Files
oak-editor/app/node/block/block.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

143 lines
3.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef BLOCK_H
#define BLOCK_H
#include "node/node.h"
#include "timeline/timelinecommon.h"
namespace olive {
/**
* @brief A Node that represents a block of time, also displayable on a Timeline
*/
class Block : public Node
{
Q_OBJECT
public:
Block();
enum Type {
kClip,
kGap,
kTransition
};
virtual Type type() const = 0;
virtual QVector<CategoryID> Category() const override;
const rational& in() const;
const rational& out() const;
void set_in(const rational& in);
void set_out(const rational& out);
rational length() const;
void set_length_and_media_out(const rational &length);
void set_length_and_media_in(const rational &length);
TimeRange range() const;
Block* previous();
Block* next();
void set_previous(Block* previous);
void set_next(Block* next);
rational media_in() const;
void set_media_in(const rational& media_in);
bool is_enabled() const;
void set_enabled(bool e);
static bool Link(Block* a, Block* b);
static void Link(const QList<Block*>& blocks);
static bool Unlink(Block* a, Block* b);
static void Unlink(const QList<Block*>& blocks);
static bool AreLinked(Block* a, Block* b);
const QVector<Block*>& linked_clips();
bool HasLinks();
virtual bool IsBlock() const override;
virtual void Retranslate() override;
NodeInput* length_input() const;
NodeInput* media_in_input() const;
NodeInput* speed_input() const;
virtual void Hash(QCryptographicHash &hash, const rational &time) const override;
public slots:
signals:
/**
* @brief Signal emitted when this Block is refreshed
*
* Can be used as essentially a "changed" signal for UI widgets to know when to update their views
*/
void Refreshed();
void LengthChanged(const rational& length);
void LinksChanged();
void EnabledChanged();
protected:
rational SequenceToMediaTime(const rational& sequence_time) const;
rational MediaToSequenceTime(const rational& media_time) const;
virtual void LoadInternal(QXmlStreamReader* reader, XMLNodeData& xml_node_data) override;
virtual void SaveInternal(QXmlStreamWriter* writer) const override;
virtual QVector<NodeInput*> GetInputsToHash() const override;
virtual void LengthChangedEvent(const rational& old_length,
const rational& new_length,
const Timeline::MovementMode& mode);
Block* previous_;
Block* next_;
private:
void set_length_internal(const rational &length);
NodeInput* length_input_;
NodeInput* media_in_input_;
NodeInput* speed_input_;
NodeInput* enabled_input_;
rational in_point_;
rational out_point_;
QVector<Block*> linked_clips_;
private slots:
void LengthInputChanged();
};
}
#endif // BLOCK_H