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oak-editor/app/widget/timelinewidget/tool/tool.h
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

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2.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TIMELINETOOL_H
#define TIMELINETOOL_H
#include <QDragLeaveEvent>
#include "common/rational.h"
#include "widget/nodeview/nodeviewundo.h"
#include "widget/timelinewidget/timelineundo.h"
#include "widget/timelinewidget/view/timelineviewghostitem.h"
#include "widget/timelinewidget/view/timelineviewmouseevent.h"
namespace olive {
class TimelineWidget;
class TimelineTool
{
public:
TimelineTool(TimelineWidget* parent);
virtual ~TimelineTool();
virtual void MousePress(TimelineViewMouseEvent *){}
virtual void MouseMove(TimelineViewMouseEvent *){}
virtual void MouseRelease(TimelineViewMouseEvent *){}
virtual void MouseDoubleClick(TimelineViewMouseEvent *){}
virtual void HoverMove(TimelineViewMouseEvent *){}
virtual void DragEnter(TimelineViewMouseEvent *){}
virtual void DragMove(TimelineViewMouseEvent *){}
virtual void DragLeave(QDragLeaveEvent *){}
virtual void DragDrop(TimelineViewMouseEvent *){}
TimelineWidget* parent();
Sequence* sequence();
static Timeline::MovementMode FlipTrimMode(const Timeline::MovementMode& trim_mode);
static rational SnapMovementToTimebase(const rational& start, rational movement, const rational& timebase);
protected:
/**
* @brief Validates Ghosts that are moving horizontally (time-based)
*
* Validation is the process of ensuring that whatever movements the user is making are "valid" and "legal". This
* function's validation ensures that no Ghost's in point ends up in a negative timecode.
*/
rational ValidateTimeMovement(rational movement);
/**
* @brief Validates Ghosts that are moving vertically (track-based)
*
* This function's validation ensures that no Ghost's track ends up in a negative (non-existent) track.
*/
int ValidateTrackMovement(int movement, const QVector<TimelineViewGhostItem *> &ghosts);
void GetGhostData(rational *earliest_point, rational *latest_point);
void InsertGapsAtGhostDestination(MultiUndoCommand* command);
QVector<rational> snap_points_;
bool dragging_;
TimelineCoordinate drag_start_;
private:
TimelineWidget* parent_;
};
}
#endif // TIMELINETOOL_H