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oak-editor/app/widget/timelinewidget/timelinewidget.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TIMELINEWIDGET_H
#define TIMELINEWIDGET_H
#include <QScrollBar>
#include <QRubberBand>
#include <QWidget>
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/nodecopypaste.h"
#include "node/output/viewer/viewer.h"
#include "timeline/timelinecommon.h"
#include "timelineandtrackview.h"
#include "widget/slider/timeslider.h"
#include "widget/snapservice/snapservice.h"
#include "widget/timebased/timebasedwidget.h"
#include "widget/timelinewidget/timelinewidgetselections.h"
#include "widget/timelinewidget/tool/import.h"
#include "widget/timelinewidget/tool/tool.h"
namespace olive {
/**
* @brief Full widget for working with TimelineOutput nodes
*
* Encapsulates TimelineViews, TimeRulers, and scrollbars for a complete widget to manipulate Timelines
*/
class TimelineWidget : public TimeBasedWidget, public NodeCopyPasteService, public SnapService
{
Q_OBJECT
public:
TimelineWidget(QWidget* parent = nullptr);
virtual ~TimelineWidget() override;
void Clear();
void SelectAll();
void DeselectAll();
void RippleToIn();
void RippleToOut();
void EditToIn();
void EditToOut();
void SplitAtPlayhead();
void DeleteSelected(bool ripple = false);
void IncreaseTrackHeight();
void DecreaseTrackHeight();
void InsertFootageAtPlayhead(const QVector<ViewerOutput *> &footage);
void OverwriteFootageAtPlayhead(const QVector<ViewerOutput *> &footage);
void ToggleLinksOnSelected();
void CopySelected(bool cut);
void Paste(bool insert);
void DeleteInToOut(bool ripple);
void ToggleSelectedEnabled();
void SetColorLabel(int index);
/**
* @brief Timelines should always be connected to sequences
*/
Sequence* sequence() const
{
return static_cast<Sequence*>(GetConnectedNode());
}
const QVector<Block*>& GetSelectedBlocks() const
{
return selected_blocks_;
}
virtual bool SnapPoint(QVector<rational> start_times, rational *movement, int snap_points = kSnapAll) override;
virtual void HideSnaps() override;
QByteArray SaveSplitterState() const;
void RestoreSplitterState(const QByteArray& state);
static void ReplaceBlocksWithGaps(const QVector<Block *> &blocks, bool remove_from_graph, MultiUndoCommand *command);
/**
* @brief Retrieve the QGraphicsItem at a particular scene position
*
* Requires a float-based scene position. If you have a screen position, use GetScenePos() first to convert it to a
* scene position
*/
Block* GetItemAtScenePos(const TimelineCoordinate &coord);
void AddSelection(const TimeRange& time, const Track::Reference& track);
void AddSelection(Block* item);
void RemoveSelection(const TimeRange& time, const Track::Reference& track);
void RemoveSelection(Block* item);
const TimelineWidgetSelections& GetSelections() const
{
return selections_;
}
void SetSelections(const TimelineWidgetSelections &s);
Track* GetTrackFromReference(const Track::Reference& ref) const;
void SetViewBeamCursor(const TimelineCoordinate& coord);
const QVector<TimelineViewGhostItem*>& GetGhostItems() const
{
return ghost_items_;
}
void InsertGapsAt(const rational& time, const rational& length, MultiUndoCommand *command);
void StartRubberBandSelect(const QPoint& global_cursor_start);
void MoveRubberBandSelect(bool enable_selecting, bool select_links);
void EndRubberBandSelect();
int GetTrackY(const Track::Reference& ref);
int GetTrackHeight(const Track::Reference& ref);
void AddGhost(TimelineViewGhostItem* ghost);
void ClearGhosts();
bool HasGhosts() const
{
return !ghost_items_.isEmpty();
}
bool IsBlockSelected(Block* b) const
{
return selected_blocks_.contains(b);
}
void SetBlockLinksSelected(Block *block, bool selected);
void QueueScroll(int value);
TimelineView* GetFirstTimelineView();
rational GetTimebaseForTrackType(Track::Type type);
const QRect &GetRubberBandGeometry() const;
/**
* @brief Track blocks that have newly been selected (this is preferred over emitting BlocksSelected directly)
*
* TimelineWidget keeps track of which blocks are selected internally. Calling this function will
* add to that list and emit a signal to other widgets that said blocks have been selected.
*
* @param selected_blocks
*
* The list of blocks to add to the internal selection list and signal.
