200 lines
4.5 KiB
C++
200 lines
4.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "group.h"
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#include "node/project.h"
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namespace olive {
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#define super Node
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NodeGroup::NodeGroup() :
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output_passthrough_(nullptr)
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{
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SetFlags(kDontShowInCreateMenu);
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}
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QString NodeGroup::Name() const
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{
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return tr("Group");
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}
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QString NodeGroup::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.group");
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}
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QVector<Node::CategoryID> NodeGroup::Category() const
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{
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return {kCategoryUnknown};
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}
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QString NodeGroup::Description() const
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{
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return tr("A group of nodes that is represented as a single node.");
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}
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void NodeGroup::Retranslate()
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{
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super::Retranslate();
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for (auto it=GetContextPositions().cbegin(); it!=GetContextPositions().cend(); it++) {
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it.key()->Retranslate();
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}
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}
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QString NodeGroup::AddInputPassthrough(const NodeInput &input, const QString &force_id)
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{
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Q_ASSERT(ContextContainsNode(input.node()));
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for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
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if (it->second == input) {
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// Already passing this input through
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return it->first;
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}
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}
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// Add input
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QString id;
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if (force_id.isEmpty()) {
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id = input.input();
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int i = 2;
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while (HasInputWithID(id)) {
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id = QStringLiteral("%1_%2").arg(input.name(), QString::number(i));
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i++;
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}
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} else {
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id = force_id;
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bool already_exists = false;
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for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
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if (it->first == id) {
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already_exists = true;
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break;
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}
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}
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Q_ASSERT(!already_exists);
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}
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AddInput(id, input.GetDataType(), input.GetDefaultValue(), input.GetFlags());
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input_passthroughs_.append({id, input});
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emit InputPassthroughAdded(this, input);
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return id;
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}
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void NodeGroup::RemoveInputPassthrough(const NodeInput &input)
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{
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for (auto it=input_passthroughs_.begin(); it!=input_passthroughs_.end(); it++) {
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if (it->second == input) {
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RemoveInput(it->first);
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emit InputPassthroughRemoved(this, it->second);
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input_passthroughs_.erase(it);
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break;
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}
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}
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}
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void NodeGroup::SetOutputPassthrough(Node *node)
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{
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Q_ASSERT(!node || ContextContainsNode(node));
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output_passthrough_ = node;
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emit OutputPassthroughChanged(this, output_passthrough_);
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}
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bool NodeGroup::ContainsInputPassthrough(const NodeInput &input) const
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{
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for (auto it=input_passthroughs_.cbegin(); it!=input_passthroughs_.cend(); it++) {
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if (it->second == input) {
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return true;
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}
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}
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return false;
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}
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QString NodeGroup::GetInputName(const QString &id) const
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{
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// If an override name was set, use that
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QString override = super::GetInputName(id);
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if (!override.isEmpty()) {
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return override;
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}
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// Call GetInputName of passed through node, which may be another group
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NodeInput pass = GetInputFromID(id);
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return pass.node()->GetInputName(pass.input());
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}
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NodeInput NodeGroup::ResolveInput(NodeInput input)
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{
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while (GetInner(&input)) {}
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return input;
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}
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bool NodeGroup::GetInner(NodeInput *input)
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{
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if (NodeGroup *g = dynamic_cast<NodeGroup*>(input->node())) {
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const NodeInput &passthrough = g->GetInputFromID(input->input());
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input->set_node(passthrough.node());
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input->set_input(passthrough.input());
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return true;
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} else {
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return false;
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}
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}
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void NodeGroupAddInputPassthrough::redo()
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{
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if (!group_->ContainsInputPassthrough(input_)) {
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group_->AddInputPassthrough(input_, force_id_);
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actually_added_ = true;
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} else {
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actually_added_ = false;
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}
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}
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void NodeGroupAddInputPassthrough::undo()
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{
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if (actually_added_) {
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group_->RemoveInputPassthrough(input_);
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}
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}
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void NodeGroupSetOutputPassthrough::redo()
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{
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old_output_ = group_->GetOutputPassthrough();
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group_->SetOutputPassthrough(new_output_);
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}
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void NodeGroupSetOutputPassthrough::undo()
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{
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group_->SetOutputPassthrough(old_output_);
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}
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}
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