This commit implements a structure for sample processing and two implemenations of this structure in volume and pan effects.
148 lines
3.6 KiB
C++
148 lines
3.6 KiB
C++
#include "factory.h"
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#include "audio/pan/pan.h"
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#include "audio/volume/volume.h"
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#include "block/clip/clip.h"
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#include "block/gap/gap.h"
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#include "block/transition/externaltransition.h"
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#include "distort/transform/transform.h"
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#include "input/media/video/video.h"
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#include "input/media/audio/audio.h"
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#include "output/timeline/timeline.h"
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#include "output/track/track.h"
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#include "output/viewer/viewer.h"
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#include "external.h"
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QList<Node*> NodeFactory::library_;
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void NodeFactory::Initialize()
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{
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Destroy();
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// Add internal types
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for (int i=0;i<kInternalNodeCount;i++) {
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library_.append(CreateInternal(static_cast<InternalID>(i)));
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}
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library_.append(new ExternalNode(":/shaders/gaussianblur.xml"));
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library_.append(new ExternalNode(":/shaders/boxblur.xml"));
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library_.append(new ExternalNode(":/shaders/opacity.xml"));
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library_.append(new ExternalNode(":/shaders/solid.xml"));
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library_.append(new ExternalNode(":/shaders/alphaover.xml"));
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library_.append(new ExternalNode(":/shaders/dropshadow.xml"));
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library_.append(new ExternalTransition(":/shaders/crossdissolve.xml"));
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library_.append(new ExternalTransition(":/shaders/diptoblack.xml"));
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}
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void NodeFactory::Destroy()
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{
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foreach (Node* n, library_) {
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delete n;
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}
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library_.clear();
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}
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Menu *NodeFactory::CreateMenu()
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{
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Menu* menu = new Menu();
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menu->setToolTipsVisible(true);
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for (int i=0;i<library_.size();i++) {
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Node* n = library_.at(i);
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// Make sure nodes are up-to-date with the current translation
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n->Retranslate();
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QStringList path = n->Category().split('/');
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Menu* destination = menu;
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// Find destination menu based on category hierarchy
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foreach (const QString& dir_name, path) {
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// Ignore an empty directory
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if (dir_name.isEmpty()) {
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continue;
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}
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// See if a menu with this dir_name already exists
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bool found_cat = false;
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QList<QAction*> menu_actions = destination->actions();
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foreach (QAction* action, menu_actions) {
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if (action->menu() && action->menu()->title() == dir_name) {
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destination = static_cast<Menu*>(action->menu());
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found_cat = true;
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break;
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}
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}
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// Create menu here if it doesn't exist
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if (!found_cat) {
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Menu* new_category = new Menu(dir_name);
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destination->InsertAlphabetically(new_category);
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destination = new_category;
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}
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}
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// Add entry to menu
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QAction* a = destination->InsertAlphabetically(n->Name());
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a->setData(i);
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a->setToolTip(n->Description());
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}
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return menu;
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}
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Node* NodeFactory::CreateFromMenuAction(QAction *action)
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{
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int library_index = action->data().toInt();
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if (library_index >= 0 && library_index < library_.size()) {
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return library_.at(library_index)->copy();
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}
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return nullptr;
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}
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Node *NodeFactory::CreateFromID(const QString &id)
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{
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foreach (Node* n, library_) {
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if (n->id() == id) {
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return n->copy();
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}
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}
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return nullptr;
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}
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Node *NodeFactory::CreateInternal(const NodeFactory::InternalID &id)
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{
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switch (id) {
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case kClipBlock:
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return new ClipBlock();
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case kGapBlock:
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return new GapBlock();
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case kTransformDistort:
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return new TransformDistort();
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case kVideoInput:
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return new VideoInput();
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case kAudioInput:
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return new AudioInput();
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case kTimelineOutput:
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return new TimelineOutput();
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case kTrackOutput:
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return new TrackOutput();
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case kViewerOutput:
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return new ViewerOutput();
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case kAudioVolume:
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return new VolumeNode();
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case kAudioPanning:
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return new PanNode();
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case kInternalNodeCount:
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break;
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}
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// We should never get here
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abort();
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}
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