Files
oak-editor/app/render/backend/audio/audiobackend.h
T

41 lines
814 B
C++

#ifndef AUDIOBACKEND_H
#define AUDIOBACKEND_H
#include <QFile>
#include "../audiorenderbackend.h"
class AudioBackend : public AudioRenderBackend
{
Q_OBJECT
public:
AudioBackend(QObject* parent = nullptr);
virtual ~AudioBackend() override;
virtual QIODevice* GetAudioPullDevice() override;
public slots:
virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual bool CompileInternal() override;
virtual void DecompileInternal() override;
virtual void ConnectWorkerToThis(RenderWorker* worker) override;
private slots:
void ThreadCompletedCache(NodeDependency dep, NodeValueTable data);
private:
QFile pull_device_;
};
#endif // AUDIOBACKEND_H