446 lines
11 KiB
C++
446 lines
11 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#include <QMatrix4x4>
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#include <QRubberBand>
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#include "node/color/colormanager/colormanager.h"
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#include "node/gizmo/text.h"
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#include "node/node.h"
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#include "node/output/track/tracklist.h"
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#include "node/traverser.h"
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#include "render/color.h"
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#include "tool/tool.h"
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#include "viewerplaybacktimer.h"
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#include "viewerqueue.h"
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#include "viewersafemargininfo.h"
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#include "viewertexteditor.h"
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#include "widget/manageddisplay/manageddisplay.h"
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#include "widget/timetarget/timetarget.h"
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namespace olive {
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/**
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* @brief The inner display/rendering widget of a Viewer class.
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*
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* Actual composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
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{
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Q_OBJECT
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerDisplayWidget(QWidget* parent = nullptr);
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MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ViewerDisplayWidget)
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const ViewerSafeMarginInfo& GetSafeMargin() const;
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void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
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void SetGizmos(Node* node);
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const VideoParams &GetVideoParams() const { return gizmo_params_; }
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void SetVideoParams(const VideoParams ¶ms);
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const AudioParams &GetAudioParams() const { return gizmo_audio_params_; }
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void SetAudioParams(const AudioParams &p);
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void SetTime(const rational& time);
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void SetSubtitleTracks(Sequence *list);
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void SetShowWidgetBackground(bool e)
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{
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show_widget_background_ = e;
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update();
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}
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/**
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* @brief Transform a point from viewer space to the buffer space.
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* Multiplies by the inverted transform matrix to undo the scaling and translation.
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*/
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QPointF TransformViewerSpaceToBufferSpace(const QPointF &pos);
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bool IsDeinterlacing() const
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{
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return deinterlace_;
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}
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void ResetFPSTimer();
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bool GetShowFPS() const
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{
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return show_fps_;
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}
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bool GetShowSubtitles() const { return show_subtitles_; }
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void SetShowSubtitles(bool e) { show_subtitles_ = e; update(); }
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void IncrementSkippedFrames();
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void IncrementFrameCount()
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{
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fps_timer_update_count_++;
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}
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TexturePtr GetCurrentTexture() const
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{
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return texture_;
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}
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void Play(const int64_t &start_timestamp, const int &playback_speed, const rational &timebase);
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void Pause();
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ViewerQueue* queue()
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{
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return &queue_;
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}
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ViewerPlaybackTimer *timer()
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{
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return &timer_;
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}
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QPointF ScreenToScenePoint(const QPoint &p);
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virtual bool eventFilter(QObject *o, QEvent *e) override;
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public slots:
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/**
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* @brief Set the transformation matrix to draw with
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*
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* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
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*/
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void SetMatrixTranslate(const QMatrix4x4& mat);
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/**
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* @brief Set the scale matrix.
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*/
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void SetMatrixZoom(const QMatrix4x4& mat);
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void SetMatrixCrop(const QMatrix4x4& mat);
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/**
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* @brief Enables or disables whether this color at the cursor should be emitted
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*
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* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
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* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
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* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
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*/
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void SetSignalCursorColorEnabled(bool e);
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void SetImage(const QVariant &buffer);
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void SetBlank();
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/**
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* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
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* normal type.
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*/
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void UpdateCursor();
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void ToolChanged();
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/**
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* @brief Enables/disables a basic deinterlace on the viewer
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*/
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void SetDeinterlacing(bool e);
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void SetShowFPS(bool e);
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void RequestStartEditingText();
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signals:
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/**
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* @brief Signal emitted when the user starts dragging from the viewer
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*/
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void DragStarted(const QPoint &p);
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/**
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* @brief Signal emitted when a hand drag starts
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*/
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void HandDragStarted();
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/**
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* @brief Signal emitted when a hand drag moves
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*/
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void HandDragMoved(int x, int y);
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/**
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* @brief Signal emitted when a hand drag ends
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*/
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void HandDragEnded();
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/**
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* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
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*/
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void CursorColor(const Color& reference, const Color& display);
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void DragEntered(QDragEnterEvent* event);
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void DragLeft(QDragLeaveEvent* event);
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void Dropped(QDropEvent* event);
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void TextureChanged(TexturePtr texture);
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void QueueStarved();
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void QueueNoLongerStarved();
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void CreateAddableAt(const QRectF &rect);
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protected:
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QTransform GenerateWorldTransform();
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QTransform GenerateDisplayTransform();
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QTransform GenerateGizmoTransform(NodeTraverser >, const TimeRange &range);
