Files
oak-editor/effects/internal/cubetransition.h
T

13 lines
309 B
C++

#ifndef CUBETRANSITION_H
#define CUBETRANSITION_H
#include "project/transition.h"
class CubeTransition : public Transition {
public:
CubeTransition(Clip* c, Clip* s, const EffectMeta* em);
void process_coords(double timecode, GLTextureCoords &, int data);
};
#endif // CUBETRANSITION_H