Creating vectors from the FrameHashCache was one of the slowest functions in the program, this should be significantly faster.
227 lines
6.0 KiB
C++
227 lines
6.0 KiB
C++
#ifndef AUTOCACHER_H
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#define AUTOCACHER_H
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#include <QtConcurrent/QtConcurrent>
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#include "config/config.h"
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#include "node/graph.h"
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#include "node/color/colormanager/colormanager.h"
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#include "node/node.h"
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#include "node/output/viewer/viewer.h"
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#include "node/project/project.h"
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#include "threading/threadticketwatcher.h"
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namespace olive {
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/**
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* @brief Manager for dynamically caching a sequence in the background
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*
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* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
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*/
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class PreviewAutoCacher : public QObject
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{
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Q_OBJECT
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public:
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PreviewAutoCacher();
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virtual ~PreviewAutoCacher() override;
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RenderTicketPtr GetSingleFrame(const rational& t, bool prioritize);
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/**
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* @brief Set the viewer node to auto-cache
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*/
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void SetViewerNode(ViewerOutput *viewer_node);
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/**
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* @brief If the mouse is held during the next cache invalidation, cache anyway
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*
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* By default, PreviewAutoCacher ignores invalidations that occur while the mouse is held down,
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* assuming that if the mouse is held, the user is dragging something. If you know the mouse will
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* be held during a certain action and want PreviewAutoCacher to cache anyway, call this before
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* the cache invalidates.
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*/
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void IgnoreNextMouseButton();
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/**
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* @brief Returns whether the auto-cache is currently paused or not
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*/
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bool IsPaused() const
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{
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return paused_;
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}
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/**
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* @brief Sets whether the auto-cache is currently paused or not
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* @param paused
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*
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* If TRUE, the cache queue is cleared (any frames currently being rendered will be processed as
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* normal however). If FALSE, any uncached frames in the range will automatically be queued.
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*/
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void SetPaused(bool paused);
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/**
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* @brief Force a certain range to be cached
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*
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* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
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* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
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* or in/out range), so that can be set here.
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*/
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void ForceCacheRange(const TimeRange& range);
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/**
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* @brief Updates the range of frames to auto-cache
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*/
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void SetPlayhead(const rational& playhead);
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void ClearHashQueue(bool wait = false);
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void ClearVideoQueue(bool wait = false);
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void ClearAudioQueue(bool wait = false);
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void ClearVideoDownloadQueue(bool wait = false);
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private:
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static void GenerateHashes(ViewerOutput *viewer, FrameHashCache *cache, TimeRangeListFrameIterator times, qint64 job_time);
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void TryRender();
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RenderTicketWatcher *RenderFrame(const QByteArray& hash, const rational &time, bool prioritize, bool texture_only);
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/**
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* @brief Process all changes to internal NodeGraph copy
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*
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* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
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* RenderManager is not reading from it. This function is called when such an opportunity arises.
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*/
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void ProcessUpdateQueue();
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bool HasActiveJobs() const;
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void AddNode(Node* node);
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void RemoveNode(Node* node);
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void AddEdge(const NodeOutput& output, const NodeInput& input);
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void RemoveEdge(const NodeOutput& output, const NodeInput& input);
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void CopyValue(const NodeInput& input);
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void InsertIntoCopyMap(Node* node, Node* copy);
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void UpdateLastSyncedValue();
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void CancelQueuedSingleFrameRender();
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template <typename T, typename Func>
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void ClearQueueInternal(T& list, bool hard, Func member);
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void ClearQueueRemoveEventInternal(QMap<RenderTicketWatcher*, QByteArray>::iterator it);
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void ClearQueueRemoveEventInternal(QMap<RenderTicketWatcher*, TimeRange>::iterator it);
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void ClearQueueRemoveEventInternal(QVector<RenderTicketWatcher*>::iterator it);
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class QueuedJob {
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public:
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enum Type {
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kNodeAdded,
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kNodeRemoved,
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kEdgeAdded,
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kEdgeRemoved,
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kValueChanged
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};
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Type type;
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Node* node;
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NodeInput input;
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NodeOutput output;
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};
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ViewerOutput* viewer_node_;
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Project copied_project_;
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QVector<QueuedJob> graph_update_queue_;
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QHash<Node*, Node*> copy_map_;
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ViewerOutput* copied_viewer_node_;
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ColorManager* copied_color_manager_;
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QVector<Node*> created_nodes_;
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bool paused_;
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TimeRange cache_range_;
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bool has_changed_;
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bool use_custom_range_;
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TimeRange custom_autocache_range_;
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TimeRangeList invalidated_video_;
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TimeRangeList invalidated_audio_;
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RenderTicketPtr single_frame_render_;
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QList<QFutureWatcher<void>*> hash_tasks_;
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QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
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QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
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QMap<RenderTicketWatcher*, QVector<RenderTicketPtr> > video_immediate_passthroughs_;
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qint64 last_update_time_;
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bool ignore_next_mouse_button_;
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QTimer delayed_requeue_timer_;
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TimeRangeList audio_needing_conform_;
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qint64 last_conform_task_;
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private slots:
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/**
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* @brief Handler for when the NodeGraph reports a video change over a certain time range
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*/
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void VideoInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when the NodeGraph reports a audio change over a certain time range
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*/
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void AudioInvalidated(const olive::TimeRange &range);
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/**
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* @brief Handler for when we have applied all the hashes to the FrameHashCache
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*/
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void HashesProcessed();
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/**
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* @brief Handler for when the RenderManager has returned rendered audio
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*/
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void AudioRendered();
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/**
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* @brief Handler for when the RenderManager has returned rendered video frames
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*/
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void VideoRendered();
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/**
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* @brief Handler for when we've saved a video frame to the cache
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*/
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void VideoDownloaded();
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void NodeAdded(Node* node);
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void NodeRemoved(Node* node);
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void EdgeAdded(const NodeOutput& output, const NodeInput& input);
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void EdgeRemoved(const NodeOutput& output, const NodeInput& input);
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void ValueChanged(const NodeInput& input);
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/**
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* @brief Generic function called whenever the frames to render need to be (re)queued
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*/
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void RequeueFrames();
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void ConformFinished();
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};
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}
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#endif // AUTOCACHER_H
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