default(),
footage: None,
}
}
}
impl GapBlockBehavior {
/// New gap with a default length of one second.
pub fn new() -> Self {
GapBlockBehavior {
core: BlockCore::default(),
}
}
}
impl TransitionBlockBehavior {
/// New transition with zero offsets (C++ `TransitionBlock`).
pub fn new() -> Self {
TransitionBlockBehavior {
core: BlockCore::default(),
in_offset: Rational::new(0, 1),
out_offset: Rational::new(0, 1),
}
}
/// Whether both sides are connected to clips (C++
/// `TransitionBlock::is_dual`, graph-side query; the ffi checks the
/// edges).
pub fn is_dual(&self) -> bool {
false
}
}
fn block_categories() -> &'static [Category] {
&[Category::Timeline]
}
impl NodeBehavior for ClipBlockBehavior {
fn name(&self) -> &str {
"Clip"
}
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.clipblock"
}
fn categories(&self) -> &[Category] {
block_categories()
}
fn as_any(&self) -> Option<&dyn std::any::Any> {
Some(self)
}
fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
Some(self)
}
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ClipBlockBehavior {
core: self.core.clone(),
footage: self.footage,
}))
}
/// Custom project save: the shared block span/state plus the
/// footage reference (C++ persists the span through inputs; the Rust
/// block owns it in [`BlockCore`]).
fn save_custom(&self, core: &NodeCore, writer: &mut dyn crate::serializer::XmlWrite) {
let _ = core;
save_block_core(writer, &self.core);
if let Some(f) = self.footage {
writer.text_element("footage", &f.identity().to_string());
}
}
/// Custom project load; the footage/track references resolve in the
/// serializer's post-load pass.
fn load_custom(
&mut self,
_core: &mut NodeCore,
reader: &mut dyn crate::serializer::XmlRead,
) -> bool {
let footage = &mut self.footage;
load_block_core(reader, &mut self.core, &mut |name, reader| match name {
"footage" => {
*footage = crate::serializer::parse_node_ref(&reader.read_element_text());
true
}
_ => false,
});
true
}
}
impl NodeBehavior for GapBlockBehavior {
fn name(&self) -> &str {
"Gap"
}
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.gapblock"
}
fn categories(&self) -> &[Category] {
block_categories()
}
fn as_any(&self) -> Option<&dyn std::any::Any> {
Some(self)
}
fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
Some(self)
}
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(GapBlockBehavior {
core: self.core.clone(),
}))
}
/// Custom project save: the shared block span/state only.
fn save_custom(&self, core: &NodeCore, writer: &mut dyn crate::serializer::XmlWrite) {
let _ = core;
save_block_core(writer, &self.core);
}
/// Custom project load; the track reference resolves in the
/// serializer's post-load pass.
fn load_custom(
&mut self,
_core: &mut NodeCore,
reader: &mut dyn crate::serializer::XmlRead,
) -> bool {
load_block_core(reader, &mut self.core, &mut |_, _| false);
true
}
}
impl NodeBehavior for TransitionBlockBehavior {
fn name(&self) -> &str {
"Transition"
}
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.transitionblock"
}
fn categories(&self) -> &[Category] {
block_categories()
}
fn as_any(&self) -> Option<&dyn std::any::Any> {
Some(self)
}
fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
Some(self)
}
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(TransitionBlockBehavior {
core: self.core.clone(),
in_offset: self.in_offset,
out_offset: self.out_offset,
}))
}
/// Custom project save: the shared block span/state plus the
/// transition offsets.
fn save_custom(&self, core: &NodeCore, writer: &mut dyn crate::serializer::XmlWrite) {
let _ = core;
save_block_core(writer, &self.core);
writer.text_element("in_offset", &self.in_offset.to_display_string());
writer.text_element("out_offset", &self.out_offset.to_display_string());
}
/// Custom project load; the track reference resolves in the
/// serializer's post-load pass.
fn load_custom(
&mut self,
_core: &mut NodeCore,
reader: &mut dyn crate::serializer::XmlRead,
) -> bool {
load_block_core(reader, &mut self.core, &mut |name, reader| match name {
"in_offset" => {
self.in_offset = Rational::from_string(&reader.read_element_text());
true
}
"out_offset" => {
self.out_offset = Rational::from_string(&reader.read_element_text());
true
}
_ => false,
});
true
}
}
/// Constructor for a clip block (C++ `ClipBlock::ClipBlock()`): adds the
/// static clip inputs (`media_in_in`, `speed_in`, `reverse_in`,
/// `maintain_audio_pitch_in`, `autocache_in`, `loop_in`) and the texture
/// input (`tex_in`, prepended ahead of the static ones), which doubles as
/// the clip's effect input.
