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oak-editor/app/widget/viewer/viewerdisplay.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWERGLWIDGET_H
#define VIEWERGLWIDGET_H
#include <QOpenGLWidget>
#include <QMatrix4x4>
#include "node/node.h"
#include "render/color.h"
#include "render/colormanager.h"
#include "tool/tool.h"
#include "viewersafemargininfo.h"
#include "widget/manageddisplay/manageddisplay.h"
#include "widget/timetarget/timetarget.h"
namespace olive {
/**
* @brief The inner display/rendering widget of a Viewer class.
*
* Actual composition occurs elsewhere offscreen and
* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
*
* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
*
* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
* set it.
*/
class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
{
Q_OBJECT
public:
/**
* @brief ViewerGLWidget Constructor
*
* @param parent
*
* QWidget parent.
*/
ViewerDisplayWidget(QWidget* parent = nullptr);
virtual ~ViewerDisplayWidget() override;
const ViewerSafeMarginInfo& GetSafeMargin() const;
void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
void SetGizmos(Node* node);
void SetVideoParams(const VideoParams &params);
void SetTime(const rational& time);
FramePtr last_loaded_buffer() const;
/**
* @brief Transform a point from viewer space to the buffer space.
* Multiplies by the inverted transform matrix to undo the scaling and translation.
*/
QPoint TransformViewerSpaceToBufferSpace(QPoint pos);
bool IsDeinterlacing() const
{
return deinterlace_;
}
void ResetFPSTimer();
bool GetShowFPS() const
{
return show_fps_;
}
void IncrementSkippedFrames()
{
frames_skipped_++;
}
void IncrementFrameCount()
{
fps_timer_update_count_++;
}
public slots:
/**
* @brief Set the transformation matrix to draw with
*
* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
*/
void SetMatrixTranslate(const QMatrix4x4& mat);
/**
* @brief Set the scale matrix.
*/
void SetMatrixZoom(const QMatrix4x4& mat);
/**
* @brief Enables or disables whether this color at the cursor should be emitted
*
* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
*/
void SetSignalCursorColorEnabled(bool e);
/**
* @brief Overrides the image with the load buffer of another ViewerGLWidget
*
* If there are multiple ViewerGLWidgets showing the same thing, this is faster than decoding the image from file
* each time.
*/
void SetImage(FramePtr in_buffer);
/**
* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
* normal type.
*/
void UpdateCursor();
/**
* @brief Enables/disables a basic deinterlace on the viewer
*/
void SetDeinterlacing(bool e);
void SetShowFPS(bool e);
signals:
/**
* @brief Signal emitted when the user starts dragging from the viewer
*/
void DragStarted();
/**
* @brief Signal emitted when a hand drag starts
*/
void HandDragStarted();
/**
* @brief Signal emitted when a hand drag moves
*/
void HandDragMoved(int x, int y);
/**
* @brief Signal emitted when a hand drag ends
*/
void HandDragEnded();
/**
* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
*/
void CursorColor(const Color& reference, const Color& display);
void DragEntered();
void DragLeft();
void Dropped();
protected:
/**
* @brief Override the mouse press event for the DragStarted() signal and gizmos
*/
virtual void mousePressEvent(QMouseEvent* event) override;
/**
* @brief Override mouse move to signal for the pixel sampler and gizmos
*/
virtual void mouseMoveEvent(QMouseEvent* event) override;
/**
* @brief Override mouse release event for gizmos
*/
virtual void mouseReleaseEvent(QMouseEvent* event) override;
virtual void dragEnterEvent(QDragEnterEvent* event) override;
virtual void dragLeaveEvent(QDragLeaveEvent* event) override;
virtual void dropEvent(QDropEvent* event) override;
protected slots:
/**
* @brief Paint function to display the texture (received in SetTexture()) on screen.
*
* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
*/
virtual void OnPaint() override;
virtual void OnDestroy() override;
private:
QPointF GetTexturePosition(const QPoint& screen_pos);
QPointF GetTexturePosition(const QSize& size);
QPointF GetTexturePosition(const double& x, const double& y);
static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text);
rational GetGizmoTime();
bool IsHandDrag(QMouseEvent* event) const;
void UpdateMatrix();
QTransform GenerateWorldTransform();
QTransform GenerateGizmoTransform();
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
TexturePtr texture_;
/**
* @brief Internal texture to deinterlace to
*/
TexturePtr deinterlace_texture_;
/**
* @brief Deinterlace shader
*/
QVariant deinterlace_shader_;
/**
* @brief Translation only matrix (defaults to identity).
*/
QMatrix4x4 translate_matrix_;
/**
* @breif Scale only matrix.
*/
QMatrix4x4 scale_matrix_;
/**
* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
*/
QMatrix4x4 combined_matrix_;
QMatrix4x4 combined_matrix_flipped_;
bool signal_cursor_color_;
ViewerSafeMarginInfo safe_margin_;
Node* gizmos_;
NodeValueDatabase gizmo_db_;
rational gizmo_drag_time_;
VideoParams gizmo_params_;
QPoint gizmo_start_drag_;
bool gizmo_click_;
rational time_;
FramePtr last_loaded_buffer_;
/**
* @brief Position of mouse to calculate delta from.
*/
QPoint hand_last_drag_pos_;
bool hand_dragging_;
bool deinterlace_;
qint64 fps_timer_start_;
int fps_timer_update_count_;
bool show_fps_;
int frames_skipped_;
QVector<double> frame_rate_averages_;
int frame_rate_average_count_;
private slots:
void EmitColorAtCursor(QMouseEvent* e);
};
}
#endif // VIEWERGLWIDGET_H