Files
oak-editor/effects/effect.h
T

261 lines
6.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef EFFECT_H
#define EFFECT_H
#include <memory>
#include <QObject>
#include <QString>
#include <QVector>
#include <QColor>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMutex>
#include <QThread>
#include <QLabel>
#include <QWidget>
#include <QGridLayout>
#include <QPushButton>
#include <QMouseEvent>
#include <QXmlStreamReader>
#include <QXmlStreamWriter>
#include <random>
#include "ui/collapsiblewidget.h"
#include "ui/checkboxex.h"
#include "effectrow.h"
#include "effectgizmo.h"
class Clip;
class Effect;
using EffectPtr = std::shared_ptr<Effect>;
struct EffectMeta {
QString name;
QString category;
QString filename;
QString path;
QString tooltip;
int internal;
int type;
int subtype;
};
extern QVector<EffectMeta> effects;
double log_volume(double linear);
enum EffectType {
EFFECT_TYPE_INVALID,
EFFECT_TYPE_VIDEO,
EFFECT_TYPE_AUDIO,
EFFECT_TYPE_EFFECT,
EFFECT_TYPE_TRANSITION
};
enum EffectKeyframeType {
EFFECT_KEYFRAME_LINEAR,
EFFECT_KEYFRAME_BEZIER,
EFFECT_KEYFRAME_HOLD
};
enum EffectInternal {
EFFECT_INTERNAL_TRANSFORM,
EFFECT_INTERNAL_TEXT,
EFFECT_INTERNAL_SOLID,
EFFECT_INTERNAL_NOISE,
EFFECT_INTERNAL_VOLUME,
EFFECT_INTERNAL_PAN,
EFFECT_INTERNAL_TONE,
EFFECT_INTERNAL_SHAKE,
EFFECT_INTERNAL_TIMECODE,
EFFECT_INTERNAL_MASK,
EFFECT_INTERNAL_FILLLEFTRIGHT,
EFFECT_INTERNAL_VST,
EFFECT_INTERNAL_CORNERPIN,
EFFECT_INTERNAL_FREI0R,
EFFECT_INTERNAL_COUNT
};
struct GLTextureCoords {
int grid_size;
int vertexTopLeftX;
int vertexTopLeftY;
int vertexTopLeftZ;
int vertexTopRightX;
int vertexTopRightY;
int vertexTopRightZ;
int vertexBottomLeftX;
int vertexBottomLeftY;
int vertexBottomLeftZ;
int vertexBottomRightX;
int vertexBottomRightY;
int vertexBottomRightZ;
float textureTopLeftX;
float textureTopLeftY;
float textureTopLeftQ;
float textureTopRightX;
float textureTopRightY;
float textureTopRightQ;
float textureBottomRightX;
float textureBottomRightY;
float textureBottomRightQ;
float textureBottomLeftX;
float textureBottomLeftY;
float textureBottomLeftQ;
int blendmode;
float opacity;
};
const EffectMeta* get_meta_from_name(const QString& input);
qint16 mix_audio_sample(qint16 a, qint16 b);
class Effect : public QObject {
Q_OBJECT
public:
Effect(Clip *c, const EffectMeta* em);
~Effect();
Clip* parent_clip;
const EffectMeta* meta;
int id;
QString name;
void AddRow(EffectRow* row);
EffectRow* row(int i);
int row_count();
EffectGizmo* add_gizmo(int type);
EffectGizmo* gizmo(int i);
int gizmo_count();
bool IsEnabled();
void SetEnabled(bool b);
virtual void refresh();
virtual EffectPtr copy(Clip* c);
void copy_field_keyframes(EffectPtr e);
virtual void load(QXmlStreamReader& stream);
virtual void custom_load(QXmlStreamReader& stream);
virtual void save(QXmlStreamWriter& stream);
void load_from_string(const QByteArray &s);
QByteArray save_to_string();
// glsl handling
bool is_open();
void open();
void close();
bool is_glsl_linked();
virtual void startEffect();
virtual void endEffect();
enum VideoEffectFlags {
ShaderFlag = 0x1,
CoordsFlag = 0x2,
SuperimposeFlag = 0x4,
ImageFlag = 0x8
};
int Flags();
void SetFlags(int flags);
int getIterations();
void setIterations(int i);
const char* ffmpeg_filter;
virtual void process_image(double timecode, uint8_t* input, uint8_t* output, int size);
virtual void process_shader(double timecode, GLTextureCoords&, int iteration);
virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
virtual GLuint process_superimpose(double timecode);
virtual void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
void gizmo_world_to_screen();
bool are_gizmos_enabled();
template <typename T>
T randomNumber()
{
static std::random_device device;
static std::mt19937 generator(device());
static std::uniform_int_distribution<> distribution(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
return distribution(generator);
}
static EffectPtr Create(Clip *c, const EffectMeta *em);
static const EffectMeta* GetInternalMeta(int internal_id, int type);
public slots:
void FieldChanged();
signals:
void EnabledChanged(bool);
private slots:
void delete_self();
void move_up();
void move_down();
void save_to_file();
void load_from_file();
protected:
// glsl effect
QOpenGLShaderProgram* glslProgram;
QString vertPath;
QString fragPath;
// superimpose effect
QImage img;
QOpenGLTexture* texture;
bool AlwaysUpdate();
void SetAlwaysUpdate(bool b);
private:
bool isOpen;
QVector<EffectRow*> rows;
QVector<EffectGizmo*> gizmos;
bool bound;
int iterations;
bool enabled_;
int flags_;
// enable effect to update constantly
bool enable_always_update_;
// superimpose functions
virtual void redraw(double timecode);
bool valueHasChanged(double timecode);
QVector<QVariant> cachedValues;
void delete_texture();
void validate_meta_path();
};
#endif // EFFECT_H