Files
oak-editor/ui/timelineheader.cpp
T

164 lines
5.0 KiB
C++

#include "timelineheader.h"
#include "panels/panels.h"
#include "panels/timeline.h"
#include "project/sequence.h"
#include "project/undo.h"
#include <QPainter>
#include <QMouseEvent>
#include <QDebug>
#define CLICK_RANGE 5
#define PLAYHEAD_SIZE 6
TimelineHeader::TimelineHeader(QWidget *parent) : QWidget(parent), dragging(false), resizing_workarea(false), zoom(1), in_visible(0), snapping(true) {
setCursor(Qt::ArrowCursor);
setMouseTracking(true);
}
void TimelineHeader::set_playhead(int mouse_x) {
long frame = getFrameFromScreenPoint(zoom, mouse_x) + in_visible;
if (snapping) panel_timeline->snap_to_clip(&frame, false);
panel_timeline->seek(frame);
}
void TimelineHeader::set_visible_in(long i) {
in_visible = i;
update();
}
void TimelineHeader::set_in_point(long new_in) {
long new_out = sequence->workarea_out;
if (new_out == new_in) {
new_in--;
} else if (new_out < new_in) {
new_out = sequence->getEndFrame();
}
TimelineAction* ta = new TimelineAction();
ta->set_in_out(sequence, true, new_in, new_out);
undo_stack.push(ta);
update();
}
void TimelineHeader::set_out_point(long new_out) {
long new_in = sequence->workarea_in;
if (new_out == new_in) {
new_out++;
} else if (new_in > new_out) {
new_in = 0;
}
TimelineAction* ta = new TimelineAction();
ta->set_in_out(sequence, true, new_in, new_out);
undo_stack.push(ta);
update();
}
void TimelineHeader::mousePressEvent(QMouseEvent* event) {
if (resizing_workarea) {
sequence_end = sequence->getEndFrame();
} else {
set_playhead(event->pos().x());
}
dragging = true;
}
void TimelineHeader::mouseMoveEvent(QMouseEvent* event) {
if (dragging) {
if (resizing_workarea) {
long frame = getFrameFromScreenPoint(zoom, event->pos().x());
panel_timeline->snap_to_clip(&frame, true);
if (resizing_workarea_in) {
temp_workarea_in = qMax(qMin(temp_workarea_out-1, frame), 0L);
} else {
temp_workarea_out = qMin(qMax(temp_workarea_in+1, frame), sequence_end);
}
panel_timeline->repaint_timeline();
} else {
set_playhead(event->pos().x());
}
} else {
resizing_workarea = false;
unsetCursor();
if (sequence->using_workarea) {
long min_frame = getFrameFromScreenPoint(zoom, event->pos().x() - CLICK_RANGE) - 1;
long max_frame = getFrameFromScreenPoint(zoom, event->pos().x() + CLICK_RANGE) + 1;
if (sequence->workarea_in > min_frame && sequence->workarea_in < max_frame) {
resizing_workarea = true;
resizing_workarea_in = true;
} else if (sequence->workarea_out > min_frame && sequence->workarea_out < max_frame) {
resizing_workarea = true;
resizing_workarea_in = false;
}
if (resizing_workarea) {
temp_workarea_in = sequence->workarea_in;
temp_workarea_out = sequence->workarea_out;
setCursor(Qt::SizeHorCursor);
}
}
}
}
void TimelineHeader::mouseReleaseEvent(QMouseEvent*) {
if (resizing_workarea) {
TimelineAction* ta = new TimelineAction();
ta->set_in_out(sequence, true, temp_workarea_in, temp_workarea_out);
undo_stack.push(ta);
}
resizing_workarea = false;
dragging = false;
panel_timeline->snapped = false;
panel_timeline->repaint_timeline();
}
void TimelineHeader::update_header(double z) {
zoom = z;
update();
}
void TimelineHeader::paintEvent(QPaintEvent*) {
if (sequence != NULL) {
QPainter p(this);
p.setPen(Qt::gray);
int interval = 0;
int multiplier = 0;
do {
multiplier++;
interval = getScreenPointFromFrame(zoom, 1*multiplier);
} while (interval < 10);
for (int i=0;i<width();i+=interval) {
int drawHeight = height();
if (i%5 > 0) {
drawHeight = drawHeight>>1;
}
p.drawLine(i, 0, i, drawHeight);
}
// draw in/out selection
int in_x;
if (sequence->using_workarea) {
in_x = getScreenPointFromFrame(zoom, resizing_workarea ? temp_workarea_in : sequence->workarea_in);
int out_x = getScreenPointFromFrame(zoom, resizing_workarea ? temp_workarea_out :sequence->workarea_out);
p.fillRect(QRect(in_x, 0, out_x-in_x, height()), QColor(0, 192, 255, 128));
p.setPen(Qt::white);
p.drawLine(in_x, 0, in_x, height());
p.drawLine(out_x, 0, out_x, height());
}
// draw playhead triangle
in_x = getScreenPointFromFrame(zoom, panel_timeline->playhead - in_visible);
QPoint start(in_x, height());
QPainterPath path;
path.moveTo(start);
path.lineTo(in_x-PLAYHEAD_SIZE, 0);
path.lineTo(in_x+PLAYHEAD_SIZE, 0);
path.lineTo(start);
p.fillPath(path, Qt::red);
}
}