Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef PRECACHETASK_H
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#define PRECACHETASK_H
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#include "project/item/footage/footage.h"
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#include "project/item/sequence/sequence.h"
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#include "task/render/render.h"
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namespace olive {
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class PreCacheTask : public RenderTask
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{
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Q_OBJECT
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public:
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PreCacheTask(Footage* footage, int index, Sequence* sequence);
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virtual ~PreCacheTask() override;
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protected:
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virtual bool Run() override;
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virtual void FrameDownloaded(FramePtr frame, const QByteArray& hash, const QVector<rational>& times, qint64 job_time) override;
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virtual void AudioDownloaded(const TimeRange& range, SampleBufferPtr samples, qint64 job_time) override;
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private:
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Footage* footage_;
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int index_;
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};
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}
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#endif // PRECACHETASK_H
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