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oak-editor/app/widget/menu/menu.cpp
T

136 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "menu.h"
#include "ui/style/style.h"
Menu::Menu(QMenuBar *bar, const QObject* receiver, const char* member) :
QMenu(bar)
{
bar->addMenu(this);
if (receiver != nullptr) {
connect(this, SIGNAL(aboutToShow()), receiver, member);
}
}
Menu::Menu(Menu *menu, const QObject *receiver, const char *member) :
QMenu(menu)
{
menu->addMenu(this);
if (receiver != nullptr) {
connect(this, SIGNAL(aboutToShow()), receiver, member);
}
}
Menu::Menu(QWidget *parent) :
QMenu(parent)
{
}
Menu::Menu(const QString &s, QWidget *parent) :
QMenu(s, parent)
{
}
QAction *Menu::AddItem(const QString &id,
const QObject *receiver,
const char *member,
const QString &key)
{
QAction* a = CreateItem(this, id, receiver, member, key);
addAction(a);
return a;
}
QAction* Menu::InsertAlphabetically(const QString &s)
{
QAction* action = new QAction(s);
InsertAlphabetically(action);
return action;
}
void Menu::InsertAlphabetically(QAction *entry)
{
QList<QAction*> actions = this->actions();
foreach (QAction* action, actions) {
if (action->text() > entry->text()) {
insertAction(action, entry);
return;
}
}
addAction(entry);
}
void Menu::InsertAlphabetically(Menu *menu)
{
QAction* action = new QAction(menu->title());
action->setMenu(menu);
InsertAlphabetically(action);
}
QAction *Menu::CreateItem(QObject* parent,
const QString &id,
const QObject *receiver,
const char *member,
const QString &key)
{
QAction* a = new QAction(parent);
ConformItem(a,
id,
receiver,
member,
key);
return a;
}
void Menu::ConformItem(QAction* a, const QString &id, const QObject *receiver, const char *member, const QString &key)
{
a->setProperty("id", id);
if (!key.isEmpty()) {
a->setShortcut(key);
a->setProperty("keydefault", key);
// Set to application context so that ViewerWindows still trigger shortcuts
a->setShortcutContext(Qt::ApplicationShortcut);
}
if (receiver != nullptr) {
connect(a, SIGNAL(triggered(bool)), receiver, member);
}
}
void Menu::SetBooleanAction(QAction *a, bool* boolean)
{
// FIXME: Connect to some boolean function
a->setCheckable(true);
a->setChecked(*boolean);
a->setProperty("boolptr", reinterpret_cast<quintptr>(boolean));
}