*
* @param filter
*
* TRUE to automatically filter blocks that are already selected from the list. In most cases,
* this is preferable and should only be set to FALSE if the list is guaranteed not to contain
* already selected blocks (and therefore filtering can be skipped to save time).
*/
void SignalSelectedBlocks(QVector<Block *> selected_blocks, bool filter = true);
/**
* @brief Track blocks that have been newly deselected
*/
void SignalDeselectedBlocks(const QVector<Block *> &deselected_blocks);
/**
* @brief Convenience function to deselect all blocks and signal them
*/
void SignalDeselectedAllBlocks();
class SetSelectionsCommand : public UndoCommand {
public:
SetSelectionsCommand(TimelineWidget* timeline, const TimelineWidgetSelections& now, const TimelineWidgetSelections& old) :
timeline_(timeline),
old_(old),
now_(now)
{
}
virtual void redo() override
{
timeline_->SetSelections(now_);
}
virtual void undo() override
{
timeline_->SetSelections(old_);
}
virtual Project* GetRelevantProject() const override {return nullptr;}
private:
TimelineWidget* timeline_;
TimelineWidgetSelections old_;
TimelineWidgetSelections now_;
};
signals:
void BlocksSelected(const QVector<Block*>& selected_blocks);
void BlocksDeselected(const QVector<Block*>& deselected_blocks);
protected:
virtual void resizeEvent(QResizeEvent *event) override;
virtual void TimebaseChangedEvent(const rational &) override;
virtual void TimeChangedEvent(const int64_t &) override;
virtual void ScaleChangedEvent(const double &) override;
virtual void ConnectNodeInternal(ViewerOutput* n) override;
virtual void DisconnectNodeInternal(ViewerOutput* n) override;
virtual void CopyNodesToClipboardInternal(QXmlStreamWriter *writer, void* userdata) override;
virtual void PasteNodesFromClipboardInternal(QXmlStreamReader *reader, XMLNodeData &xml_node_data, void* userdata) override;
struct BlockPasteData {
Block* block;
rational in;
Track::Type track_type;
int track_index;
};
private:
QVector<Timeline::EditToInfo> GetEditToInfo(const rational &playhead_time, Timeline::MovementMode mode);
void RippleTo(Timeline::MovementMode mode);
void EditTo(Timeline::MovementMode mode);
void ShowSnap(const QVector<rational>& times);
void UpdateViewports(const Track::Type& type = Track::kNone);
QVector<Block*> GetBlocksInGlobalRect(const QPoint &p1, const QPoint &p2);
QPoint drag_origin_;
QRubberBand rubberband_;
TimelineWidgetSelections rubberband_old_selections_;
QVector<Block*> rubberband_now_selected_;
TimelineWidgetSelections selections_;
TimelineTool* GetActiveTool();
QVector<TimelineTool*> tools_;
ImportTool* import_tool_;
TimelineTool* active_tool_;
QVector<TimelineViewGhostItem*> ghost_items_;
QVector<TimelineAndTrackView*> views_;
TimeSlider* timecode_label_;
QVector<Block*> selected_blocks_;
QVector<Block*> added_blocks_;
int deferred_scroll_value_;
bool use_audio_time_units_;
QSplitter* view_splitter_;
void CenterOn(qreal scene_pos);
void UpdateViewTimebases();
private slots:
void ViewMousePressed(TimelineViewMouseEvent* event);
void ViewMouseMoved(TimelineViewMouseEvent* event);
void ViewMouseReleased(TimelineViewMouseEvent* event);
void ViewMouseDoubleClicked(TimelineViewMouseEvent* event);
void ViewDragEntered(TimelineViewMouseEvent* event);
void ViewDragMoved(TimelineViewMouseEvent* event);
void ViewDragLeft(QDragLeaveEvent* event);
void ViewDragDropped(TimelineViewMouseEvent* event);
void AddBlock(Block* block);
void RemoveBlock(Block *blocks);
void AddTrack(Track* track);
void RemoveTrack(Track* track);
void TrackUpdated();
void BlockUpdated();
void UpdateHorizontalSplitters();
void UpdateTimecodeWidthFromSplitters(QSplitter *s);
void ShowContextMenu();
void DeferredScrollAction();
void ShowSequenceDialog();
void SetUseAudioTimeUnits(bool use);
void SetViewTimestamp(const int64_t& ts);
void ViewTimestampChanged(int64_t ts);
void ToolChanged();
void SetViewWaveformsEnabled(bool e);
};
}
#endif // TIMELINEWIDGET_H