Transitions are nodes but have a few parameters that are programmatic and always required. This lets people write external code for transitions as well.
300 lines
8.1 KiB
C++
300 lines
8.1 KiB
C++
#include "metareader.h"
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#include <QFile>
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#include "config/config.h"
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#include "node.h"
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NodeMetaReader::NodeMetaReader(const QString &xml_meta_filename) :
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xml_filename_(xml_meta_filename),
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iterations_(1),
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iteration_input_(nullptr)
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{
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QFile metadata_file(xml_filename_);
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if (metadata_file.open(QFile::ReadOnly)) {
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QXmlStreamReader reader(&metadata_file);
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while (!reader.atEnd()) {
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reader.readNext();
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if (reader.isStartElement() && reader.name() == "effect") {
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XMLReadEffect(&reader);
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}
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}
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metadata_file.close();
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} else {
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qWarning() << "Failed to load node metadata file" << xml_filename_;
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}
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}
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QString NodeMetaReader::Name() const
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{
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return GetStringForCurrentLanguage(&names_);
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}
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const QString &NodeMetaReader::id() const
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{
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return id_;
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}
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QString NodeMetaReader::Category() const
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{
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return GetStringForCurrentLanguage(&categories_);
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}
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QString NodeMetaReader::Description() const
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{
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return GetStringForCurrentLanguage(&descriptions_);
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}
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const QString &NodeMetaReader::filename() const
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{
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return xml_filename_;
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}
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const QString &NodeMetaReader::frag_code() const
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{
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return frag_code_;
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}
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const QString &NodeMetaReader::vert_code() const
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{
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return vert_code_;
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}
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const int &NodeMetaReader::iterations() const
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{
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return iterations_;
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}
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NodeInput *NodeMetaReader::iteration_input() const
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{
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return iteration_input_;
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}
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const QList<NodeInput *> &NodeMetaReader::inputs() const
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{
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return inputs_;
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}
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void NodeMetaReader::Retranslate()
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{
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QMap<QString, QMap<QString, QString> >::const_iterator iterator;
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// Iterate through parameter language tables that we have
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for (iterator=param_names_.begin();iterator!=param_names_.end();iterator++) {
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NodeInput* this_input = GetInputWithID(iterator.key());
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this_input->set_name(GetStringForCurrentLanguage(&iterator.value()));
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}
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}
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void NodeMetaReader::XMLReadLanguageString(QXmlStreamReader* reader, QMap<QString, QString>* map)
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{
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QString lang;
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// Traverse through name attributes for its language
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QXmlStreamAttributes attrs = reader->attributes();
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foreach (const QXmlStreamAttribute& attr, attrs) {
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if (attr.name() == "lang") {
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lang = attr.value().toString();
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// We don't recognize any other "name" attributes at this time
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break;
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}
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}
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// Insert name with language into map
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map->insert(lang, reader->readElementText().trimmed());
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}
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void NodeMetaReader::XMLReadEffect(QXmlStreamReader* reader)
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{
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// Traverse through effect attributes for an ID
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QXmlStreamAttributes attrs = reader->attributes();
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foreach (const QXmlStreamAttribute& attr, attrs) {
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if (attr.name() == "id") {
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id_ = attr.value().toString();
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// We don't recognize any other "effect" attributes at this time
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break;
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}
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}
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if (id_.isEmpty()) {
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qWarning() << "Effect metadata" << xml_filename_ << "has no ID";
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return;
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}
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// Continue reading for other metadata
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while (!reader->atEnd() && !(reader->isEndElement() && reader->name() == "effect")) {
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reader->readNext();
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if (reader->isStartElement()) {
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if (reader->name() == "name") {
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// Pick up name
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XMLReadLanguageString(reader, &names_);
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} else if (reader->name() == "category") {
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// Pick up category
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XMLReadLanguageString(reader, &categories_);
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} else if (reader->name() == "description") {
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// Pick up description
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XMLReadLanguageString(reader, &descriptions_);
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} else if (reader->name() == "iterations") {
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// Pick up iterations
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XMLReadIterations(reader);
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} else if (reader->name() == "fragment") {
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// Pick up fragment shader code
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XMLReadShader(reader, frag_code_);
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} else if (reader->name() == "vertex") {
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// Pick up vertex shader code
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XMLReadShader(reader, vert_code_);
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} else if (reader->name() == "param") {
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// Pick up a parameter
