The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef HISTOGRAMSCOPE_H
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#define HISTOGRAMSCOPE_H
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#include "widget/scope/scopebase/scopebase.h"
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namespace olive {
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class HistogramScope : public ScopeBase
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{
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Q_OBJECT
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public:
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HistogramScope(QWidget* parent = nullptr);
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virtual ~HistogramScope() override;
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protected slots:
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virtual void OnInit() override;
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virtual void OnDestroy() override;
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protected:
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virtual ShaderCode GenerateShaderCode() override;
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QVariant CreateSecondaryShader();
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virtual void DrawScope(TexturePtr managed_tex, QVariant pipeline) override;
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private:
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QVariant pipeline_secondary_;
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TexturePtr texture_row_sums_;
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};
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}
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#endif // HISTOGRAMSCOPE_H
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