Files
oak-editor/engine/node/math/math/mathbase.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

142 lines
3.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_MATHNODEBASE_H
#define OAK_MATHNODEBASE_H
#include "node/node.h"
namespace olive
{
class MathNodeBase : public Node {
public:
MathNodeBase() = default;
enum Operation { k_op_add, k_op_subtract, k_op_multiply, k_op_divide, k_op_power };
static QString get_operation_name(Operation o);
protected:
enum Pairing {
k_pair_none = -1,
k_pair_number_number,
k_pair_vec_vec,
k_pair_matrix_matrix,
k_pair_color_color,
k_pair_texture_texture,
k_pair_vec_number,
k_pair_matrix_vec,
k_pair_number_color,
k_pair_texture_number,
k_pair_texture_color,
k_pair_texture_matrix,
k_pair_sample_sample,
k_pair_sample_number,
k_pair_count
};
class PairingCalculator {
public:
PairingCalculator(const NodeValueTable &table_a,
const NodeValueTable &table_b);
bool found_most_likely_pairing() const;
Pairing get_most_likely_pairing() const;
const NodeValue &get_most_likely_value_a() const;
const NodeValue &get_most_likely_value_b() const;
private:
static QVector<int> get_pair_likelihood(const NodeValueTable &table);
Pairing most_likely_pairing_;
NodeValue most_likely_value_a_;
NodeValue most_likely_value_b_;
};
template <typename T, typename U>
static T perform_all(Operation operation, T a, U b);
template <typename T, typename U>
static T perform_mult_div(Operation operation, T a, U b);
template <typename T, typename U>
static T perform_add_sub(Operation operation, T a, U b);
template <typename T, typename U>
static T perform_mult(Operation operation, T a, U b);
template <typename T, typename U>
static T perform_add_sub_mult(Operation operation, T a, U b);
template <typename T, typename U>
static T perform_add_sub_mult_div(Operation operation, T a, U b);
static void perform_all_on_float_buffer(Operation operation, float *a, float b,
int start, int end);
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
static void perform_all_on_float_buffer_sse(Operation operation, float *a,
float b, int start, int end);
#endif
static QString get_shader_uniform_type(const NodeValue::Type &type);
static QString get_shader_variable_call(const QString &input_id,
const NodeValue::Type &type,
const QString &coord_op = QString());
static QVector4D retrieve_vector(const NodeValue &val);
static float retrieve_number(const NodeValue &val);
static bool number_is_no_op(const Operation &op, const float &number);
ShaderCode get_shader_code_internal(const QString &shader_id,
const QString &param_a_in,
const QString &param_b_in) const;
void push_vector(NodeValueTable *output, NodeValue::Type type,
const QVector4D &vec) const;
void value_internal(Operation operation, Pairing pairing,
const QString &param_a_in, const NodeValue &val_a,
const QString &param_b_in, const NodeValue &val_b,
const NodeGlobals &globals,
NodeValueTable *output) const;
void process_samples_internal(const NodeValueRow &values, Operation operation,
const QString &param_a_in,
const QString &param_b_in,
const SampleBuffer &input, SampleBuffer &output,
int index) const;
};
}
#endif // OAK_MATHNODEBASE_H