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QTransform GenerateGizmoTransform()
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{
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NodeTraverser t;
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t.SetCacheVideoParams(gizmo_params_);
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return GenerateGizmoTransform(t, GenerateGizmoTime());
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}
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TimeRange GenerateGizmoTime()
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{
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rational node_time = GetGizmoTime();
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return TimeRange(node_time, node_time + gizmo_params_.frame_rate_as_time_base());
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}
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virtual TexturePtr LoadCustomTextureFromFrame(const QVariant &v)
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{
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return nullptr;
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}
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protected slots:
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void OnPaint() override;
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virtual void OnDestroy() override;
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private:
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QPointF GetTexturePosition(const QPoint& screen_pos);
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QPointF GetTexturePosition(const QSize& size);
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QPointF GetTexturePosition(const double& x, const double& y);
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static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text, const QTextOption &opt = QTextOption());
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rational GetGizmoTime();
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bool IsHandDrag(QMouseEvent* event) const;
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void UpdateMatrix();
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NodeGizmo *TryGizmoPress(const NodeValueRow &row, const QPointF &p);
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void OpenTextGizmo(TextGizmo *text, QMouseEvent *event = nullptr);
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bool OnMousePress(QMouseEvent *e);
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bool OnMouseMove(QMouseEvent *e);
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bool OnMouseRelease(QMouseEvent *e);
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bool OnMouseDoubleClick(QMouseEvent *e);
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bool OnKeyPress(QKeyEvent *e);
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bool OnKeyRelease(QKeyEvent *e);
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void EmitColorAtCursor(QMouseEvent* e);
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void DrawSubtitleTracks();
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QPointF GetVirtualPosForTextEdit(const QPointF &p)
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{
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return text_transform_inverted_.map(p) - text_edit_pos_;
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}
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template <typename T>
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void ForwardDragEventToTextEdit(T *event);
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bool ForwardMouseEventToTextEdit(QMouseEvent *event, bool check_if_outside = false);
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bool ForwardEventToTextEdit(QEvent *event);
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QPointF AdjustPosByVAlign(QPointF p);
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void CloseTextEditor();
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void GenerateGizmoTransforms();
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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TexturePtr texture_;
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/**
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* @brief Internal texture to deinterlace to
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*/
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TexturePtr deinterlace_texture_;
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/**
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* @brief Deinterlace shader
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*/
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QVariant deinterlace_shader_;
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/**
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* @brief Blank shader
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*/
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QVariant blank_shader_;
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/**
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* @brief Translation only matrix (defaults to identity).
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*/
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QMatrix4x4 translate_matrix_;
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/**
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* @brief Scale only matrix.
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*/
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QMatrix4x4 scale_matrix_;
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/**
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* @brief Crop only matrix
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*/
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QMatrix4x4 crop_matrix_;
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/**
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* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
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*/
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QMatrix4x4 combined_matrix_;
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QMatrix4x4 combined_matrix_flipped_;
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bool signal_cursor_color_;
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ViewerSafeMarginInfo safe_margin_;
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Node* gizmos_;
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NodeValueRow gizmo_db_;
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VideoParams gizmo_params_;
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AudioParams gizmo_audio_params_;
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QPoint gizmo_start_drag_;
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QPoint gizmo_last_drag_;
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TimeRange gizmo_draw_time_;
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NodeGizmo *current_gizmo_;
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bool gizmo_drag_started_;
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QTransform gizmo_last_draw_transform_;
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QTransform gizmo_last_draw_transform_inverted_;
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bool show_subtitles_;
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Sequence *subtitle_tracks_;
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rational time_;
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/**
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* @brief Position of mouse to calculate delta from.
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*/
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QPoint hand_last_drag_pos_;
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bool hand_dragging_;
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bool deinterlace_;
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qint64 fps_timer_start_;
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int fps_timer_update_count_;
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bool show_fps_;
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int frames_skipped_;
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QVector<double> frame_rate_averages_;
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int frame_rate_average_count_;
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bool show_widget_background_;
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QVariant load_frame_;
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int playback_speed_;
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enum PushMode {
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/// New frame to push to internal texture
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kPushFrame,
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/// Internal texture reference is up to date, keep showing it
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kPushUnnecessary,
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/// Draw blank/black screen
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kPushBlank,
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/// Draw nothing (not even a black frame)
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kPushNull,
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};
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PushMode push_mode_;
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// Playback
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ViewerQueue queue_;
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ViewerPlaybackTimer timer_;
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rational playback_timebase_;
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bool add_band_;
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QPoint add_band_start_;
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QPoint add_band_end_;
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bool queue_starved_;
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TextGizmo *active_text_gizmo_;
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QPointF text_edit_pos_;
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ViewerTextEditor *text_edit_;
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ViewerTextEditorToolBar *text_toolbar_;
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QTransform text_transform_;
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QTransform text_transform_inverted_;
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private slots:
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void UpdateFromQueue();
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void TextEditChanged();
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void TextEditDestroyed();
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void SubtitlesChanged(const TimeRange &r);
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void FocusChanged(QWidget *old, QWidget *now);
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};
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}
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#endif // VIEWERGLWIDGET_H
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