Files
oak-editor/app/shaders/default.vert
T

11 lines
180 B
GLSL

uniform mat4 ove_mvpmat;
in vec4 a_position;
in vec2 a_texcoord;
out vec2 ove_texcoord;
void main() {
gl_Position = ove_mvpmat * a_position;
ove_texcoord = a_texcoord;
}