Files
oak-editor/app/render/previewautocacher.h
T
itsmattkc 8a58ee2bdb renderer: use iterator rather than creating vectors
Creating vectors from the FrameHashCache was one of the slowest functions in the program, this should be significantly faster.
2021-07-11 16:47:12 -07:00

227 lines
6.0 KiB
C++

#ifndef AUTOCACHER_H
#define AUTOCACHER_H
#include <QtConcurrent/QtConcurrent>
#include "config/config.h"
#include "node/graph.h"
#include "node/color/colormanager/colormanager.h"
#include "node/node.h"
#include "node/output/viewer/viewer.h"
#include "node/project/project.h"
#include "threading/threadticketwatcher.h"
namespace olive {
/**
* @brief Manager for dynamically caching a sequence in the background
*
* Intended to be used with a Viewer to dynamically cache parts of a sequence based on the playhead.
*/
class PreviewAutoCacher : public QObject
{
Q_OBJECT
public:
PreviewAutoCacher();
virtual ~PreviewAutoCacher() override;
RenderTicketPtr GetSingleFrame(const rational& t, bool prioritize);
/**
* @brief Set the viewer node to auto-cache
*/
void SetViewerNode(ViewerOutput *viewer_node);
/**
* @brief If the mouse is held during the next cache invalidation, cache anyway
*
* By default, PreviewAutoCacher ignores invalidations that occur while the mouse is held down,
* assuming that if the mouse is held, the user is dragging something. If you know the mouse will
* be held during a certain action and want PreviewAutoCacher to cache anyway, call this before
* the cache invalidates.
*/
void IgnoreNextMouseButton();
/**
* @brief Returns whether the auto-cache is currently paused or not
*/
bool IsPaused() const
{
return paused_;
}
/**
* @brief Sets whether the auto-cache is currently paused or not
* @param paused
*
* If TRUE, the cache queue is cleared (any frames currently being rendered will be processed as
* normal however). If FALSE, any uncached frames in the range will automatically be queued.
*/
void SetPaused(bool paused);
/**
* @brief Force a certain range to be cached
*
* Usually, PreviewAutoCacher caches a user-defined range around the playhead, however there are
* times they may want certain non-playhead-related time ranges to be cached (i.e. entire sequence
* or in/out range), so that can be set here.
*/
void ForceCacheRange(const TimeRange& range);
/**
* @brief Updates the range of frames to auto-cache
*/
void SetPlayhead(const rational& playhead);
void ClearHashQueue(bool wait = false);
void ClearVideoQueue(bool wait = false);
void ClearAudioQueue(bool wait = false);
void ClearVideoDownloadQueue(bool wait = false);
private:
static void GenerateHashes(ViewerOutput *viewer, FrameHashCache *cache, TimeRangeListFrameIterator times, qint64 job_time);
void TryRender();
RenderTicketWatcher *RenderFrame(const QByteArray& hash, const rational &time, bool prioritize, bool texture_only);
/**
* @brief Process all changes to internal NodeGraph copy
*
* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
* RenderManager is not reading from it. This function is called when such an opportunity arises.
*/
void ProcessUpdateQueue();
bool HasActiveJobs() const;
void AddNode(Node* node);
void RemoveNode(Node* node);
void AddEdge(const NodeOutput& output, const NodeInput& input);
void RemoveEdge(const NodeOutput& output, const NodeInput& input);
void CopyValue(const NodeInput& input);
void InsertIntoCopyMap(Node* node, Node* copy);
void UpdateLastSyncedValue();
void CancelQueuedSingleFrameRender();
template <typename T, typename Func>
void ClearQueueInternal(T& list, bool hard, Func member);
void ClearQueueRemoveEventInternal(QMap<RenderTicketWatcher*, QByteArray>::iterator it);
void ClearQueueRemoveEventInternal(QMap<RenderTicketWatcher*, TimeRange>::iterator it);
void ClearQueueRemoveEventInternal(QVector<RenderTicketWatcher*>::iterator it);
class QueuedJob {
public:
enum Type {
kNodeAdded,
kNodeRemoved,
kEdgeAdded,
kEdgeRemoved,
kValueChanged
};
Type type;
Node* node;
NodeInput input;
NodeOutput output;
};
ViewerOutput* viewer_node_;
Project copied_project_;
QVector<QueuedJob> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
ViewerOutput* copied_viewer_node_;
ColorManager* copied_color_manager_;
QVector<Node*> created_nodes_;
bool paused_;
TimeRange cache_range_;
bool has_changed_;
bool use_custom_range_;
TimeRange custom_autocache_range_;
TimeRangeList invalidated_video_;
TimeRangeList invalidated_audio_;
RenderTicketPtr single_frame_render_;
QList<QFutureWatcher<void>*> hash_tasks_;
QMap<RenderTicketWatcher*, TimeRange> audio_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_tasks_;
QMap<RenderTicketWatcher*, QByteArray> video_download_tasks_;
QMap<RenderTicketWatcher*, QVector<RenderTicketPtr> > video_immediate_passthroughs_;
qint64 last_update_time_;
bool ignore_next_mouse_button_;
QTimer delayed_requeue_timer_;
TimeRangeList audio_needing_conform_;
qint64 last_conform_task_;
private slots:
/**
* @brief Handler for when the NodeGraph reports a video change over a certain time range
*/
void VideoInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when the NodeGraph reports a audio change over a certain time range
*/
void AudioInvalidated(const olive::TimeRange &range);
/**
* @brief Handler for when we have applied all the hashes to the FrameHashCache
*/
void HashesProcessed();
/**
* @brief Handler for when the RenderManager has returned rendered audio
*/
void AudioRendered();
/**
* @brief Handler for when the RenderManager has returned rendered video frames
*/
void VideoRendered();
/**
* @brief Handler for when we've saved a video frame to the cache
*/
void VideoDownloaded();
void NodeAdded(Node* node);
void NodeRemoved(Node* node);
void EdgeAdded(const NodeOutput& output, const NodeInput& input);
void EdgeRemoved(const NodeOutput& output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
/**
* @brief Generic function called whenever the frames to render need to be (re)queued
*/
void RequeueFrames();
void ConformFinished();
};
}
#endif // AUTOCACHER_H