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XMLReadParam(reader);
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}
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}
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}
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}
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void NodeMetaReader::XMLReadIterations(QXmlStreamReader* reader)
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{
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int iteration_pickup = reader->readElementText().toInt();
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if (iterations_ > 0) {
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iterations_ = iteration_pickup;
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} else {
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// If the iteration value is invalid, don't set it, print an error insteead
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qWarning() << "Invalid iteration number in" << xml_filename_ << "- setting to default (1)";
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}
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}
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void NodeMetaReader::XMLReadParam(QXmlStreamReader *reader)
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{
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QString param_id;
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NodeParam::DataType param_type = NodeParam::kAny;
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bool is_iterative = false;
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// Traverse through parameter attributes for an ID
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QXmlStreamAttributes attrs = reader->attributes();
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foreach (const QXmlStreamAttribute& attr, attrs) {
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if (attr.name() == "id") {
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param_id = attr.value().toString();
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} else if (attr.name() == "type") {
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param_type = NodeParam::StringToDataType(attr.value().toString());
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} else if (attr.name() == "iterative_input") {
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is_iterative = true;
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}
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}
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if (param_id.isEmpty()) {
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qWarning() << "Effect metadata" << xml_filename_ << "contains a parameter with no ID - parameter was not added";
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return;
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}
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NodeInput* input = new NodeInput(param_id);
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input->set_data_type(param_type);
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if (is_iterative) {
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iteration_input_ = input;
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}
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// Traverse through param contents for more data
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while (!reader->atEnd() && !(reader->isEndElement() && reader->name() == "param")) {
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reader->readNext();
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if (reader->isStartElement()) {
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// NOTE: readElementText() returns a string, but for number types (which min and max apply to), QVariant will
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// convert them automatically
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if (reader->name() == "name") {
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// See if we've already made a table for this param before
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if (!param_names_.contains(param_id)) {
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param_names_.insert(param_id, QMap<QString, QString>());
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}
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// Insert language into table
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XMLReadLanguageString(reader, ¶m_names_[param_id]);
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} else if (reader->name() == "default") {
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input->set_value_at_time(0, reader->readElementText());
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} else if (reader->name() == "min") {
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input->set_minimum(reader->readElementText());
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} else if (reader->name() == "max") {
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input->set_maximum(reader->readElementText());
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}
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}
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}
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inputs_.append(input);
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}
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void NodeMetaReader::XMLReadShader(QXmlStreamReader *reader, QString &destination)
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{
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QString code_url;
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// Traverse through parameter attributes for an ID
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QXmlStreamAttributes attrs = reader->attributes();
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foreach (const QXmlStreamAttribute& attr, attrs) {
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if (attr.name() == "url") {
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code_url = attr.value().toString();
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// We don't recognize any other "shader" attributes at this time
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break;
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}
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}
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// Add code in file from URL
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if (!code_url.isEmpty()) {
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destination.append(Node::ReadFileAsString(code_url));
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}
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// Add any code that's inline in the XML
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QString element_text = reader->readElementText().trimmed();
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if (!element_text.isEmpty()) {
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destination.append(element_text);
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}
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}
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QString NodeMetaReader::GetStringForCurrentLanguage(const QMap<QString, QString> *language_map)
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{
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if (language_map->isEmpty()) {
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// There are no entries for this map, this must be an empty string
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return QString();
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}
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// Get current language config
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QString language = Config::Current()["Language"].toString();
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// See if our map has an exact language match
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QString str_for_lang = language_map->value(language);
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if (!str_for_lang.isEmpty()) {
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return str_for_lang;
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}
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// If not, try to find a match with the same language but not the same derivation
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QString base_lang = language.split('_').first();
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QList<QString> available_languages = language_map->keys();
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foreach (const QString& l, available_languages) {
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if (l.startsWith(base_lang)) {
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// This is the same language, so we can return this
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return language_map->value(l);
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}
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}
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// We couldn't find an exact or close match, just return the first in the list
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// (assume a string in the wrong language is better than no string at all)
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return language_map->first();
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}
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NodeInput *NodeMetaReader::GetInputWithID(const QString &id) const
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{
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foreach (NodeInput* input, inputs_) {
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if (input->id() == id) {
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return input;
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}
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}
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return nullptr;
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}
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