Files
oak-editor/app/shaders/diptoblack.frag
T

29 lines
914 B
GLSL

uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform vec4 color_in;
uniform float ove_tprog_all;
uniform float ove_tprog_out;
uniform float ove_tprog_in;
in vec2 ove_texcoord;
out vec4 fragColor;
void main(void) {
if (out_block_in_enabled && in_block_in_enabled) {
vec4 out_block_col = mix(texture(out_block_in, ove_texcoord), color_in, ove_tprog_out);
vec4 in_block_col = mix(texture(in_block_in, ove_texcoord), color_in, 1.0 - ove_tprog_in);
fragColor = out_block_col + in_block_col;
} else if (out_block_in_enabled) {
fragColor = mix(texture(out_block_in, ove_texcoord), color_in, ove_tprog_all);
} else if (in_block_in_enabled) {
fragColor = mix(texture(in_block_in, ove_texcoord), color_in, 1.0 - ove_tprog_all);
} else {
fragColor = vec4(0.0);
}
}