pub fn clip_create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
// The texture input (C++ `ClipBlock` prepends it ahead of the static
// inputs): this is where the effect chain attaches, so it sits right
// after the inherited `enabled_in` and stays connectable. An unconnected
// `tex_in` is inert — the traverser only feeds rows from actual edges
// and `ClipBlockBehavior` never reads inputs, so a bare clip (no
// effects) evaluates exactly as before.
let mut tex = Input::new(
clip_input::TEXTURE_INPUT,
ValueType::Texture,
NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.inputs.insert(1, tex);
core.effect_input = clip_input::TEXTURE_INPUT.to_string();
let mut media_in = Input::new(
clip_input::MEDIA_IN,
ValueType::Rational,
NodeValue::Rational(Rational::new(0, 1)),
);
media_in.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(media_in);
let mut speed = Input::new(clip_input::SPEED, ValueType::Float, NodeValue::Float(1.0));
speed.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
speed.properties = vec![
("min".to_string(), NodeValue::Float(0.0)),
("max".to_string(), NodeValue::Float(4.0)),
];
core.add_input(speed);
let mut reverse = Input::new(
clip_input::REVERSE,
ValueType::Boolean,
NodeValue::Boolean(false),
);
reverse.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(reverse);
let mut pitch = Input::new(
clip_input::MAINTAIN_AUDIO_PITCH,
ValueType::Boolean,
NodeValue::Boolean(false),
);
pitch.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(pitch);
let mut loop_mode = Input::new(clip_input::LOOP_MODE, ValueType::Combo, NodeValue::Combo(0));
loop_mode.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
loop_mode.properties = vec![(
"combobox_strings".to_string(),
NodeValue::Binary("No Loop,Loop Clips,Loop Section".as_bytes().to_vec()),
)];
core.add_input(loop_mode);
(core, Box::new(ClipBlockBehavior::new()))
}
/// Constructor for a gap block (C++ `GapBlock::GapBlock()`): no own
/// inputs.
pub fn gap_create() -> (NodeCore, Box<dyn NodeBehavior>) {
(NodeCore::new(), Box::new(GapBlockBehavior::new()))
}
/// Constructor for a transition block (C++ `TransitionBlock`): adds the
/// `out_block_in`/`in_block_in` node-typed connection inputs.
pub fn transition_create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut out = Input::new(
transition_input::OUT_BLOCK,
ValueType::NodeRef,
NodeValue::None,
);
out.flags |= crate::input::flags::NOT_KEYFRAMABLE;
out.display_name = "From".to_string();
core.add_input(out);
let mut inn = Input::new(
transition_input::IN_BLOCK,
ValueType::NodeRef,
NodeValue::None,
);
inn.flags |= crate::input::flags::NOT_KEYFRAMABLE;
inn.display_name = "To".to_string();
core.add_input(inn);
(core, Box::new(TransitionBlockBehavior::new()))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::project::Project;
/// The clip's `tex_in` is declared as a connectable, non-keyframable
/// texture input and is the node's effect input (C++ ClipBlock
/// prepends the texture input and sets it as the effect input).
#[test]
fn clip_effect_input_and_texture_input() {
let (core, _) = clip_create();
assert_eq!(core.effect_input, clip_input::TEXTURE_INPUT);
let tex = core
.get_input(clip_input::TEXTURE_INPUT)
.expect("clip declares a texture input");
assert_eq!(tex.value_type, ValueType::Texture);
assert_eq!(tex.default, NodeValue::None);
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert!(
tex.is_connectable(),
"effects attach through the texture input"
);
// The texture input sits right after the inherited `enabled_in`,
// ahead of the static clip inputs (C++ prepend convention).
let ids: Vec<&str> = core.inputs.iter().map(|i| i.id.as_str()).collect();
assert_eq!(
ids,
vec![
crate::node::ENABLED_INPUT,
clip_input::TEXTURE_INPUT,
clip_input::MEDIA_IN,
clip_input::SPEED,
clip_input::REVERSE,
clip_input::MAINTAIN_AUDIO_PITCH,
clip_input::LOOP_MODE,
]
);
}
/// An effect node can be chained onto the clip through `tex_in`: the
/// connection succeeds and resolves back to the effect.
#[test]
fn clip_texture_input_accepts_effects() {
let project = Project::new();
let (clip_id, effect_id) = {
let mut p = project.lock().unwrap();
let (ccore, cbehavior) = clip_create();
let clip = p.graph.add_node(ccore, cbehavior);
let (ecore, ebehavior) = (crate::factory::Factory::global()
.find("org.olivevideoeditor.Olive.opacity")
.unwrap()
.create)();
let effect = p.graph.add_node(ecore, ebehavior);
p.graph
.connect(effect, clip, clip_input::TEXTURE_INPUT, -1)
.unwrap();
(clip, effect)
};
let p = project.lock().unwrap();
assert_eq!(
p.graph
.connected_output(clip_id, clip_input::TEXTURE_INPUT, -1),
Some(effect_id)
);
}
}