77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
#include "boolfield.h"
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#include <QCheckBox>
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BoolField::BoolField(EffectRow *parent, const QString &id) :
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EffectField(parent, id, EFFECT_FIELD_BOOL)
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{}
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bool BoolField::GetBoolAt(double timecode)
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{
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return GetValueAt(timecode).toBool();
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}
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QWidget *BoolField::CreateWidget(QWidget *existing)
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{
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QCheckBox* cb;
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if (existing == nullptr) {
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cb = new QCheckBox();
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cb->setEnabled(IsEnabled());
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} else {
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cb = static_cast<QCheckBox*>(existing);
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}
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connect(cb, SIGNAL(toggled(bool)), this, SLOT(UpdateFromWidget(bool)));
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connect(this, SIGNAL(EnabledChanged(bool)), cb, SLOT(setEnabled(bool)));
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connect(cb, SIGNAL(toggled(bool)), this, SIGNAL(Toggled(bool)));
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return cb;
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}
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void BoolField::UpdateWidgetValue(QWidget *widget, double timecode)
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{
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QCheckBox* cb = static_cast<QCheckBox*>(widget);
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// Setting the checked state on the checkbox below normally triggers a change() signal that will then trickle back
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// to setting a value on this field. Therefore we block its signals while we're setting this.
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cb->blockSignals(true);
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if (qIsNaN(timecode)) {
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cb->setTristate(true);
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cb->setCheckState(Qt::PartiallyChecked);
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} else {
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cb->setTristate(false);
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cb->setChecked(GetBoolAt(timecode));
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}
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cb->blockSignals(false);
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emit Toggled(cb->isChecked());
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}
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QVariant BoolField::ConvertStringToValue(const QString &s)
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{
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return (s == "1");
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}
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QString BoolField::ConvertValueToString(const QVariant &v)
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{
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return QString::number(v.toBool());
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}
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void BoolField::UpdateFromWidget(bool b)
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{
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KeyframeDataChange* kdc = new KeyframeDataChange(this);
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SetValueAt(Now(), b);
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kdc->SetNewKeyframes();
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olive::UndoStack.push(kdc);
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}
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