11 lines
180 B
GLSL
11 lines
180 B
GLSL
uniform mat4 ove_mvpmat;
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in vec4 a_position;
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in vec2 a_texcoord;
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out vec2 ove_texcoord;
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void main() {
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gl_Position = ove_mvpmat * a_position;
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ove_texcoord = a_texcoord;
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} |