Files
oak-editor/worker/rust/Cargo.toml
T
Mike-Solar 0ca9cad448 feat(engine): rename facade to oakengine, build liboakengine.dylib
- src/facade/rust -> src/engine/rust; package oakfacade -> oakengine
- crate-type += cdylib; module crates are real deps; linkage anchors
  force-link module C ABIs into the dylib
- build.rs: -undefined dynamic_lookup for host-provided oakcore_*/fb_*
- nm: 749 oakengine_* + 687 module oak*_* exports; undefined set is
  only the intended host-provided symbols
- worker/cli updated to the new path/name; undo test race fix
2026-08-10 16:55:35 +08:00

51 lines
2.0 KiB
TOML

# Oak - Non-Linear Video Editor
# Copyright (C) 2026 Oak Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
[package]
name = "oak-worker"
version = "0.1.0"
edition = "2021"
description = "Oak Video Editor headless render worker process (Rust)"
license = "GPL-3.0-or-later"
[[bin]]
name = "oak-worker"
path = "src/main.rs"
[dependencies]
clap = { version = "4", features = ["derive"] }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
# The liboakengine facade (Rust): its worker module owns the whole worker
# runtime — render backend selection through the oakrender module C ABI,
# the startup handshake and the NDJSON control loop
# (`oakengine::worker::worker_main`, the port of engine/src/capi/worker.cpp).
# This binary is a thin shell over it, like worker/workermain.cpp. Its ipc
# module provides the real shared-memory frame-slot transport
# (`oakengine::ipc`) that src/session.rs + src/transport.rs attach through.
oakengine = { path = "../../src/engine/rust" }
# The oakrender module crate (the Rust rewrite of the oakrender module):
# its C ABI (include/render/renderer.h) is how the facade's worker
# initializes the render backend — oakrender_display_renderer_create_dynamic()
# /_init() — the Rust equivalent of the C++ worker's DynamicRenderer/
# OpenGLRenderer. Linked here so those facade imports resolve in the binary.
oakrender = { path = "../../src/render/rust" }
[profile.release]
panic = "unwind"