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oak-editor/ui/effectui.h
T
2019-03-16 16:21:52 +11:00

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6.4 KiB
C++

#ifndef EFFECTUI_H
#define EFFECTUI_H
#include "collapsiblewidget.h"
#include "effects/effect.h"
/**
* @brief The EffectUI class
*
* EffectUI is a complete QWidget-based representation of an Effect that can be added to any Qt layout. It overrides
* CollapsibleWidget (meaning the Effect can be collapsed to just a titlebar to save space). The titlebar is
* automatically set to the Effect's name and the contents are composed of a grid layout (QGridLayout) corresponding
* to the Effect's EffectRow and EffectField children.
*
* Many EffectUIs can be created from a single Effect, and many Effects can be attached to a single EffectUI (provided
* the Effects are all the same type). Neither gains ownership of each other and deleting an EffectUI without any other
* work is perfectly safe (deleting an Effect with an open EffectUI however, is not).
*/
class EffectUI : public CollapsibleWidget {
Q_OBJECT
public:
/**
* @brief EffectUI Constructor
*
* Creates a QWidget-based UI representation of an Effect.
*
* @param e
*
* The Effect to make a UI of. It must be a valid object.
*/
EffectUI(Effect* e);
/**
* @brief Attach additional effects to this UI
*
* Olive allows users to modify several effects (of the same type) with one UI representation. To do this, you can
* add any amount of extra Effect objects using this function and the UI will attach all of its UI functions to that
* Effect as well without creating any new QWidgets.
*
* @param e
*
* The Effect to add to this UI object.
*/
void AddAdditionalEffect(Effect* e);
/**
* @brief Get the primary Effect that this UI object was created for
*
* @return
*
* The Effect object passed to the constrcutor whe creating this EffectUI.
*/
Effect* GetEffect();
/**
* @brief Get the Y position of a given row
*
* Retrieve the on-screen Y position of the attached Effect's EffectRow at a given index. This is primarily used for
* displaying UI elements that align with the the row's on-screen widgets (e.g. keyframes in the EffectControls
* panel).
*
* The Y value provided is specifically the center point of the row's name label. It gets mapped to a provided
* QWidget object so it can be used locally by that QWidget without further modification.
*
* @param row
*
* The index of the EffectRow to retrieve the Y position of.
*
* @param mapToWidget
*
* The widget to map the Y value to.
*
* @return
*
* The row's Y position.
*/
int GetRowY(int row, QWidget *mapToWidget);
/**
* @brief Update widgets with the current Effect's values.
*
* When the Timeline playhead moves, the current values in the Effect might change if its fields are keyframed.
* In order to visually update these values on the UI, this function should be called. It will loop through all
* fields of all attached effects and update them to the value at the current Timeline playhead.
*
* Currently this function is called by update_ui() which is also responsible for updating other parts of the UI
* like the Timeline and Viewer so they all get updated together.
*/
void UpdateFromEffect();
/**
* @brief Check if a given Clip has an Effect referenced by this EffectUI
*
* Olive allows users to modify several effects (of the same type) with one UI representation. The behavior is if
* multiple clips are selected that have effects of the same type, all those Effects can be modified by the same
* EffectUI object. However this behavior is undesirable if a single Clip has more than one of the same type of Effect
* (e.g. two or more blurs). In this scenario, the user will most likely expect two separate UI objects for each of
* these effects individually, rather than consolidating them into one UI object.
*
* To address this, EffectControls will check this function to determine if this EffectUI already references
* an Effect of this type from this Clip. If it does, it's assumed a new EffectUI should be made rather than
* consolidating that Effect into the same EffectUI.
*
* @param c
*
* The Clip to determine whether an Effect of this type is already referenced by this EffectUI.
*
* @return
*
* True is an Effect from this Clip is already attached to this EffectUI.
*/
bool IsAttachedToClip(Clip* c);
signals:
/**
* @brief Cut signal
*
* Emitted when the user selects Cut from the right-click context menu.
*/
void CutRequested();
/**
* @brief Copy signal
*
* Emitted when the user selects Copy from the right-click context menu.
*/
void CopyRequested();
private:
/**
* @brief Retrieve the QWidget corresponding a specific EffectField
*
* Convenience function equivalent to widgets_.at(row).at(field).
*
* @param row
*
* EffectRow index to retrieve field QWidget from
*
* @param field
*
* EffectField index to retrieve QWidget from
*
* @return
*
* The QWidget at this row and field index.
*/
QWidget* Widget(int row, int field);
/**
* @brief Internal reference to the Effect this object was constructed around.
*/
Effect* effect_;
/**
* @brief Internal array of additional Effect objects attached to this UI.
*/
QVector<Effect*> additional_effects_;
/**
* @brief Layout for UI widgets
*/
QGridLayout* layout_;
/**
* @brief Grid array of QWidgets corresponding to the Effect's rows and fields
*/
QVector< QVector<QWidget*> > widgets_;
/**
* @brief Array of QLabel objects corresponding to each row's name().
*/
QVector<QLabel*> labels_;
/**
* @brief Array of KeyframeNavigator objects corresponding to each row.
*/
QVector<KeyframeNavigator*> keyframe_navigators_;
/**
* @brief Attach a KeyframeNavigator object to an EffectRow.
*
* Internal function for connecting a KeyframeNavigator UI object to an EffectRow.
*
* @param row
*
* The EffectRow object.
*
* @param nav
*
* The KeyframeNavigator object.
*/
void AttachKeyframeNavigationToRow(EffectRow* row, KeyframeNavigator* nav);
private slots:
/**
* @brief Slot for titlebar's right-click signal to show a context menu for extra Effect functions.
*/
void show_context_menu(const QPoint&);
};
#endif // EFFECTUI_H